Improved the dialogue system, so that as a player we can accept a quest
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<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||||
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|
</Reference>
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||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
</Reference>
|
</Reference>
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||||||
<Reference Include="PsdPlugin">
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<Reference Include="PsdPlugin">
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||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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||||||
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|
</Reference>
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||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
23
Assets/CloseIfQuestPanel.cs
Normal file
23
Assets/CloseIfQuestPanel.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CloseIfPanelOpen : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Panel;
|
||||||
|
public GameObject EPanel;
|
||||||
|
public GameObject SpacePanel;
|
||||||
|
public GameObject EPanel2;
|
||||||
|
public GameObject SpacePanel2;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Panel.active == true)
|
||||||
|
{
|
||||||
|
EPanel.SetActive(false);
|
||||||
|
SpacePanel.SetActive(false);
|
||||||
|
EPanel2.SetActive(false);
|
||||||
|
SpacePanel2.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/CloseIfQuestPanel.cs.meta
Normal file
11
Assets/CloseIfQuestPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: af3078d7360dc7b4bb1ee9269481646f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/NPCType.cs
Normal file
8
Assets/NPCType.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NPCType : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int isQuest;
|
||||||
|
}
|
11
Assets/NPCType.cs.meta
Normal file
11
Assets/NPCType.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e949be2a455e78458dc423198660daf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -12438,8 +12438,8 @@ Tilemap:
|
|||||||
- first: {x: -37, y: -28, z: 0}
|
- first: {x: -37, y: -28, z: 0}
|
||||||
second:
|
second:
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||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
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m_TileIndex: 12
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||||||
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||||||
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|
m_TileMatrixIndex: 0
|
||||||
m_TileColorIndex: 0
|
m_TileColorIndex: 0
|
||||||
m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
@ -12988,8 +12988,8 @@ Tilemap:
|
|||||||
- first: {x: -37, y: -26, z: 0}
|
- first: {x: -37, y: -26, z: 0}
|
||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
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|
m_TileIndex: 24
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||||||
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|
||||||
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|
m_TileMatrixIndex: 0
|
||||||
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|
m_TileColorIndex: 0
|
||||||
m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
@ -22683,7 +22683,7 @@ Tilemap:
|
|||||||
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|
m_Data: {fileID: 11400000, guid: 36b0a893c645c8d44aaf8d14e0c19a9d, type: 2}
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||||||
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m_Data: {fileID: 11400000, guid: a79b171171821314082855c682ed402e, type: 2}
|
||||||
@ -22699,9 +22699,9 @@ Tilemap:
|
|||||||
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m_Data: {fileID: 11400000, guid: 824e336576c873f408a2c0a869c7d12d, type: 2}
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m_Data: {fileID: 11400000, guid: c49d74f0d56b59343a988504738a03f4, type: 2}
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m_Data: {fileID: 11400000, guid: f4ac8327c1ad909429b373e5ef49edf7, type: 2}
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m_Data: {fileID: 11400000, guid: e7600f6179d5f844d89cf1949f792537, type: 2}
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@ -22725,7 +22725,7 @@ Tilemap:
|
|||||||
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m_Data: {fileID: 11400000, guid: 3f4b4517895f86641b0e09a12ba00025, type: 2}
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m_Data: {fileID: 11400000, guid: 53deffa8a9db43c4e918177cf7760365, type: 2}
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|
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||||||
m_Data: {fileID: 11400000, guid: 9efd2b393a080ad45abcb326ed03fe5b, type: 2}
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m_Data: {fileID: 11400000, guid: 9efd2b393a080ad45abcb326ed03fe5b, type: 2}
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||||||
- m_RefCount: 15
|
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m_Data: {fileID: 11400000, guid: 714efbd1d8481ca4f9b2821cfed26447, type: 2}
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||||||
@ -22838,7 +22838,7 @@ Tilemap:
|
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dialogue:
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name: Boss
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name: Boss
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sentences:
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sentences:
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- Random dialogue 1
|
- Random dialogue 1
|
||||||
- Even more random dialogue 2
|
- Even more random dialogue 2
|
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|
dialogueWQuest:
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name:
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sentences: []
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name:
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--- !u!58 &2102416362
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@ -7,24 +7,46 @@ public class NPCDialogue : MonoBehaviour
|
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{
|
{
|
||||||
|
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public Text nameText;
|
public Text nameText;
|
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public Text nameText1;
|
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public Text dialogueText;
|
public Text dialogueText;
|
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public Dialogue dialogue;
|
public Dialogue dialogue;
|
||||||
|
public Dialogue dialogueWQuest;
|
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|
public Dialogue dialogueAQuest;
|
||||||
|
|
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private Queue<string> sentences;
|
