From bbf40b4bc857741537387d8629d469b9e7ba134b Mon Sep 17 00:00:00 2001 From: KrolMel Date: Fri, 6 Jan 2023 21:54:50 +0100 Subject: [PATCH] Added First Wizard Quest Also some items --- Assets/NewGame.cs | 4 +- Assets/Resources/Items/CrabVenom.prefab | 2 +- Assets/Resources/Items/IronArmor.asset | 32 +++ Assets/Resources/Items/IronArmor.asset.meta | 8 + Assets/Resources/Items/IronArmor.prefab | 119 ++++++++ Assets/Resources/Items/IronArmor.prefab.meta | 7 + Assets/Resources/Items/LeatherBoots.asset | 32 +++ .../Resources/Items/LeatherBoots.asset.meta | 8 + Assets/Resources/Items/LeatherBoots.prefab | 119 ++++++++ .../Resources/Items/LeatherBoots.prefab.meta | 7 + Assets/Resources/Items/RichBoots.asset | 32 +++ Assets/Resources/Items/RichBoots.asset.meta | 8 + Assets/Resources/Items/RichBoots.prefab | 119 ++++++++ Assets/Resources/Items/RichBoots.prefab.meta | 7 + Assets/Resources/Items/UglyChestplate.asset | 32 +++ .../Resources/Items/UglyChestplate.asset.meta | 8 + Assets/Resources/Items/UglyChestplate.prefab | 119 ++++++++ .../Items/UglyChestplate.prefab.meta | 7 + .../Resources/Mission/WizardFirstQuest.meta | 8 + .../Mission/WizardFirstQuest/ENG.meta | 8 + .../ENG/WizardFirstQuestDialENG.asset | 234 ++++++++++++++++ .../ENG/WizardFirstQuestDialENG.asset.meta | 8 + .../ENG/WizardFirstQuestENG.asset | 50 ++++ .../ENG/WizardFirstQuestENG.asset.meta | 8 + .../ENG/WizardSecondQuestDialENG.asset | 97 +++++++ .../ENG/WizardSecondQuestDialENG.asset.meta | 8 + .../Mission/WizardFirstQuest/PL.meta | 8 + .../PL/WizardFirstQuestPL.asset | 28 ++ .../PL/WizardFirstQuestPL.asset.meta | 8 + .../Resources/NPC/WizardHouse/Wizard.prefab | 114 ++++---- .../UiPanels/Dialogue/BaseButton.prefab | 6 +- .../UiPanels/Dialogue/DialoguePanel.prefab | 4 +- Assets/Scenes/InnVillage.unity | 196 +------------ Assets/Scenes/WizardHouse.unity | 235 +--------------- Assets/Scripts/NPCs' Scripts/NPCFollowing.cs | 8 +- Assets/Scripts/Player.cs | 8 +- .../MultiDialogue/MultiDialogueDataManager.cs | 27 +- .../Item/Effects/PotionEffectsManager.cs | 152 ++++++---- .../Application/Mission/Mission.cs | 1 + .../Application/Mission/NpcMissionManager.cs | 31 ++- .../Application/NPC/NpcDialogueManager.cs | 2 +- .../Shared/Manager/UI/UIWarehouseManager.cs | 3 +- .../WizardHouse/WizardFirstQuestManager.cs | 260 ++++++++++++++++++ .../WizardFirstQuestManager.cs.meta | 11 + Assets/Sprites/Items/twotwo.png | Bin 0 -> 1443 bytes Assets/Sprites/Items/twotwo.png.meta | 204 ++++++++++++++ 46 files changed, 1808 insertions(+), 589 deletions(-) create mode 100644 Assets/Resources/Items/IronArmor.asset create mode 100644 Assets/Resources/Items/IronArmor.asset.meta create mode 100644 Assets/Resources/Items/IronArmor.prefab create mode 100644 Assets/Resources/Items/IronArmor.prefab.meta create mode 100644 Assets/Resources/Items/LeatherBoots.asset create mode 100644 Assets/Resources/Items/LeatherBoots.asset.meta create mode 100644 Assets/Resources/Items/LeatherBoots.prefab create mode 100644 Assets/Resources/Items/LeatherBoots.prefab.meta create mode 100644 Assets/Resources/Items/RichBoots.asset create mode 100644 Assets/Resources/Items/RichBoots.asset.meta create mode 100644 Assets/Resources/Items/RichBoots.prefab create mode 100644 Assets/Resources/Items/RichBoots.prefab.meta create mode 100644 Assets/Resources/Items/UglyChestplate.asset create mode 100644 Assets/Resources/Items/UglyChestplate.asset.meta create mode 100644 Assets/Resources/Items/UglyChestplate.prefab create mode 100644 Assets/Resources/Items/UglyChestplate.prefab.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG/WizardFirstQuestDialENG.asset create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG/WizardFirstQuestDialENG.asset.