Added Polish version of the letter at the start of CaveEntrance map
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21
Assets/ChangeLanguageToEnglish.cs
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21
Assets/ChangeLanguageToEnglish.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChangeLanguageToEnglish : MonoBehaviour
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{
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public void SetLanguageToEnglish()
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{
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PlayerPrefs.SetString("language", "English");
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}
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public void SetLanguageToPolish()
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{
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PlayerPrefs.SetString("language", "Polish");
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}
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}
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11
Assets/ChangeLanguageToEnglish.cs.meta
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11
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36
Assets/LetterText.cs
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36
Assets/LetterText.cs
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@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LetterText : MonoBehaviour
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{
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public Text letterText;
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private string language;
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// Start is called before the first frame update
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void Start()
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{
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language = PlayerPrefs.GetString("language");
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if (PlayerPrefs.HasKey("language"))
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{
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language = PlayerPrefs.GetString("language");
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if (language == "English")
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{
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letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
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}
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else if (language == "Polish")
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{
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letterText.text = "Przynies mi spadek po mojej rodzinie, ktory zostal skradziony przez bandytow chowajacych sie w pobliskiej jaskini, a zostaniesz hojnie nagrodzony.";
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}
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}
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else
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{
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letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
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}
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}
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}
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11
Assets/LetterText.cs.meta
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11
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39
Assets/Mercenary.cs
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39
Assets/Mercenary.cs
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@ -0,0 +1,39 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Mercenary : MonoBehaviour
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{
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public Text nameText;
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public string name;
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private string language;
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// Start is called before the first frame update
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void Start()
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{
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language = PlayerPrefs.GetString("language");
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if(PlayerPrefs.HasKey("language"))
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{
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language = PlayerPrefs.GetString("language");
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if(language == "English")
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{
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name = PlayerPrefs.GetString("name");
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nameText.text = "Mercenary " + name + ",";
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}
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else if(language == "Polish")
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{
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name = PlayerPrefs.GetString("name");
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nameText.text = "Najemniku " + name + ",";
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}
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}
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else{
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name = PlayerPrefs.GetString("name");
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nameText.text = "Mercenary " + name + ",";
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}
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}
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}
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26
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flags: 0
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RecentlyUsedScenePath-3:
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe
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flags: 0
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RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
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flags: 0
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RecentlyUsedScenePath-5:
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
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flags: 0
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
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flags: 0
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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flags: 0
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d051c3de5f5353fe7a923e7ee2e26
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flags: 0
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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flags: 0
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RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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flags: 0
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||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
Loading…
Reference in New Issue
Block a user