Added Polish version of the letter at the start of CaveEntrance map

This commit is contained in:
Ian Hill 2022-07-22 14:24:20 -05:00
parent 8bb7111610
commit 4ae1a5838d
9 changed files with 471 additions and 162 deletions

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChangeLanguageToEnglish : MonoBehaviour
{
public void SetLanguageToEnglish()
{
PlayerPrefs.SetString("language", "English");
}
public void SetLanguageToPolish()
{
PlayerPrefs.SetString("language", "Polish");
}
}

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36
Assets/LetterText.cs Normal file
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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LetterText : MonoBehaviour
{
public Text letterText;
private string language;
// Start is called before the first frame update
void Start()
{
language = PlayerPrefs.GetString("language");
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
}
else if (language == "Polish")
{
letterText.text = "Przynies mi spadek po mojej rodzinie, ktory zostal skradziony przez bandytow chowajacych sie w pobliskiej jaskini, a zostaniesz hojnie nagrodzony.";
}
}
else
{
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
}
}
}

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39
Assets/Mercenary.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Mercenary : MonoBehaviour
{
public Text nameText;
public string name;
private string language;
// Start is called before the first frame update
void Start()
{
language = PlayerPrefs.GetString("language");
if(PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if(language == "English")
{
name = PlayerPrefs.GetString("name");
nameText.text = "Mercenary " + name + ",";
}
else if(language == "Polish")
{
name = PlayerPrefs.GetString("name");
nameText.text = "Najemniku " + name + ",";
}
}
else{
name = PlayerPrefs.GetString("name");
nameText.text = "Mercenary " + name + ",";
}
}
}

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