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG/WizardFirstQuestENG.asset create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG/WizardFirstQuestENG.asset.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG/WizardSecondQuestDialENG.asset create mode 100644 Assets/Resources/Mission/WizardFirstQuest/ENG/WizardSecondQuestDialENG.asset.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest/PL.meta create mode 100644 Assets/Resources/Mission/WizardFirstQuest/PL/WizardFirstQuestPL.asset create mode 100644 Assets/Resources/Mission/WizardFirstQuest/PL/WizardFirstQuestPL.asset.meta create mode 100644 Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs create mode 100644 Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs.meta create mode 100644 Assets/Sprites/Items/twotwo.png create mode 100644 Assets/Sprites/Items/twotwo.png.meta diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index cafd1b20..e3e3f4ea 100644 --- 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m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -35280,7 +35106,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 39.009, y: 26.799, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 25 @@ -35330,7 +35155,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -35399,7 +35223,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1810835383} m_RootOrder: 0 @@ -35474,7 +35297,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 19, y: 30.46, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 1 @@ -35537,7 +35359,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 6, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1114095954} m_RootOrder: 0 @@ -35617,7 +35438,6 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1975041134} m_Father: {fileID: 192929700} @@ -35634,7 +35454,6 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -37193,7 +37012,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 3, y: 5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 853318399} m_RootOrder: 0 @@ -37288,7 +37106,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 984746020} m_RootOrder: 2 @@ -37368,7 +37185,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 29.02, y: 16.27, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 30 @@ -37413,7 +37229,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -37480,7 +37295,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1720096838} m_Father: {fileID: 654061994} @@ -37522,7 +37336,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1111939640} m_RootOrder: 2 @@ -37689,7 +37502,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} m_Name: m_EditorClassIdentifier: - m_SendPointerHoverToParent: 1 m_HorizontalAxis: Horizontal m_VerticalAxis: Vertical m_SubmitButton: Submit @@ -37722,7 +37534,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 5 @@ -37755,7 +37566,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 984746020} m_RootOrder: 1 @@ -37835,7 +37645,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 12.789, y: 19.923, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 10 @@ -37851,7 +37660,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -37951,7 +37759,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 422014595} m_RootOrder: 0 @@ -38129,7 +37936,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 @@ -38167,7 +37973,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2116489015} m_RootOrder: 1 @@ -38571,7 +38376,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 23544963} - {fileID: 1329746425} @@ -38696,7 +38500,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1780199715} m_RootOrder: 0 @@ -38729,7 +38532,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 21.009, y: 22.206, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 16 @@ -38745,7 +38547,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -38844,7 +38645,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 13.795, y: 27.928, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 13 @@ -38860,7 +38660,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -38932,7 +38731,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 3 @@ -39096,7 +38894,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1144548810} m_RootOrder: 2 @@ -39157,7 +38954,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 15.007, y: 21.929, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 7 @@ -39173,7 +38969,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -39274,7 +39069,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 1 @@ -39439,7 +39233,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1296807694} m_RootOrder: 2 @@ -39585,7 +39378,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 2 @@ -39703,7 +39495,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1688860587} - {fileID: 1868257115} @@ -39747,7 +39538,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1871643637} m_RootOrder: 3 @@ -39840,7 +39630,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 5, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1321775218} m_RootOrder: 1 @@ -39958,7 +39747,7 @@ PrefabInstance: - target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3} propertyPath: EndactionEventList.Array.data[0].Value.m_PersistentCalls.m_Calls.Array.data[0].m_Target value: - objectReference: {fileID: 1594888885} + objectReference: {fileID: 0} - target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3} propertyPath: EndactionEventList.Array.data[0].Value.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName value: AfterAction @@ -40011,21 +39800,9 @@ PrefabInstance: propertyPath: m_Name value: Wizard objectReference: {fileID: 0} - - target: {fileID: 7232042190984337245, guid: 417d111e604a8124cb960805d809e513, type: 3} - propertyPath: state - value: 5 - objectReference: {fileID: 0} - - target: {fileID: 7232042190984337245, guid: 417d111e604a8124cb960805d809e513, type: 3} - propertyPath: m_Enabled - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 7232042190984337245, guid: 417d111e604a8124cb960805d809e513, type: 3} - propertyPath: approaching - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 7232042190984337245, guid: 417d111e604a8124cb960805d809e513, type: 3} - propertyPath: actionRadius - value: 1.5 + - target: {fileID: 4759712171538235754, guid: 417d111e604a8124cb960805d809e513, type: 3} + propertyPath: m_TagString + value: NPC objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 417d111e604a8124cb960805d809e513, type: 3} diff --git a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs index 77cb5be0..2c5afc5f 100644 --- a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs +++ b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs @@ -4,7 +4,7 @@ using GUI_Scripts.ProceduralGeneration; using UnityEngine; [RequireComponent(typeof(NPC))] -[RequireComponent(typeof(NpcDialogueManager))] +[RequireComponent(typeof(NpcMissionManager))] public class NPCFollowing : MonoBehaviour { private Rigidbody2D myRigidbody; @@ -132,7 +132,7 @@ public class NPCFollowing : MonoBehaviour if (approaching && !isAfterAction) { - gameObject.GetComponent().Dialogue.BreakDialogueStep(); + gameObject.GetComponent().Mission.BreakDialogueStep(); isDuringConversation = false; gameObject.GetComponent().State = NPCStateEnum.Walking; } @@ -170,10 +170,10 @@ public class NPCFollowing : MonoBehaviour public void DoAction() { - if (approaching == true && isDuringConversation == false && gameObject.GetComponent().CanBeOpened) + if (approaching == true && isDuringConversation == false && gameObject.GetComponent().CanBeOpened) { isDuringConversation = true; - gameObject.GetComponent().Dialogue.StartDialogue(); + gameObject.GetComponent().Mission.StartDialogue(); } } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index c6c884e9..ac50a2d1 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -376,7 +376,7 @@ public class Player : MonoBehaviour PlayerPrefs.SetFloat("maxHealth", health); - Debug.Log("Health: " + PlayerPrefs.GetFloat("maxHealth")); + //Debug.Log("Health: " + PlayerPrefs.GetFloat("maxHealth")); } public void AddHealthPoint() @@ -415,7 +415,7 @@ public class Player : MonoBehaviour throw new System.Exception("Attack Calculation Error"); } - Debug.Log("Attack: " + PlayerPrefs.GetFloat("attackValue")); + //Debug.Log("Attack: " + PlayerPrefs.GetFloat("attackValue")); } public void AddStrengthPoint() @@ -474,7 +474,7 @@ public class Player : MonoBehaviour throw new System.Exception("Defense Calculation Error"); } - Debug.Log("Defense: " + PlayerPrefs.GetFloat("defenseValue")); + //Debug.Log("Defense: " + PlayerPrefs.GetFloat("defenseValue")); } public void AddDefensePoint() @@ -529,7 +529,7 @@ public class Player : MonoBehaviour PlayerPrefs.SetFloat("speed", speed); - Debug.Log("Speed: " + PlayerPrefs.GetFloat("speed")); + //Debug.Log("Speed: " + PlayerPrefs.GetFloat("speed")); } // nowe - analogicznie jak w ataku diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs index 46cff793..15418e64 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs @@ -18,6 +18,16 @@ class MultiDialogueDataManager : SceneBaseDataManager if (Instance == null) { Instance = this; + + Debug.Log("Start MultiDialogueData manager"); + + + DynamicDataList = new MultiDialogueDataListManager(); + + DataLoader = new MultiDialogueDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME); + + + base.Start(); } else { @@ -29,20 +39,13 @@ class MultiDialogueDataManager : SceneBaseDataManager // ZMIAST TRZYMAC SUROWE OBIEKTY TYM RAZEM ZAPISUJMY modele Datai updatujmy obiket w NPC Managerze public override void Start() { - Debug.Log("Start MultiDialogueData manager"); - - DynamicDataList = new MultiDialogueDataListManager(); - - DataLoader = new MultiDialogueDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME); - - - base.Start(); - } - - + } + + protected override void AfterStart() { + Debug.Log("AfterStart"); if (OnMapAppearanceMethod.GameStatus == GameStatus.NewGame) { if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame) @@ -135,6 +138,8 @@ class MultiDialogueDataManager : SceneBaseDataManager public MultiDialogueData? GetDialogue(MultiDialogue newDialogue) { + Debug.Log(DynamicDataList.GetList()); + Debug.Log(newDialogue); return DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).FirstOrDefault(); } diff --git a/Assets/Scripts/REFACTORING/Application/Item/Effects/PotionEffectsManager.cs b/Assets/Scripts/REFACTORING/Application/Item/Effects/PotionEffectsManager.cs index 4c222d46..7a77a9d9 100644 --- a/Assets/Scripts/REFACTORING/Application/Item/Effects/PotionEffectsManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Item/Effects/PotionEffectsManager.cs @@ -1,69 +1,80 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using UnityEngine; - -class PotionEffectsManager : ItemEffectsManager -{ - public static new PotionEffectsManager Instance; - - public override void Awake() - { - if (Instance == null) - { - Instance = this; - } - else - { - Destroy(gameObject); - } - } - - public override void UseItemEffect(ItemSlot itemSlot, PanelTypeEnum originPanel) - { - // origin panel is passed for script to be able to recognize from which list to remove the object etc... - DetectPotionType(itemSlot); - - // use other action binded to item 2 - itemSlot.Item?.InvokeEffectAction(); - - // remove potion from a slot in specific panel... - var panelUiManager = DetectOriginPanel(originPanel); - panelUiManager.RemoveByPosition(itemSlot.Number); - panelUiManager.UpdateList(); // refresh