Added a functionality on tab hold
This commit is contained in:
parent
fc4ef01514
commit
5bdac7a034
24
Assets/DisplayExpStatus.cs
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24
Assets/DisplayExpStatus.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DisplayExpStatus : MonoBehaviour
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{
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public GameObject expText;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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expText.SetActive(true);
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}
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if (Input.GetKeyUp(KeyCode.Tab))
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{
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expText.SetActive(false);
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}
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}
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}
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11
Assets/DisplayExpStatus.cs.meta
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11
Assets/DisplayExpStatus.cs.meta
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26
Assets/DisplayHealthStatus.cs
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26
Assets/DisplayHealthStatus.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DisplayHealthStatus : MonoBehaviour
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{
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public GameObject healthText;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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healthText.SetActive(true);
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}
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if (Input.GetKeyUp(KeyCode.Tab))
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{
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healthText.SetActive(false);
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}
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}
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}
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11
Assets/DisplayHealthStatus.cs.meta
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11
Assets/DisplayHealthStatus.cs.meta
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18
Assets/ManageExpBar.cs
Normal file
18
Assets/ManageExpBar.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ManageExpBar : MonoBehaviour
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{
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public GameObject levelNumber;
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void OnEnable()
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{
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levelNumber.SetActive(false);
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}
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void OnDisable()
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{
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levelNumber.SetActive(true);
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}
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}
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11
Assets/ManageExpBar.cs.meta
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11
Assets/ManageExpBar.cs.meta
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m_Father: {fileID: 184083800}
|
m_Father: {fileID: 184083800}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -146033,6 +146226,9 @@ MonoBehaviour:
|
|||||||
slider: {fileID: 1751060208}
|
slider: {fileID: 1751060208}
|
||||||
maxExp: 0
|
maxExp: 0
|
||||||
exp: 0
|
exp: 0
|
||||||
|
maxExpString:
|
||||||
|
expString:
|
||||||
|
displayText: {fileID: 1087002498}
|
||||||
--- !u!114 &1751060208
|
--- !u!114 &1751060208
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -146084,6 +146280,19 @@ MonoBehaviour:
|
|||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
--- !u!114 &1751060209
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1751060205}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 05516c4d688c3c14f97aa79ae39828bd, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
expText: {fileID: 1087002496}
|
||||||
--- !u!1 &1754712845
|
--- !u!1 &1754712845
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -146856,7 +147065,7 @@ GameObject:
|
|||||||
- component: {fileID: 1925227436}
|
- component: {fileID: 1925227436}
|
||||||
- component: {fileID: 1925227435}
|
- component: {fileID: 1925227435}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: GameObject
|
m_Name: LevelNumber
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -8,7 +8,12 @@ public class HealthBar : MonoBehaviour
|
|||||||
public Slider slider;
|
public Slider slider;
|
||||||
public float maxHealth;
|
public float maxHealth;
|
||||||
public float health;
|
public float health;
|
||||||
|
|
||||||
|
public Text displayText;
|
||||||
|
public float currentHealth;
|
||||||
|
public string maxHealthString;
|
||||||
|
public string currentHealthString;
|
||||||
|
|
||||||
public void SetMaxHealth(float health)
|
public void SetMaxHealth(float health)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -27,6 +32,11 @@ public class HealthBar : MonoBehaviour
|
|||||||
health = PlayerPrefs.GetFloat("health");
|
health = PlayerPrefs.GetFloat("health");
|
||||||
slider.maxValue = maxHealth;
|
slider.maxValue = maxHealth;
|
||||||
slider.value = health;
|
slider.value = health;
|
||||||
|
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
maxHealthString = maxHealth.ToString();
|
||||||
|
currentHealthString = currentHealth.ToString();
|
||||||
|
displayText.text = currentHealthString + "/" + maxHealthString;
|
||||||
//SetExp(exp);
|
//SetExp(exp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,9 @@ public class LevelBar : MonoBehaviour
|
|||||||
public Slider slider;
|
public Slider slider;
|
||||||
public float maxExp;
|
public float maxExp;
|
||||||
public float exp;
|
public float exp;
|
||||||
|
public string maxExpString;
|
||||||
|
public string expString;
|
||||||
|
public Text displayText;
|
||||||
|
|
||||||
public void SetStartExp(float exp)
|
public void SetStartExp(float exp)
|
||||||
{
|
{
|
||||||
@ -22,6 +25,10 @@ public class LevelBar : MonoBehaviour
|
|||||||
exp = PlayerPrefs.GetFloat("exp");
|
exp = PlayerPrefs.GetFloat("exp");
|
||||||
slider.maxValue = maxExp;
|
slider.maxValue = maxExp;
|
||||||
slider.value = exp;
|
slider.value = exp;
|
||||||
|
|
||||||
|
maxExpString = maxExp.ToString();
|
||||||
|
expString = exp.ToString();
|
||||||
|
displayText.text = expString + "/" + maxExpString;
|
||||||
//SetExp(exp);
|
//SetExp(exp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
8
Assets/healthText.cs
Normal file
8
Assets/healthText.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class healthText : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
11
Assets/healthText.cs.meta
Normal file
11
Assets/healthText.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a23cb72ee69627d42ab6db7ed07b51f1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user