Added a functionality on tab hold
This commit is contained in:
parent
fc4ef01514
commit
5bdac7a034
24
Assets/DisplayExpStatus.cs
Normal file
24
Assets/DisplayExpStatus.cs
Normal file
@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DisplayExpStatus : MonoBehaviour
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{
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public GameObject expText;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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expText.SetActive(true);
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}
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if (Input.GetKeyUp(KeyCode.Tab))
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{
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expText.SetActive(false);
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}
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}
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}
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11
Assets/DisplayExpStatus.cs.meta
Normal file
11
Assets/DisplayExpStatus.cs.meta
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assetBundleVariant:
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26
Assets/DisplayHealthStatus.cs
Normal file
26
Assets/DisplayHealthStatus.cs
Normal file
@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DisplayHealthStatus : MonoBehaviour
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{
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public GameObject healthText;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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healthText.SetActive(true);
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}
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if (Input.GetKeyUp(KeyCode.Tab))
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{
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healthText.SetActive(false);
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}
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}
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}
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11
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11
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18
Assets/ManageExpBar.cs
Normal file
18
Assets/ManageExpBar.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ManageExpBar : MonoBehaviour
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{
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public GameObject levelNumber;
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void OnEnable()
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{
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levelNumber.SetActive(false);
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}
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void OnDisable()
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{
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levelNumber.SetActive(true);
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}
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}
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11
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Normal file
11
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@ -25800,6 +25881,10 @@ MonoBehaviour:
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slider: {fileID: 378577489}
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maxHealth: 0
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health: 0
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exp: 0
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@ -9,6 +9,11 @@ public class HealthBar : MonoBehaviour
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public float maxHealth;
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public float health;
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public Text displayText;
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public float currentHealth;
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public string maxHealthString;
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public string currentHealthString;
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public void SetMaxHealth(float health)
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{
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@ -27,6 +32,11 @@ public class HealthBar : MonoBehaviour
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health = PlayerPrefs.GetFloat("health");
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slider.maxValue = maxHealth;
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slider.value = health;
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currentHealth = PlayerPrefs.GetFloat("health");
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maxHealthString = maxHealth.ToString();
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currentHealthString = currentHealth.ToString();
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displayText.text = currentHealthString + "/" + maxHealthString;
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//SetExp(exp);
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}
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}
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@ -8,6 +8,9 @@ public class LevelBar : MonoBehaviour
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public Slider slider;
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public float maxExp;
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public float exp;
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public string maxExpString;
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public string expString;
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public Text displayText;
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public void SetStartExp(float exp)
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{
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exp = PlayerPrefs.GetFloat("exp");
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slider.maxValue = maxExp;
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slider.value = exp;
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maxExpString = maxExp.ToString();
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expString = exp.ToString();
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displayText.text = expString + "/" + maxExpString;
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//SetExp(exp);
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}
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8
Assets/healthText.cs
Normal file
8
Assets/healthText.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class healthText : MonoBehaviour
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{
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}
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11
Assets/healthText.cs.meta
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11
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