view - } - - public void DetectPotionType(ItemSlot itemSlot) - { - var item = itemSlot.Item; - // detect potion and use matched action - +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +class PotionEffectsManager : ItemEffectsManager +{ + public static new PotionEffectsManager Instance; + + public override void Awake() + { + if (Instance == null) + { + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + public override void UseItemEffect(ItemSlot itemSlot, PanelTypeEnum originPanel) + { + // origin panel is passed for script to be able to recognize from which list to remove the object etc... + DetectPotionType(itemSlot); + + // use other action binded to item 2 + itemSlot.Item?.InvokeEffectAction(); + + // remove potion from a slot in specific panel... + var panelUiManager = DetectOriginPanel(originPanel); + panelUiManager.RemoveByPosition(itemSlot.Number); + panelUiManager.UpdateList(); // refresh view + } + + public void DetectPotionType(ItemSlot itemSlot) + { + var item = itemSlot.Item; + // detect potion and use matched action + if (item.name == "Full Health Potion") { HealthBigPotion(); - } + } else if(item.name == "Medium Health Potion") { HealthMediumPotion(); - } + } else if(item.name == "Small Health Potion") { HealthSmallPotion(); - } - - } - - // use below function in one above - depending on the condition - public void HealthBigPotion() - { + } + else if(item.name == "Beer") + { + GameObject.FindObjectOfType().Drink(); + } + else if(item.name == "Crab Venom") + { + CrabPoison(); + } + else if(item.name == "Mushroom Venom") + { + MushroomPoison(); + } + } + + // use below function in one above - depending on the condition + public void HealthBigPotion() + { var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth"); var playerCurrentHealth = PlayerPrefs.GetFloat("health"); playerCurrentHealth = playerMaxHealth; PlayerPrefs.SetFloat("health", playerCurrentHealth); - } - + } + public void HealthMediumPotion() { var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth"); @@ -77,9 +88,9 @@ class PotionEffectsManager : ItemEffectsManager playerCurrentHealth = playerMaxHealth; } PlayerPrefs.SetFloat("health", playerCurrentHealth); - } - - public void HealthSmallPotion() + } + + public void HealthSmallPotion() { var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth"); var playerCurrentHealth = PlayerPrefs.GetFloat("health"); @@ -91,8 +102,27 @@ class PotionEffectsManager : ItemEffectsManager { playerCurrentHealth = playerMaxHealth; } - PlayerPrefs.SetFloat("health", playerCurrentHealth); - } - - // Add and invoke your own functions -} + PlayerPrefs.SetFloat("health", playerCurrentHealth); + } + + public void CrabPoison() + { + var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth"); + var playerCurrentHealth = PlayerPrefs.GetFloat("health"); + + playerCurrentHealth = playerMaxHealth * 3/4; + + PlayerPrefs.SetFloat("health", playerCurrentHealth); + } + + public void MushroomPoison() + { + var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth"); + var playerCurrentHealth = PlayerPrefs.GetFloat("health"); + + playerCurrentHealth = playerMaxHealth * 1 / 2; + + PlayerPrefs.SetFloat("health", playerCurrentHealth); + } + // Add and invoke your own functions +} diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs b/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs index 25991f8b..a0a300a7 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs @@ -264,6 +264,7 @@ public class Mission : ScriptableObject } // Additionaly set first step as active + Debug.Log("BuildMission - Activate step"); MissionStepsList[CurrentStep].ActivateStep(); } diff --git a/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs index d57dfc96..05ca977b 