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index 710ed8a0..59c37a4b 100644
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diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 7b629bdc..deb7d9db 100644
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diff --git a/Assets/Scene Sprites/House - Objects/fireplace.png b/Assets/Scene Sprites/House - Objects/fireplace.png
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diff --git a/Assets/Scenes/WizardHouse.unity b/Assets/Scenes/WizardHouse.unity
index de1899c5..1d2e9ae0 100644
--- a/Assets/Scenes/WizardHouse.unity
+++ b/Assets/Scenes/WizardHouse.unity
@@ -24711,8 +24711,10 @@ GameObject:
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- component: {fileID: 536387128}
- component: {fileID: 536387127}
+ - component: {fileID: 536387130}
+ - component: {fileID: 536387129}
m_Layer: 0
- m_Name: 9
+ m_Name: chimney
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -24814,6 +24816,62 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
+--- !u!114 &536387129
+MonoBehaviour:
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 536387125}
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+ m_Script: {fileID: 11500000, guid: fa5b04c7bac39de43a8625bf7364749f, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
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+ sprites:
+ - {fileID: 3555795224932194294, guid: e153eb354738d8f4cbe8435acc224c94, type: 3}
+--- !u!60 &536387130
+PolygonCollider2D:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 536387125}
+ m_Enabled: 1
+ m_Density: 1
+ m_Material: {fileID: 0}
+ m_IsTrigger: 1
+ m_UsedByEffector: 0
+ m_UsedByComposite: 0
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+ m_SpriteTilingProperty:
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+ pivot: {x: 0.5, y: 0.5}
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+ m_Points:
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diff --git a/Assets/SwitchSprite.cs b/Assets/SwitchSprite.cs
new file mode 100644
index 00000000..b400c9c1
--- /dev/null
+++ b/Assets/SwitchSprite.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SwitchSprite : MonoBehaviour
+{
+ public bool inRange = false;
+ public Sprite[] sprites;
+ private List availableSprites = new List();
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ availableSprites.Add(1);
+ }
+
+ // Update is called once per frame
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.tag == "Player")
+ {
+ inRange = true;
+ }
+ }
+
+ private void OnTriggerStay2D(Collider2D collision)
+ {
+ if (collision.tag == "Player")
+ {
+ inRange = true;
+ }
+ }
+
+ private void OnTriggerExit2D(Collider2D collision)
+ {
+ inRange = false;
+ }
+
+ void Update()
+ {
+ if(inRange == true)
+ {
+ if(Input.GetKeyDown(KeyCode.E))
+ {
+ GetComponent().sprite = sprites[0];
+ }
+ }
+ }
+}
diff --git a/Assets/SwitchSprite.cs.meta b/Assets/SwitchSprite.cs.meta
new file mode 100644
index 00000000..c92d8338
--- /dev/null
+++ b/Assets/SwitchSprite.cs.meta
@@ -0,0 +1,11 @@
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+guid: fa5b04c7bac39de43a8625bf7364749f
+MonoImporter:
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: