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Normal file
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Fire : MonoBehaviour
|
||||
{
|
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private float range = 0;
|
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float minFlickerIntensity = 0.5f;
|
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float maxFlickerIntensity = 1.0f;
|
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float flickerSpeed = 4.9f;
|
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private HardLight2D firelight;
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private GameObject fire;
|
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private int randomizer = 0;
|
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// Start is called before the first frame update
|
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void Start()
|
||||
{
|
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firelight = FindObjectOfType<HardLight2D>();
|
||||
fire = GameObject.Find("Fire");
|
||||
StartCoroutine( ChangeRange());
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
{
|
||||
StartCoroutine( ChangeRange());
|
||||
}
|
||||
|
||||
IEnumerator ChangeRange()
|
||||
{
|
||||
if (randomizer == 0) {
|
||||
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||
}
|
||||
else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
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|
||||
randomizer = Random.Range (0, 1);
|
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yield return new WaitForSeconds(flickerSpeed);
|
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}
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|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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@ -6,19 +7,23 @@ public class DisplayExpStatus : MonoBehaviour
|
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{
|
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|
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public GameObject expText;
|
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public static KeyCode keyToExp;
|
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{
|
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|
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void Update()
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{
|
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|
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if (Input.GetKeyDown(KeyCode.Tab))
|
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if (Input.GetKeyDown(keyToExp))
|
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|
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|
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|
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|
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|
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
|
||||
|
||||
public GameObject healthText;
|
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public static KeyCode keyToHealth;
|
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|
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private void Start()
|
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{
|
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|
||||
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|
||||
|
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|
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void Update()
|
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{
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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using System;
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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@ -10,12 +11,31 @@ public class OpenSettingsOnESCPress : MonoBehaviour
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public GameObject SoundsPanel;
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public GameObject ControlsPanel;
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public GameObject LanguagePanel;
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public KeyCode keyToSettings;
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private void Start()
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{
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if (!PlayerPrefs.HasKey("Settings"))
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{
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Debug.Log("NIE MA KEY!");
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}
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else
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{
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||||
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//KeyCode keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
||||
if (Input.GetKeyUp(KeyCode.Escape))
|
||||
if (PlayerPrefs.HasKey("Settings"))
|
||||
{
|
||||
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
||||
}
|
||||
if (Input.GetKeyUp(keyToSettings))
|
||||
{
|
||||
Debug.Log("WYKRYWA KLAWISZ!");
|
||||
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
||||
{
|
||||
SettingsMainPanel.SetActive(true);
|
||||
|
@ -64,5 +64,13 @@ public class DoorBehaviour : MonoBehaviour
|
||||
|
||||
// 2. Change scene
|
||||
SceneManager.LoadScene(gateway.nextMapName);
|
||||
|
||||
// 3. Save additional controls
|
||||
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ public class KeyBindScript : MonoBehaviour
|
||||
/// <summary>
|
||||
/// References to the button objects, these are used for showing the current keybinds
|
||||
/// </summary>
|
||||
public Text interaction, skills, settings, attack, inventory;
|
||||
public Text interaction, skills, settings, attack, inventory, quests, exphlth;
|
||||
|
||||
/// <summary>
|
||||
/// The key, that we are binding atm.
|
||||
@ -33,15 +33,17 @@ public class KeyBindScript : MonoBehaviour
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
||||
keys.Add("Interaction",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction","E")));
|
||||
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
|
||||
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
||||
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
||||
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
||||
keys.Add("Quests",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests","Q")));
|
||||
keys.Add("ExpHlth",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth","Tab")));
|
||||
|
||||
//Sets the text on the buttons
|
||||
