Added pickaxe animation
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@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using GUI_Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChestController : BaseWarehouseController
|
||||
@ -39,6 +40,7 @@ public class ChestController : BaseWarehouseController
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
InventoryManager.Instance.OpenPanel();
|
||||
EquipmentManager.Instance.OpenPanel();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,8 +18,11 @@ public class Player : MonoBehaviour
|
||||
public FloatValue maxHealth;
|
||||
public float currentHealth;
|
||||
public HealthBar healthBar;
|
||||
private bool attackSword;
|
||||
private static bool attackSword;
|
||||
private bool attackFist;
|
||||
private static bool pickaxeInUse;
|
||||
private static bool playerInCollider;
|
||||
|
||||
|
||||
private float timerRegen = 0f;
|
||||
private float timerTick = 0f;
|
||||
@ -30,6 +33,16 @@ public class Player : MonoBehaviour
|
||||
|
||||
private bool canWalk = true;
|
||||
|
||||
public static void putPlayerInCollider()
|
||||
{
|
||||
playerInCollider = true;
|
||||
}
|
||||
|
||||
public static void takePlayerFromCollider()
|
||||
{
|
||||
playerInCollider = false;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
int continued = PlayerPrefs.GetInt("continued");
|
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@ -85,6 +98,10 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
myAnimator.SetTrigger("attackFist");
|
||||
}
|
||||
if (pickaxeInUse)
|
||||
{
|
||||
myAnimator.SetTrigger("pickaxe");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleInput()
|
||||
@ -97,12 +114,17 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
attackFist = true;
|
||||
}
|
||||
if(Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
pickaxeInUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetValues()
|
||||
{
|
||||
attackSword = false;
|
||||
attackFist = false;
|
||||
pickaxeInUse = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
Loading…
Reference in New Issue
Block a user