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs @@ -16,20 +16,22 @@ public class NpcMissionManager : DialogueManager // ScriptableObject [SerializeField] public Mission Mission; + public bool OpenMissionInDefaultWay = true; + [SerializeField] public DialogueStepModel FreeDialogue; // List, Value : UnityEvent> //public List, MissionCondition>> EndactionEventList; - + private void Awake() + { + CanBeOpened = false; + OpenInDefaultWay = false; + } public override void Start() { - base.Start(); - - CanBeOpened = false; - OpenInDefaultWay = false; - + //base.Start(); CreateInstanceBasedOnLanguage(); @@ -52,24 +54,22 @@ public class NpcMissionManager : DialogueManager // ScriptableObject Mission.BuildMission(); - if (FreeDialogue != null) FreeDialogue.Build(); } - public void Update() { } + public override void Update() { } public override void OnTriggerEnter2D(Collider2D collision) { // don't listen when component is disabled - if (ComponentEnabledCondition()) + if (ComponentEnabledCondition() || collision.tag != "Player") return; if (collision.gameObject.tag == "Player" && !GetCurrentDialoguePanelStatus()) { CanBeOpened = true; - CreateInstanceBasedOnLanguage(); @@ -92,6 +92,9 @@ public class NpcMissionManager : DialogueManager // ScriptableObject Mission.BuildMission(); + if (!OpenInDefaultWay) + return; + Mission.StartDialogue(); } } @@ -106,10 +109,10 @@ public class NpcMissionManager : DialogueManager // ScriptableObject { CanBeOpened = false; - if (Mission != null && GetCurrentDialoguePanelStatus()) + if (OpenInDefaultWay && Mission != null && GetCurrentDialoguePanelStatus()) { -/* Debug.Log("BreakDialogueStep"); -*/ Mission.BreakDialogueStep(); + Debug.Log("BreakDialogueStep"); + Mission.BreakDialogueStep(); } } } @@ -170,4 +173,4 @@ public class NpcMissionManager : DialogueManager // ScriptableObject ?.DialogueController .CurrentPanel != null; } -} +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs index e4501c79..e9635b2a 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs @@ -10,7 +10,7 @@ public class NpcDialogueManager : DialogueManager { public override void Start() { - base.Start(); + //base.Start(); CanBeOpened = false; OpenInDefaultWay = false; diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs index 868340ab..54bc0f95 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs @@ -2,6 +2,7 @@ using System.Linq; using UnityEditor; using UnityEngine; +using System; public abstract class UIWarehouseManager : UISlotPanelManager> { @@ -29,7 +30,7 @@ public abstract class UIWarehouseManager : UISlotPanelManager public override List> FindItemInWarehouseByName(string itemName) { - return Elements.Where(item => item.Value.name == itemName).ToList(); + return Elements.Where(item => item.Value.name == itemName || itemName == String.Concat(item.Value.name.Where(c => !Char.IsWhiteSpace(c))) ).ToList(); } diff --git a/Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs b/Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs new file mode 100644 index 00000000..4ae7b92d --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs @@ -0,0 +1,260 @@ +using System.Collections; +using System.Collections.Generic; +using GUI_Scripts.ProceduralGeneration; +using UnityEngine; + +public enum WizzardMissionStateEnum +{ + None = 0, + AcceptMission = 1, + WaitingForPeoggress = 2, + MainPlotIntroduction = 3 +} + +[RequireComponent(typeof(NPC))] +[RequireComponent(typeof(NpcMissionManager))] +public class WizardFirstQuestManager : MonoBehaviour +{ + private Rigidbody2D myRigidbody; + public Animator anim; + + public Vector3 homePosition; + public Transform targetPosition; + + public AStarPathfindingAgent agent; + + //public GameObject player; + + public bool approaching = false; + //public bool isAfterAction = false; // after mission in this case + public WizzardMissionStateEnum MissionProggress = WizzardMissionStateEnum.None; + //public bool waitingForMissionEffects = false; + public bool isDuringConversation = false; + public float actionRadius = 1.5f; + + void Awake() + { + agent = GetComponent(); + } + + // Start is called before the first frame update + void Start() + { + gameObject.GetComponent().OpenInDefaultWay = false; + + + myRigidbody = GetComponent(); + anim = GetComponent(); + homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); + targetPosition = GameObject.FindWithTag("Player").transform; + + + if (PlayerPrefs.HasKey(gameObject.GetComponent().name + ".FirstMission")) + MissionProggress = (WizzardMissionStateEnum)PlayerPrefs.GetInt(gameObject.GetComponent().name + ".FirstMission"); + + + if (MissionProggress == WizzardMissionStateEnum.None) + StartCoroutine(WaitBeforStartingAction(5f)); + else if (MissionProggress == WizzardMissionStateEnum.WaitingForPeoggress || MissionProggress == WizzardMissionStateEnum.MainPlotIntroduction) + { + approaching = false; + + gameObject.GetComponent().State = NPCStateEnum.Talking; + + gameObject.GetComponent().OpenInDefaultWay = true; + } + + } + + // Update is called once per frame + public void Update() + { + HandleState(); + } + + private IEnumerator WaitBeforStartingAction(float waitTime) + { + while (true) + { + yield return new WaitForSeconds(waitTime); + + // Start story + approaching = true; + gameObject.GetComponent().State = NPCStateEnum.Walking; + } + } + + private IEnumerator Wait(float waitTime) + { + while (true) + { + yield return new WaitForSeconds(waitTime); + } + } + + public void CheckDistance() + { + anim.SetBool("isRunning", true); + StopAllCoroutines(); + + //if (isAfterAction == false && waitingForMissionEffects == false) + if (approaching && (MissionProggress == WizzardMissionStateEnum.None || MissionProggress == WizzardMissionStateEnum.AcceptMission)) + { + if (approaching && Vector2.Distance(targetPosition.position, transform.position) >= actionRadius) + { + agent.FindPath(); + + StartCoroutine(agent.FollowPath()); + + } + else if (approaching) + { + //start dialogue here + gameObject.GetComponent().CanBeOpened = true; + + gameObject.GetComponent().State = NPCStateEnum.Talking; + if (targetPosition.position.y > transform.position.y) + { + anim.SetBool("TurnFront", true); + anim.SetBool("isRunning", false); + } + else + { + anim.SetBool("TurnFront", false); + anim.SetBool("isRunning", false); + } + agent.path.Clear(); // if we are able to talgk we dont want go go further player + } + } + + else if (MissionProggress == WizzardMissionStateEnum.WaitingForPeoggress) + { + if (Vector2.Distance(transform.position, homePosition) > 0.95) + { + //transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime); + GoToHomePosition(); + } + else + { + anim.SetBool("isRunning", false); + anim.SetBool("TurnFront", false); + gameObject.GetComponent().State = NPCStateEnum.Pending; + } + } + else if (MissionProggress == WizzardMissionStateEnum.MainPlotIntroduction) + { + gameObject.GetComponent().State = NPCStateEnum.Talking; + agent.path.Clear(); + } + } + + public void OnTriggerExit2D(Collider2D other) + { + // don't listen when component is disabled + if (!gameObject.GetComponent().enabled || other.tag != "Player") + return; + + if (gameObject.GetComponent().Mission != null && !gameObject.GetComponent().OpenInDefaultWay) + { + if (gameObject.GetComponent().State == NPCStateEnum.Talking) + { + gameObject.GetComponent().Mission.BreakDialogueStep(); + isDuringConversation = false; + gameObject.GetComponent().State = NPCStateEnum.Walking; + } + + // ... + } + } + + public void HandleState() + { + switch (gameObject.GetComponent().State) + { + case