//interaction.text = keys["Interact"].ToString();
|
||||
interaction.text = PlayerPrefs.GetString("Interact");
|
||||
interaction.text = PlayerPrefs.GetString("Interaction");
|
||||
//skills.text = keys["Settings"].ToString();
|
||||
skills.text = PlayerPrefs.GetString("Skills");
|
||||
//settings.text = keys["Inventory"].ToString();
|
||||
@ -50,46 +52,12 @@ public class KeyBindScript : MonoBehaviour
|
||||
attack.text = PlayerPrefs.GetString("Attack");
|
||||
//inventory.text = keys["Attack"].ToString();
|
||||
inventory.text = PlayerPrefs.GetString("Inventory");
|
||||
|
||||
|
||||
quests.text = PlayerPrefs.GetString("Quests");
|
||||
exphlth.text = PlayerPrefs.GetString("ExpHlth");
|
||||
exphlth.text = PlayerPrefs.GetString("EXP HEALTH");
|
||||
}
|
||||
|
||||
/*
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//Simulates movement and usage of the keys
|
||||
if (
|
||||
|
||||
)
|
||||
{
|
||||
//Do a move action
|
||||
Debug.Log("Up");
|
||||
}
|
||||
if (Input.GetKeyDown(keys["Down"]))
|
||||
{
|
||||
//Do a move action
|
||||
Debug.Log("Down");
|
||||
}
|
||||
if (Input.GetKeyDown(keys["Left"]))
|
||||
{
|
||||
//Do a move action
|
||||
Debug.Log("Left");
|
||||
}
|
||||
if (Input.GetKeyDown(keys["Right"]))
|
||||
{
|
||||
//Do a move action
|
||||
Debug.Log("Right");
|
||||
}
|
||||
if (Input.GetKeyDown(keys["Jump"]))
|
||||
{
|
||||
//Do a move action
|
||||
Debug.Log("Jump");
|
||||
}
|
||||
}
|
||||
|
||||
}*/
|
||||
void OnGUI()
|
||||
void OnGUI()
|
||||
{
|
||||
if (currentKey != null) //If we have selected a key, that we want to edit
|
||||
{
|
||||
@ -129,11 +97,32 @@ public class KeyBindScript : MonoBehaviour
|
||||
foreach (var key in keys) //Runs through the dictionary
|
||||
{
|
||||
PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key
|
||||
Debug.Log(key.Key + " : " + key.Value.ToString());
|
||||
//Debug.Log(key.Value.ToString());
|
||||
}
|
||||
PlayerPrefs.Save();
|
||||
|
||||
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
}
|
||||
|
||||
public static void SaveKeysOut()
|
||||
{
|
||||
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
PlayerPrefs.Save();
|
||||
|
||||
}
|
||||
}
|
@ -101,6 +101,47 @@ public class Player : MonoBehaviour
|
||||
|
||||
|
||||
ManageLevels(exp);
|
||||
|
||||
//DEFAULT CONTROLS
|
||||
if (!PlayerPrefs.HasKey("Interaction"))
|
||||
{
|
||||
PlayerPrefs.SetString("Interaction","E");
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("Attack"))
|
||||
{
|
||||
PlayerPrefs.SetString("Attack","Space");
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("Skills"))
|
||||
{
|
||||
PlayerPrefs.SetString("Skills","U");
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("Inventory"))
|
||||
{
|
||||
PlayerPrefs.SetString("Inventory","I");
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("Settings"))
|
||||
{
|
||||
PlayerPrefs.SetString("Settings","Escape");
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("Quests"))
|
||||
{
|
||||
PlayerPrefs.SetString("Quests","Q");
|
||||
}
|
||||
|
||||
if (PlayerPrefs.HasKey("Quests"))
|
||||
{
|
||||
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("ExpHlth"))
|
||||
{
|
||||
PlayerPrefs.SetString("ExpHlth","Tab");
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("EXP HEALTH"))
|
||||
{
|
||||
PlayerPrefs.SetString("EXP HEALTH","Tab");
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void GetExp(float expValue)
|
||||
@ -291,10 +332,10 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
attackSword = true;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||
/*if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||
{
|
||||
attackFist = true;
|
||||
}
|
||||
}*/
|
||||
if (Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
pickaxeInUse = true;
|
||||
|
@ -20,6 +20,11 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
|
||||
private IEnumerator coroutine;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
}
|
||||
public void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
|
@ -12,7 +12,7 @@ public class EquipmentUIManager : UIWarehouseManager
|
||||
|
||||
public const string ITEM_LOCALIZATION = "UiPanels/";
|
||||
public const string PANEL_NAME = "EquipmentPanel";
|
||||
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
|
@ -17,6 +17,11 @@ class SkillsUIManager : MonoBehaviour
|
||||
|
||||
[SerializeField] public KeyCode keyToOpen;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode),PlayerPrefs.GetString("Skills"));
|
||||
}
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
|
@ -10,7 +10,7 @@ public class TaskUIManager : UIBaseManager<Task>
|
||||
public const string PANEL_NAME = "TaskPanel";
|
||||
|
||||
public static new TaskUIManager Instance { get; protected set; }
|
||||
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
|
@ -29,6 +29,7 @@ public class SaveController : MonoBehaviour
|
||||
{
|
||||
var player = GameObject.FindGameObjectWithTag("Player");
|
||||
player.GetComponent<Player>().SaveCheckpoint();
|
||||
|
||||
}
|
||||
|
||||
public void SaveAccountBalance()
|
||||
@ -46,7 +47,7 @@ public class SaveController : MonoBehaviour
|
||||
public void SavePlayerQuests()
|
||||
{
|
||||
SceneTaskDataManager.Instance.SaveDynamicData();
|
||||
|
||||
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
// right now, we dont need to save dynamic list :D
|
||||
}
|
||||
|
||||
|
43
Assets/UpdateControls.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UpdateControls : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
UIBaseManager<EquipmentUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
UIBaseManager<InventoryUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
UIBaseManager<Task>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
UIBaseManager<EquipmentUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
UIBaseManager<InventoryUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||
UIBaseManager<Task>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||
}
|
||||
}
|
11
Assets/UpdateControls.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e405827d28ed5344a3b97ebbae780f3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -599,7 +599,7 @@ PlayerSettings:
|
||||
webGLTemplate: APPLICATION:Default
|
||||
webGLAnalyzeBuildSize: 0
|
||||
webGLUseEmbeddedResources: 0
|
||||
webGLCompressionFormat: 0
|
||||
webGLCompressionFormat: 2
|
||||
webGLWasmArithmeticExceptions: 0
|
||||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
|
20
Scriptum.sln
@ -1,9 +1,9 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,14 +11,14 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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