private Queue<string> sentences;
|
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|
private Queue<string> sentencesWQuest;
|
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|
private Queue<string> sentencesAQuest;
|
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public GameObject Panel;
|
public GameObject Panel;
|
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|
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|
public GameObject QuestPanel;
|
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bool triggered = false;
|
bool triggered = false;
|
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|
|
||||||
|
public int isQuest;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
sentences = new Queue<string>();
|
sentences = new Queue<string>();
|
||||||
|
sentencesWQuest = new Queue<string>();
|
||||||
|
sentencesAQuest = new Queue<string>();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerDialogue()
|
public void TriggerDialogue()
|
||||||
|
{
|
||||||
|
if (isQuest == 2)
|
||||||
|
{
|
||||||
|
StartDialogue(dialogueWQuest);
|
||||||
|
}
|
||||||
|
else if (isQuest == 3)
|
||||||
|
{
|
||||||
|
StartDialogue(dialogueAQuest);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
StartDialogue(dialogue);
|
StartDialogue(dialogue);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
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void OnTriggerExit2D(Collider2D collision)
|
void OnTriggerExit2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
@ -46,6 +68,7 @@ public class NPCDialogue : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (triggered)
|
if (triggered)
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.E))
|
if (Input.GetKeyDown(KeyCode.E))
|
||||||
@ -54,15 +77,27 @@ public class NPCDialogue : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Panel.SetActive(true);
|
Panel.SetActive(true);
|
||||||
}
|
}
|
||||||
|
if (isQuest == 2)
|
||||||
|
{
|
||||||
|
StartDialogue(dialogueWQuest);
|
||||||
|
}
|
||||||
|
else if (isQuest == 2)
|
||||||
|
{
|
||||||
|
StartDialogue(dialogueAQuest);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
StartDialogue(dialogue);
|
StartDialogue(dialogue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void StartDialogue(Dialogue dialogue)
|
public void StartDialogue(Dialogue dialogue)
|
||||||
{
|
{
|
||||||
nameText.text = dialogue.name;
|
nameText.text = dialogue.name;
|
||||||
|
nameText1.text = dialogue.name;
|
||||||
|
|
||||||
sentences.Clear();
|
sentences.Clear();
|
||||||
|
|
||||||
@ -71,25 +106,67 @@ public class NPCDialogue : MonoBehaviour
|
|||||||
sentences.Enqueue(sentence);
|
sentences.Enqueue(sentence);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
DisplayNextSentence();
|
DisplayNextSentence();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisplayNextSentence()
|
public void DisplayNextSentence()
|
||||||
|
{
|
||||||
|
if (isQuest == 2)
|
||||||
{
|
{
|
||||||
if (sentences.Count == 0)
|
if (sentences.Count == 0)
|
||||||
{
|
{
|
||||||
EndDialogue();
|
EndDialogue();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
string sentence = sentences.Dequeue();
|
||||||
|
dialogueText.text = sentence;
|
||||||
|
}
|
||||||
|
else if (isQuest == 0)
|
||||||
|
{
|
||||||
|
if (sentences.Count == 0)
|
||||||
|
{
|
||||||
|
EndDialogue();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string sentence = sentences.Dequeue();
|
||||||
|
dialogueText.text = sentence;
|
||||||
|
}
|
||||||
|
else if (isQuest == 4)
|
||||||
|
{
|
||||||
|
if (sentences.Count == 0)
|
||||||
|
{
|
||||||
|
EndDialogue();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string sentence = sentences.Dequeue();
|
||||||
|
dialogueText.text = sentence;
|
||||||
|
}
|
||||||
|
else if (isQuest == 1)
|
||||||
|
{
|
||||||
|
if (sentences.Count == 0)
|
||||||
|
{
|
||||||
|
QuestPanel.SetActive(true);
|
||||||
|
Panel.SetActive(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
string sentence = sentences.Dequeue();
|
string sentence = sentences.Dequeue();
|
||||||
dialogueText.text = sentence;
|
dialogueText.text = sentence;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndDialogue()
|
}
|
||||||
|
|
||||||
|
public void EndDialogue()
|
||||||
{
|
{
|
||||||
Panel.SetActive(false);
|
Panel.SetActive(false);
|
||||||
|
QuestPanel.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuestAccepted()
|
||||||
|
{
|
||||||
|
isQuest = 2;
|
||||||
|
QuestPanel.SetActive(false);
|
||||||
if(!gameObject.GetComponent<NPCQuest>().IsTaskAccepted())
|
if(!gameObject.GetComponent<NPCQuest>().IsTaskAccepted())
|
||||||
{
|
{
|
||||||
Task myTask = gameObject.GetComponent<NPCQuest>().AcceptTask();
|
Task myTask = gameObject.GetComponent<NPCQuest>().AcceptTask();
|
||||||
@ -98,7 +175,7 @@ public class NPCDialogue : MonoBehaviour
|
|||||||
} else {
|
} else {
|
||||||
Debug.Log("Ten task został juz rozpoczęty!");
|
Debug.Log("Ten task został juz rozpoczęty!");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
23
Assets/closePossibleButtonInfo.cs
Normal file
23
Assets/closePossibleButtonInfo.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class closePossibleButtonInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Panel;
|
||||||
|
public GameObject EPanel;
|
||||||
|
public GameObject SpacePanel;
|
||||||
|
public GameObject EPanel1;
|
||||||
|
public GameObject SpacePanel1;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Panel.active == true)
|
||||||
|
{
|
||||||
|
EPanel.SetActive(false);
|
||||||
|
EPanel1.SetActive(false);
|
||||||
|
SpacePanel.SetActive(false);
|
||||||
|
SpacePanel1.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/closePossibleButtonInfo.cs.meta
Normal file
11
Assets/closePossibleButtonInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4835b3bfd0c275b4b99ac740c4034acb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -27,13 +27,13 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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flags: 0
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flags: 0
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||||
flags: 0
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flags: 0
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RecentlyUsedScenePath-8:
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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||||||
flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-9:
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RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||||
flags: 0
|
flags: 0
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vcSharedLogLevel:
|
vcSharedLogLevel:
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||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
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||||||
|
Loading…
Reference in New Issue
Block a user