Added a level bar border on level up

This commit is contained in:
Alicja 2022-12-31 12:31:06 +01:00
parent 1e75635cec
commit 51c5bf6750
16 changed files with 2755 additions and 289 deletions

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@ -125,6 +123,7 @@
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<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
<Compile Include="Assets\healthText.cs" />
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
@ -143,6 +142,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
<Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\CloseIfQuestPanel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCFollowing.cs" />
<Compile Include="Assets\TreeParticleEffect.cs" />
@ -151,6 +151,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
<Compile Include="Assets\DisplayHealthStatus.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
@ -181,6 +182,7 @@
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
@ -213,6 +215,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
<Compile Include="Assets\ParticleDisable.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
<Compile Include="Assets\NPCType.cs" />
@ -243,16 +246,19 @@
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<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
<Compile Include="Assets\TakingDamage.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
<Compile Include="Assets\StartOnEnter.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
@ -268,10 +274,6 @@
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<Compile Include="Assets\Scripts\Player.cs" />
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<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
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<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
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@ -518,7 +520,7 @@
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@ -866,94 +868,94 @@
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{
public int lvlup;
public GameObject lvlUpPopUpPanel;
public GameObject border;
public GameObject border1;
void Update()
{
@ -19,9 +21,13 @@ public class LevelUpPopUp : MonoBehaviour
IEnumerator LvlUpTimer()
{
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border.SetActive(true);
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
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