NPCStateEnum.Walking: + { + CheckDistance(); + break; + } + case NPCStateEnum.Talking: + { + DoAction(); + break; + } + case NPCStateEnum.Pending: + { + break; + } + case NPCStateEnum.Attacking: + { + break; + } + default: + { + Debug.Log("fancy text nie wiem co zrobic"); + break; + } + } + } + + public void DoAction() + { + if (approaching == true && isDuringConversation == false && gameObject.GetComponent().CanBeOpened) + { + isDuringConversation = true; + + gameObject.GetComponent().Mission.StartDialogue(); + } + } + + public void GoToHomePosition() + { + agent.point = homePosition; + + + agent.FindPoint(); + + StartCoroutine(agent.FollowPath()); + } + + + public void AfterMissionAccepting() + { + var wizardOnScene = GameObject.FindGameObjectWithTag("NPCCollection").transform.Find("Wizard"); + + if (wizardOnScene == null) + return; + + //wizardOnScene.GetComponent().isAfterAction = false; + wizardOnScene.GetComponent().approaching = false; + //wizardOnScene.GetComponent().waitingForMissionEffects = true; + + wizardOnScene.GetComponent().State = NPCStateEnum.Walking; // go home position + + wizardOnScene.GetComponent().OpenInDefaultWay = true; + + + wizardOnScene.GetComponent().MissionProggress = WizzardMissionStateEnum.WaitingForPeoggress; + + PlayerPrefs.SetInt(gameObject.GetComponent().name + ".FirstMission", (int)wizardOnScene.GetComponent().MissionProggress); + } + + // tylko pierwszy - drugi nie bedzie + public void AfterMeetingCondition() + { + var wizardOnScene = GameObject.FindGameObjectWithTag("NPCCollection").transform.Find("Wizard"); + + if (wizardOnScene == null) + return; + + approaching = false; + + //waitingForMissionEffects = false; + + //isAfterAction = true; + + wizardOnScene.GetComponent().MissionProggress = WizzardMissionStateEnum.MainPlotIntroduction; + + PlayerPrefs.SetInt(gameObject.GetComponent().name + ".FirstMission", (int)wizardOnScene.GetComponent().MissionProggress); + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs.meta b/Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs.meta new file mode 100644 index 00000000..fa7206a6 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/WizardHouse/WizardFirstQuestManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 94edcc5188d9b554b8705f03da0b329d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/Items/twotwo.png b/Assets/Sprites/Items/twotwo.png new file mode 100644 index 0000000000000000000000000000000000000000..909451669b38535ed6ca0f35041313614d768242 GIT binary patch literal 1443 zcmV;U1zh@xP)bv503B&m zSad^gZEa<4bN~PV002XBWnpw>WFU8GbZ8()Nlj2>E@cM*00jq0L_t(o!?l*nZxdG( z#(!gMkL?%|CzTzDc{NbdAOuuoQ&d%{z}XZjD0IOpNENH{FH}P6vdgO7v{lQZqEcT- zU1eBA2vJ1^@la4mNn8Th&Vw31@MFfYGhNtoGcz9BP?aNDp1JqTJ>U7hbI-ldu(4Q- zu~>{w*3Pff8cy?)F)^hmn4eoMWcM>K4(P_Z=DBwBl6@hQvthae2+0Ager8Ao;OBXt zNY1>@nIRRqn&pSZegVSeMAMX_7@+inffOU5H4X++7|&y|nBHn}wUFh*=!yYc{LT!i zs9J@b3JsvTMFOWxM+dUZ%q>$;t70tZbMsb2=AQbdnF)P#AWPp?AF5WtCwmF?g;`D| z@X22Kqq|v2JVvf&$<+cBD;rEFdzexb$!%nC*!MSHe^3OvnF%wU>|tb2g-W@A*B_*$ zRSC#$Zf3$FxRAsIBGeZ~_WSY4UerPstsHKEfMQt{!2w(b`iH9;GxMv=%&&5PDa}Y| z4S-}`=h=D}&ovJjZ3{OuVJCf=QWR-A*+YMHH-N|(Pk`me57EkHLVaONZ~(V~eq>LD zl2*mNq2l!ijX)gems!h{fHJ+?+@vz?x2aYxlS$XXYwjMp$)d?UWYTL5aCwWrD8gi3 zN5#*x^)36q&*zVC1JE4`5r9m34YiQ1XAk65P_;^ZZs}f=zgYP|zf7T20a+rX zrFi$~5MSTO^Vf<-NUjl(-ITN{cjp$laNG9|6b^dEN`KH;VX3#Cfq-$gL6K@nf$Jx?&;1)GE} zqv_mTdO<*T+cJ%C;Y5T~Ekee#lVn~em8+4;)kx+Y72y6-y1rclUIE6inYraAe@h<- ztv|)@^D?kavan%nJG<_7`p051oqy)=dnC&1I)2aQba}n;=^MkA?_8$-E@eDBN!21E z(~P#olIfJ9NR5vrdvMXb4(|XEAPn<+Br(^-fV~a3%hZs}etwu)7#+xpdN8C22E0u@ zz_Fpc%#qwGxJ3%*@1(X2v;)#9=zlfI9?X2a+I{W!g#QDST7TVHpG$Q@f$&+H>_p4X+iScp1zjVpscy4l%U#?uS0J}Xqt2@cKb62$f z@C15Yds*C2I2-$x?r0lNHt z{`}@U;)#S~_V(bfVvY!G6r;>tEL z?zrs?`}o??`VMF`9>a{_+qd_#yu4zezvW@{DyLbex;VURv`P2RCw}GhPeG;>MUr@p xHWrKNzkO6d``|qQ