Improved the dialogue system, so that as a player we can accept a quest
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<Reference Include="Unity.Timeline">
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<Reference Include="Unity.2D.Sprite.Editor">
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.PlasticSCM.Editor">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
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|
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<Reference Include="Unity.Rider.Editor">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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|
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|
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
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|
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<Reference Include="Unity.2D.PixelPerfect.Editor">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
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|
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<Reference Include="Unity.Timeline.Editor">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
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|
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<Reference Include="Unity.Mathematics.Editor">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
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|
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<Reference Include="Unity.2D.Common.Runtime">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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|
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<Reference Include="Unity.2D.SpriteShape.Editor">
|
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Reference Include="Unity.2D.SpriteShape.Runtime">
|
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<ItemGroup>
|
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|
23
Assets/CloseIfQuestPanel.cs
Normal file
23
Assets/CloseIfQuestPanel.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CloseIfPanelOpen : MonoBehaviour
|
||||
{
|
||||
public GameObject Panel;
|
||||
public GameObject EPanel;
|
||||
public GameObject SpacePanel;
|
||||
public GameObject EPanel2;
|
||||
public GameObject SpacePanel2;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Panel.active == true)
|
||||
{
|
||||
EPanel.SetActive(false);
|
||||
SpacePanel.SetActive(false);
|
||||
EPanel2.SetActive(false);
|
||||
SpacePanel2.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/CloseIfQuestPanel.cs.meta
Normal file
11
Assets/CloseIfQuestPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af3078d7360dc7b4bb1ee9269481646f
|
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MonoImporter:
|
||||
externalObjects: {}
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Assets/NPCType.cs
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8
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Normal file
@ -0,0 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCType : MonoBehaviour
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{
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{
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public Text nameText;
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public Text nameText1;
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public Text dialogueText;
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public Dialogue dialogue;
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public Dialogue dialogueWQuest;
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public Dialogue dialogueAQuest;
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public GameObject Panel;
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void Start()
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{
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sentencesWQuest = new Queue<string>();
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sentencesAQuest = new Queue<string>();
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public void TriggerDialogue()
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{
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if (isQuest == 2)
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{
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StartDialogue(dialogueWQuest);
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}
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{
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{
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{
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void Update()
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{
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if (triggered)
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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Panel.SetActive(true);
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if (isQuest == 2)
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StartDialogue(dialogueWQuest);
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}
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else if (isQuest == 2)
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{
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StartDialogue(dialogue);
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}
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}
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}
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}
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public void StartDialogue(Dialogue dialogue)
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{
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nameText.text = dialogue.name;
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nameText1.text = dialogue.name;
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sentences.Clear();
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@ -71,25 +106,67 @@ public class NPCDialogue : MonoBehaviour
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||||
sentences.Enqueue(sentence);
|
||||
}
|
||||
|
||||
|
||||
DisplayNextSentence();
|
||||
}
|
||||
|
||||
public void DisplayNextSentence()
|
||||
{
|
||||
if (isQuest == 2)
|
||||
{
|
||||
if (sentences.Count == 0)
|
||||
{
|
||||
EndDialogue();
|
||||
return;
|
||||
}
|
||||
|
||||
string sentence = sentences.Dequeue();
|
||||
dialogueText.text = sentence;
|
||||
}
|
||||
else if (isQuest == 0)
|
||||
{
|
||||
if (sentences.Count == 0)
|
||||
{
|
||||
EndDialogue();
|
||||
return;
|
||||
}
|
||||
string sentence = sentences.Dequeue();
|
||||
dialogueText.text = sentence;
|
||||
}
|
||||
else if (isQuest == 4)
|
||||
{
|
||||
if (sentences.Count == 0)
|
||||
{
|
||||
EndDialogue();
|
||||
return;
|
||||
}
|
||||
string sentence = sentences.Dequeue();
|
||||
dialogueText.text = sentence;
|
||||
}
|
||||
else if (isQuest == 1)
|
||||
{
|
||||
if (sentences.Count == 0)
|
||||
{
|
||||
QuestPanel.SetActive(true);
|
||||
Panel.SetActive(false);
|
||||
return;
|
||||
}
|
||||
string sentence = sentences.Dequeue();
|
||||
dialogueText.text = sentence;
|
||||
}
|
||||
|
||||
void EndDialogue()
|
||||
}
|
||||
|
||||
public void EndDialogue()
|
||||
{
|
||||
Panel.SetActive(false);
|
||||
QuestPanel.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
public void QuestAccepted()
|
||||
{
|
||||
isQuest = 2;
|
||||
QuestPanel.SetActive(false);
|
||||
if(!gameObject.GetComponent<NPCQuest>().IsTaskAccepted())
|
||||
{
|
||||
Task myTask = gameObject.GetComponent<NPCQuest>().AcceptTask();
|
||||
@ -98,7 +175,7 @@ public class NPCDialogue : MonoBehaviour
|
||||
} else {
|
||||
Debug.Log("Ten task został juz rozpoczęty!");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
23
Assets/closePossibleButtonInfo.cs
Normal file
23
Assets/closePossibleButtonInfo.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class closePossibleButtonInfo : MonoBehaviour
|
||||
{
|
||||
public GameObject Panel;
|
||||
public GameObject EPanel;
|
||||
public GameObject SpacePanel;
|
||||
public GameObject EPanel1;
|
||||
public GameObject SpacePanel1;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Panel.active == true)
|
||||
{
|
||||
EPanel.SetActive(false);
|
||||
EPanel1.SetActive(false);
|
||||
SpacePanel.SetActive(false);
|
||||
SpacePanel1.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/closePossibleButtonInfo.cs.meta
Normal file
11
Assets/closePossibleButtonInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4835b3bfd0c275b4b99ac740c4034acb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
@ -27,13 +27,13 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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flags: 0
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||
flags: 0
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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flags: 0
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RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
Loading…
Reference in New Issue
Block a user