Walking speed correction and sword/pickaxe attack handling
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eef1697737
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@ -76,12 +76,10 @@ AnimationClip:
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@ -111,13 +109,12 @@ AnimationClip:
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@ -113,7 +113,7 @@ MonoBehaviour:
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walkSpeed: 4
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@ -44,6 +44,8 @@ public class ChestController : BaseWarehouseController
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}
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}
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}
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}
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}
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}
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void OnTriggerExit2D(Collider2D collision)
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void OnTriggerExit2D(Collider2D collision)
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@ -62,4 +62,5 @@ public class EquipmentPanelController : BasePanelController
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return tmp;
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return tmp;
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}
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}
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}
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}
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@ -92,18 +92,19 @@ public class Player : MonoBehaviour
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private void HandleAttacks()
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private void HandleAttacks()
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{
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{
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if (attackSword)
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if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword)
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{
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myAnimator.SetTrigger("attack");
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}
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if (attackFist)
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{
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myAnimator.SetTrigger("attackFist");
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}
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if (pickaxeInUse)
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{
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{
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myAnimator.SetTrigger("pickaxe");
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myAnimator.SetTrigger("pickaxe");
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}
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}
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else if (attackSword && EquipmentManager.Instance._weapon.Name.Equals("Basic_Sword"))
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{
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myAnimator.SetTrigger("attack");
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}
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else if (attackFist)
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{
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myAnimator.SetTrigger("attackFist");
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}
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}
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}
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private void HandleInput()
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private void HandleInput()
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