Added a level bar border on level up
This commit is contained in:
parent
1e75635cec
commit
51c5bf6750
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||||||
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@ -143,6 +142,7 @@
|
|||||||
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@ -151,6 +151,7 @@
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<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||||
@ -213,6 +215,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||||
<Compile Include="Assets\ParticleDisable.cs" />
|
<Compile Include="Assets\ParticleDisable.cs" />
|
||||||
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||||
<Compile Include="Assets\NPCType.cs" />
|
<Compile Include="Assets\NPCType.cs" />
|
||||||
@ -243,16 +246,19 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
||||||
<Compile Include="Assets\TakingDamage.cs" />
|
<Compile Include="Assets\TakingDamage.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
||||||
<Compile Include="Assets\StartOnEnter.cs" />
|
<Compile Include="Assets\StartOnEnter.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
||||||
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
||||||
@ -268,10 +274,6 @@
|
|||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\Player.cs" />
|
<Compile Include="Assets\Scripts\Player.cs" />
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||||
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
||||||
@ -518,7 +520,7 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HardLight2D">
|
<Reference Include="HardLight2D">
|
||||||
<HintPath>C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
@ -866,94 +868,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -6,6 +6,8 @@ public class LevelUpPopUp : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public int lvlup;
|
public int lvlup;
|
||||||
public GameObject lvlUpPopUpPanel;
|
public GameObject lvlUpPopUpPanel;
|
||||||
|
public GameObject border;
|
||||||
|
public GameObject border1;
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
@ -19,9 +21,13 @@ public class LevelUpPopUp : MonoBehaviour
|
|||||||
IEnumerator LvlUpTimer()
|
IEnumerator LvlUpTimer()
|
||||||
{
|
{
|
||||||
lvlUpPopUpPanel.SetActive(true);
|
lvlUpPopUpPanel.SetActive(true);
|
||||||
|
border.SetActive(true);
|
||||||
|
border1.SetActive(true);
|
||||||
PlayerPrefs.SetInt("LvlUpPopUp", 0);
|
PlayerPrefs.SetInt("LvlUpPopUp", 0);
|
||||||
yield return new WaitForSeconds(5);
|
yield return new WaitForSeconds(5);
|
||||||
lvlUpPopUpPanel.SetActive(false);
|
lvlUpPopUpPanel.SetActive(false);
|
||||||
|
border.SetActive(false);
|
||||||
|
border1.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Binary file not shown.
After Width: | Height: | Size: 505 B |
@ -0,0 +1,156 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fff700fe3fae39b459201cc56897961a
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
213: -6399549582415130631
|
||||||
|
second: 317922042_808944206878418_4600018241017786988_n_0
|
||||||
|
- first:
|
||||||
|
213: -6023418081724572133
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -37813,6 +38182,8 @@ RectTransform:
|
|||||||
- {fileID: 1444357770}
|
- {fileID: 1444357770}
|
||||||
- {fileID: 2126040853}
|
- {fileID: 2126040853}
|
||||||
- {fileID: 1565887881}
|
- {fileID: 1565887881}
|
||||||
|
- {fileID: 118171451}
|
||||||
|
- {fileID: 1160327816}
|
||||||
m_Father: {fileID: 41323702}
|
m_Father: {fileID: 41323702}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
20
Scriptum.sln
20
Scriptum.sln
@ -1,9 +1,9 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 2010
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@ -11,14 +11,14 @@ Global
|
|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -6,34 +6,34 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedScenePath-0:
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RecentlyUsedScenePath-0:
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value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
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flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-1:
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RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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flags: 0
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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flags: 0
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RecentlyUsedScenePath-4:
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|
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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|
||||||
flags: 0
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||||||
RecentlyUsedScenePath-5:
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value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
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value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-6:
|
RecentlyUsedScenePath-2:
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||||||
|
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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||||||
|
flags: 0
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||||||
|
RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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flags: 0
|
flags: 0
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
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value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
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flags: 0
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flags: 0
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RecentlyUsedScenePath-5:
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|
value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
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|
flags: 0
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RecentlyUsedScenePath-6:
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|
value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
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flags: 0
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|
RecentlyUsedScenePath-7:
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|
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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|
flags: 0
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RecentlyUsedScenePath-8:
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||||
flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
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value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
Reference in New Issue
Block a user