Added Polish version of the letter at the start of CaveEntrance map
This commit is contained in:
parent
8bb7111610
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21
Assets/ChangeLanguageToEnglish.cs
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21
Assets/ChangeLanguageToEnglish.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChangeLanguageToEnglish : MonoBehaviour
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{
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public void SetLanguageToEnglish()
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{
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PlayerPrefs.SetString("language", "English");
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}
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public void SetLanguageToPolish()
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{
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PlayerPrefs.SetString("language", "Polish");
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}
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}
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11
Assets/ChangeLanguageToEnglish.cs.meta
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11
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36
Assets/LetterText.cs
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36
Assets/LetterText.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LetterText : MonoBehaviour
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{
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public Text letterText;
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private string language;
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// Start is called before the first frame update
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void Start()
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{
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language = PlayerPrefs.GetString("language");
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if (PlayerPrefs.HasKey("language"))
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{
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language = PlayerPrefs.GetString("language");
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if (language == "English")
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{
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letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
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}
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else if (language == "Polish")
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{
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letterText.text = "Przynies mi spadek po mojej rodzinie, ktory zostal skradziony przez bandytow chowajacych sie w pobliskiej jaskini, a zostaniesz hojnie nagrodzony.";
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}
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}
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else
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{
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letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
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}
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}
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}
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11
Assets/LetterText.cs.meta
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39
Assets/Mercenary.cs
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39
Assets/Mercenary.cs
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@ -0,0 +1,39 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Mercenary : MonoBehaviour
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{
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public Text nameText;
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public string name;
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private string language;
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// Start is called before the first frame update
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void Start()
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{
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language = PlayerPrefs.GetString("language");
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if(PlayerPrefs.HasKey("language"))
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{
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language = PlayerPrefs.GetString("language");
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if(language == "English")
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{
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name = PlayerPrefs.GetString("name");
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nameText.text = "Mercenary " + name + ",";
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}
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else if(language == "Polish")
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{
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name = PlayerPrefs.GetString("name");
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nameText.text = "Najemniku " + name + ",";
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}
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}
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else{
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name = PlayerPrefs.GetString("name");
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nameText.text = "Mercenary " + name + ",";
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}
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}
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}
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Loading…
Reference in New Issue
Block a user