Wizard animation and Cave fix
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317
Assets/Resources/NPC/Dungeon/TalkingWizardController.controller
Normal file
317
Assets/Resources/NPC/Dungeon/TalkingWizardController.controller
Normal file
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@ -34,7 +34,6 @@ Transform:
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@ -131,7 +129,7 @@ CircleCollider2D:
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@ -139,12 +137,11 @@ Animator:
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@ -117,7 +117,8 @@ public class AStarPathfindingAgent : MonoBehaviour
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moveY = point.y - current.y;
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myAnim.SetFloat("Yinfo", moveY);
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myAnim.SetFloat("Xinfo", moveX);
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myAnim.SetFloat("moveXWizardTalk", moveX);
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myAnim.SetFloat("moveYWizardTalk", moveY);
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||||
|
||||
|
||||
|
||||
|
@ -9,7 +9,7 @@ using UnityEngine;
|
||||
class GetScroolWizard : MonoBehaviour
|
||||
{
|
||||
public Item RequiredItem;
|
||||
|
||||
private Animator anim;
|
||||
public MissionReward Reward;
|
||||
public Transform teleportPosition;
|
||||
|
||||
@ -17,6 +17,7 @@ class GetScroolWizard : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
teleportPosition = GameObject.Find("DoorToHell").transform;
|
||||
}
|
||||
|
||||
@ -36,6 +37,7 @@ class GetScroolWizard : MonoBehaviour
|
||||
public void Escape()
|
||||
{
|
||||
Debug.Log("Start courtine");
|
||||
anim.SetBool("isRunning", true);
|
||||
StartCoroutine(gameObject.GetComponent<AStarPathfindingAgent>().FollowPath());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user