Added pickaxe animation
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name: animacja postaci z kilofem_15
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rect:
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -147,7 +147,7 @@ TextureImporter:
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@ -167,8 +167,8 @@ TextureImporter:
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@ -189,7 +189,7 @@ TextureImporter:
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@ -210,7 +210,7 @@ TextureImporter:
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@ -231,7 +231,7 @@ TextureImporter:
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@ -252,7 +252,7 @@ TextureImporter:
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@ -273,7 +273,7 @@ TextureImporter:
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@ -315,7 +315,7 @@ TextureImporter:
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@ -357,7 +357,7 @@ TextureImporter:
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@ -377,8 +377,8 @@ TextureImporter:
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|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using GUI_Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChestController : BaseWarehouseController
|
||||
@ -39,6 +40,7 @@ public class ChestController : BaseWarehouseController
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
InventoryManager.Instance.OpenPanel();
|
||||
EquipmentManager.Instance.OpenPanel();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,8 +18,11 @@ public class Player : MonoBehaviour
|
||||
public FloatValue maxHealth;
|
||||
public float currentHealth;
|
||||
public HealthBar healthBar;
|
||||
private bool attackSword;
|
||||
private static bool attackSword;
|
||||
private bool attackFist;
|
||||
private static bool pickaxeInUse;
|
||||
private static bool playerInCollider;
|
||||
|
||||
|
||||
private float timerRegen = 0f;
|
||||
private float timerTick = 0f;
|
||||
@ -30,6 +33,16 @@ public class Player : MonoBehaviour
|
||||
|
||||
private bool canWalk = true;
|
||||
|
||||
public static void putPlayerInCollider()
|
||||
{
|
||||
playerInCollider = true;
|
||||
}
|
||||
|
||||
public static void takePlayerFromCollider()
|
||||
{
|
||||
playerInCollider = false;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
int continued = PlayerPrefs.GetInt("continued");
|
||||
@ -85,6 +98,10 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
myAnimator.SetTrigger("attackFist");
|
||||
}
|
||||
if (pickaxeInUse)
|
||||
{
|
||||
myAnimator.SetTrigger("pickaxe");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleInput()
|
||||
@ -97,18 +114,23 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
attackFist = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetValues()
|
||||
if(Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
attackSword = false;
|
||||
attackFist = false;
|
||||
pickaxeInUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//if (canWalk == true)
|
||||
//{
|
||||
private void ResetValues()
|
||||
{
|
||||
attackSword = false;
|
||||
attackFist = false;
|
||||
pickaxeInUse = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//if (canWalk == true)
|
||||
//{
|
||||
|
||||
inputHorizontal = Input.GetAxisRaw("Horizontal");
|
||||
inputVertical = Input.GetAxisRaw("Vertical");
|
||||
@ -155,15 +177,15 @@ public class Player : MonoBehaviour
|
||||
}
|
||||
PlayerPrefs.SetFloat("health", currentHealth);
|
||||
|
||||
//}
|
||||
//}
|
||||
|
||||
HandleInput();
|
||||
}
|
||||
HandleInput();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(canWalk == true)
|
||||
{
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(canWalk == true)
|
||||
{
|
||||
if (inputHorizontal != 0 || inputVertical != 0)
|
||||
{
|
||||
if (inputHorizontal != 0 && inputVertical != 0)
|
||||
@ -177,15 +199,15 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
rb.velocity = new Vector2(0f, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HandleAttacks();
|
||||
ResetValues();
|
||||
}
|
||||
HandleAttacks();
|
||||
ResetValues();
|
||||
}
|
||||
|
||||
public void SaveCheckpoint()
|
||||
{
|
||||
PlayerPrefs.SetFloat("health-S", currentHealth);
|
||||
}
|
||||
public void SaveCheckpoint()
|
||||
{
|
||||
PlayerPrefs.SetFloat("health-S", currentHealth);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user