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@ -245,6 +252,7 @@
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||||||
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||||||
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8
Assets/Animations/Fire.meta
Normal file
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77
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8
Assets/Animations/Fire/Fire.anim.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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39
Assets/Animations/Fire/Fire.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Fire : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float range = 0;
|
||||||
|
float minFlickerIntensity = 0.5f;
|
||||||
|
float maxFlickerIntensity = 1.0f;
|
||||||
|
float flickerSpeed = 4.9f;
|
||||||
|
private HardLight2D firelight;
|
||||||
|
private GameObject fire;
|
||||||
|
private int randomizer = 0;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
firelight = FindObjectOfType<HardLight2D>();
|
||||||
|
fire = GameObject.Find("Fire");
|
||||||
|
StartCoroutine( ChangeRange());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
StartCoroutine( ChangeRange());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator ChangeRange()
|
||||||
|
{
|
||||||
|
if (randomizer == 0) {
|
||||||
|
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||||
|
}
|
||||||
|
else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||||
|
|
||||||
|
randomizer = Random.Range (0, 1);
|
||||||
|
yield return new WaitForSeconds(flickerSpeed);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Animations/Fire/Fire.cs.meta
Normal file
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72
Assets/Animations/Fire/FireController.controller
Normal file
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@ -1,3 +1,4 @@
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|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -6,19 +7,23 @@ public class DisplayExpStatus : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public GameObject expText;
|
public GameObject expText;
|
||||||
|
public static KeyCode keyToExp;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (Input.GetKeyDown(keyToExp))
|
||||||
if (Input.GetKeyDown(KeyCode.Tab))
|
|
||||||
{
|
{
|
||||||
expText.SetActive(true);
|
expText.SetActive(true);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(KeyCode.Tab))
|
if (Input.GetKeyUp(keyToExp))
|
||||||
{
|
{
|
||||||
expText.SetActive(false);
|
expText.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -7,17 +8,23 @@ public class DisplayHealthStatus : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public GameObject healthText;
|
public GameObject healthText;
|
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|
public static KeyCode keyToHealth;
|
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|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Tab))
|
|
||||||
|
if (Input.GetKeyDown(keyToHealth))
|
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{
|
{
|
||||||
healthText.SetActive(true);
|
healthText.SetActive(true);
|
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}
|
}
|
||||||
if (Input.GetKeyUp(KeyCode.Tab))
|
if (Input.GetKeyUp(keyToHealth))
|
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{
|
{
|
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healthText.SetActive(false);
|
healthText.SetActive(false);
|
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}
|
}
|
||||||
|
BIN
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@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -10,12 +11,31 @@ public class OpenSettingsOnESCPress : MonoBehaviour
|
|||||||
public GameObject SoundsPanel;
|
public GameObject SoundsPanel;
|
||||||
public GameObject ControlsPanel;
|
public GameObject ControlsPanel;
|
||||||
public GameObject LanguagePanel;
|
public GameObject LanguagePanel;
|
||||||
|
public KeyCode keyToSettings;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (!PlayerPrefs.HasKey("Settings"))
|
||||||
|
{
|
||||||
|
Debug.Log("NIE MA KEY!");
|
||||||
|
keyToSettings = KeyCode.Escape;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("MA KEY!");
|
||||||
|
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
//KeyCode keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
if (PlayerPrefs.HasKey("Settings"))
|
||||||
if (Input.GetKeyUp(KeyCode.Escape))
|
|
||||||
{
|
{
|
||||||
|
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
||||||
|
}
|
||||||
|
if (Input.GetKeyUp(keyToSettings))
|
||||||
|
{
|
||||||
|
Debug.Log("WYKRYWA KLAWISZ!");
|
||||||
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
||||||
{
|
{
|
||||||
SettingsMainPanel.SetActive(true);
|
SettingsMainPanel.SetActive(true);
|
||||||
|
@ -64,5 +64,13 @@ public class DoorBehaviour : MonoBehaviour
|
|||||||
|
|
||||||
// 2. Change scene
|
// 2. Change scene
|
||||||
SceneManager.LoadScene(gateway.nextMapName);
|
SceneManager.LoadScene(gateway.nextMapName);
|
||||||
|
|
||||||
|
// 3. Save additional controls
|
||||||
|
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||||
|
PlayerPrefs.Save();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,7 @@ public class KeyBindScript : MonoBehaviour
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// References to the button objects, these are used for showing the current keybinds
|
/// References to the button objects, these are used for showing the current keybinds
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Text interaction, skills, settings, attack, inventory;
|
public Text interaction, skills, settings, attack, inventory, quests, exphlth;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key, that we are binding atm.
|
/// The key, that we are binding atm.
|
||||||
@ -33,15 +33,17 @@ public class KeyBindScript : MonoBehaviour
|
|||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
keys.Add("Interaction",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction","E")));
|
||||||
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
|
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
|
||||||
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
||||||
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
||||||
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
||||||
|
keys.Add("Quests",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests","Q")));
|
||||||
|
keys.Add("ExpHlth",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth","Tab")));
|
||||||
|
|
||||||
//Sets the text on the buttons
|
//Sets the text on the buttons
|
||||||
//interaction.text = keys["Interact"].ToString();
|
//interaction.text = keys["Interact"].ToString();
|
||||||
interaction.text = PlayerPrefs.GetString("Interact");
|
interaction.text = PlayerPrefs.GetString("Interaction");
|
||||||
//skills.text = keys["Settings"].ToString();
|
//skills.text = keys["Settings"].ToString();
|
||||||
skills.text = PlayerPrefs.GetString("Skills");
|
skills.text = PlayerPrefs.GetString("Skills");
|
||||||
//settings.text = keys["Inventory"].ToString();
|
//settings.text = keys["Inventory"].ToString();
|
||||||
@ -50,45 +52,11 @@ public class KeyBindScript : MonoBehaviour
|
|||||||
attack.text = PlayerPrefs.GetString("Attack");
|
attack.text = PlayerPrefs.GetString("Attack");
|
||||||
//inventory.text = keys["Attack"].ToString();
|
//inventory.text = keys["Attack"].ToString();
|
||||||
inventory.text = PlayerPrefs.GetString("Inventory");
|
inventory.text = PlayerPrefs.GetString("Inventory");
|
||||||
|
quests.text = PlayerPrefs.GetString("Quests");
|
||||||
|
exphlth.text = PlayerPrefs.GetString("ExpHlth");
|
||||||
|
exphlth.text = PlayerPrefs.GetString("EXP HEALTH");
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
//Simulates movement and usage of the keys
|
|
||||||
if (
|
|
||||||
|
|
||||||
)
|
|
||||||
{
|
|
||||||
//Do a move action
|
|
||||||
Debug.Log("Up");
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(keys["Down"]))
|
|
||||||
{
|
|
||||||
//Do a move action
|
|
||||||
Debug.Log("Down");
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(keys["Left"]))
|
|
||||||
{
|
|
||||||
//Do a move action
|
|
||||||
Debug.Log("Left");
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(keys["Right"]))
|
|
||||||
{
|
|
||||||
//Do a move action
|
|
||||||
Debug.Log("Right");
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(keys["Jump"]))
|
|
||||||
{
|
|
||||||
//Do a move action
|
|
||||||
Debug.Log("Jump");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}*/
|
|
||||||
void OnGUI()
|
void OnGUI()
|
||||||
{
|
{
|
||||||
if (currentKey != null) //If we have selected a key, that we want to edit
|
if (currentKey != null) //If we have selected a key, that we want to edit
|
||||||
@ -129,11 +97,32 @@ public class KeyBindScript : MonoBehaviour
|
|||||||
foreach (var key in keys) //Runs through the dictionary
|
foreach (var key in keys) //Runs through the dictionary
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key
|
PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key
|
||||||
|
Debug.Log(key.Key + " : " + key.Value.ToString());
|
||||||
|
//Debug.Log(key.Value.ToString());
|
||||||
}
|
}
|
||||||
PlayerPrefs.Save();
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveKeysOut()
|
||||||
|
{
|
||||||
|
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -101,6 +101,47 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
ManageLevels(exp);
|
ManageLevels(exp);
|
||||||
|
|
||||||
|
//DEFAULT CONTROLS
|
||||||
|
if (!PlayerPrefs.HasKey("Interaction"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("Interaction","E");
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("Attack"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("Attack","Space");
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("Skills"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("Skills","U");
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("Inventory"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("Inventory","I");
