Merge remote-tracking branch 'origin/master'

This commit is contained in:
kabix09 2023-01-12 15:25:47 +01:00
commit 48832ab428
54 changed files with 9017 additions and 270 deletions

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175
Assets/MoveTombstone.cs Normal file
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@ -0,0 +1,175 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveTombstone : MonoBehaviour
{
public string position;
public float x;
public float y;
public Vector3 temp;
public string tombstone;
public string goal;
public float speed = 3f;
public string pos;
Animator m_Animator;
public string m_ClipName;
AnimatorClipInfo[] m_CurrentClipInfo;
public GameObject player;
// Start is called before the first frame update
void Start()
{
speed = 100f;
x = transform.position.x;
y = transform.position.y;
position = PlayerPrefs.GetString(tombstone);
if(position == "top")
{
temp.x = x;
temp.y = y + 1;
goal = "set";
pos = "top";
}
else if (position == "bottom")
{
temp.x = x;
temp.y = y - 1;
goal = "set";
pos = "bottom";
}
else if (position == "right")
{
temp.x = x + 1;
temp.y = y;
goal = "set";
pos = "right";
}
else if (position == "left")
{
temp.y = y;
temp.x = x - 1;
goal = "set";
pos = "left";
}
if (x == transform.position.x && y == transform.position.y)
{
PlayerPrefs.SetString(tombstone, "start");
}
player = GameObject.FindWithTag("Player");
speed = 3f;
}
// Update is called once per frame
void Update()
{
position = PlayerPrefs.GetString(tombstone);
if (goal == "set")
{
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
}
if(transform.position == temp)
{
goal = "nothing";
PlayerPrefs.SetString(tombstone, pos);
}
m_Animator = player.GetComponent<Animator>();
m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
m_ClipName = m_CurrentClipInfo[0].clip.name;
}
void OnTriggerEnter2D(Collider2D collision)
{
///For attacking player
if (collision.tag == "HitboxTop")
{
if(m_ClipName == "IdleUp" || m_ClipName =="WalkUp")
{
if (position == "start" && goal != "set")
{
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goal = "set";
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else if (position == "bottom" && goal != "set")
{
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temp.y = y;
goal = "set";
pos = "start";
}
}
}
else if (collision.tag == "HitboxBottom")
{
if (m_ClipName == "IdleDown" || m_ClipName == "WalkDown")
{
if (position == "start" && goal != "set")
{
temp.x = x;
temp.y = y - 1;
goal = "set";
pos = "bottom";
}
else if (position == "top" && goal != "set")
{
temp.x = x;
temp.y = y;
goal = "set";
pos = "start";
}
}
}
else if (collision.tag == "HitboxRight")
{
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{
if (position == "start" && goal != "set")
{
temp.x = x + 1;
temp.y = y;
goal = "set";
pos = "right";
}
else if (position == "left" && goal != "set")
{
temp.x = x;
temp.y = y;
goal = "set";
pos = "start";
}
}
}
else if (collision.tag == "HitboxLeft")
{
if (m_ClipName == "IdleLeft" || m_ClipName == "WalkLeft")
{
if (position == "start" && goal != "set")
{
temp.x = x - 1;
temp.y = y;
goal = "set";
pos = "left";
}
else if (position == "right" && goal != "set")
{
temp.x = x;
temp.y = y;
goal = "set";
pos = "start";
}
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@ -10,6 +10,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
[SerializeField] [SerializeField]
public Gateway gateway; public Gateway gateway;
[SerializeField]
public bool isEnabled = true;
Animator animator; Animator animator;

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@ -62,7 +62,12 @@ public class ChangeScene : MonoBehaviour
{ {
if(collision.gameObject.tag == "SceneTransition") if(collision.gameObject.tag == "SceneTransition")
{ {
if(!collision.gameObject.GetComponent<DoorBehaviour>().isEnabled) if(collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
{
Debug.Log("Door are not enabled");
return;
}
else if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
{ {
Debug.Log("Door are not enabled"); Debug.Log("Door are not enabled");
return; return;

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorBlocking : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
{
Debug.Log("xd");
if (gameObject.GetComponent<DoorBehaviour>())
gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
else if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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// Update is called once per frame
void Update()
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GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
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