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("Settings"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("Settings","Escape");
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("Quests"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("Quests","Q");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PlayerPrefs.HasKey("Quests"))
|
||||||
|
{
|
||||||
|
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("ExpHlth"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("ExpHlth","Tab");
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("EXP HEALTH"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("EXP HEALTH","Tab");
|
||||||
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetExp(float expValue)
|
public void GetExp(float expValue)
|
||||||
@ -291,10 +332,10 @@ public class Player : MonoBehaviour
|
|||||||
{
|
{
|
||||||
attackSword = true;
|
attackSword = true;
|
||||||
}
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.LeftShift))
|
/*if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||||
{
|
{
|
||||||
attackFist = true;
|
attackFist = true;
|
||||||
}
|
}*/
|
||||||
if (Input.GetKeyDown(KeyCode.X))
|
if (Input.GetKeyDown(KeyCode.X))
|
||||||
{
|
{
|
||||||
pickaxeInUse = true;
|
pickaxeInUse = true;
|
||||||
|
@ -20,6 +20,11 @@ public class ChestUIManager : UIBaseManager<Chest>
|
|||||||
|
|
||||||
private IEnumerator coroutine;
|
private IEnumerator coroutine;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
}
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (Instance == null)
|
if (Instance == null)
|
||||||
|
@ -17,6 +17,11 @@ class SkillsUIManager : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] public KeyCode keyToOpen;
|
[SerializeField] public KeyCode keyToOpen;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode),PlayerPrefs.GetString("Skills"));
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void Awake()
|
public virtual void Awake()
|
||||||
{
|
{
|
||||||
if (Instance == null)
|
if (Instance == null)
|
||||||
|
@ -29,6 +29,7 @@ public class SaveController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
var player = GameObject.FindGameObjectWithTag("Player");
|
var player = GameObject.FindGameObjectWithTag("Player");
|
||||||
player.GetComponent<Player>().SaveCheckpoint();
|
player.GetComponent<Player>().SaveCheckpoint();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SaveAccountBalance()
|
public void SaveAccountBalance()
|
||||||
@ -46,7 +47,7 @@ public class SaveController : MonoBehaviour
|
|||||||
public void SavePlayerQuests()
|
public void SavePlayerQuests()
|
||||||
{
|
{
|
||||||
SceneTaskDataManager.Instance.SaveDynamicData();
|
SceneTaskDataManager.Instance.SaveDynamicData();
|
||||||
|
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
// right now, we dont need to save dynamic list :D
|
// right now, we dont need to save dynamic list :D
|
||||||
}
|
}
|
||||||
|
|
||||||
|
43
Assets/UpdateControls.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UpdateControls : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
UIBaseManager<EquipmentUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
UIBaseManager<InventoryUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
UIBaseManager<Task>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||||
|
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
UIBaseManager<EquipmentUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
UIBaseManager<InventoryUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
|
||||||
|
UIBaseManager<Task>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
|
||||||
|
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
|
||||||
|
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
||||||
|
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||||
|
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
|
||||||
|
}
|
||||||
|
}
|
11
Assets/UpdateControls.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e405827d28ed5344a3b97ebbae780f3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -599,7 +599,7 @@ PlayerSettings:
|
|||||||
webGLTemplate: APPLICATION:Default
|
webGLTemplate: APPLICATION:Default
|
||||||
webGLAnalyzeBuildSize: 0
|
webGLAnalyzeBuildSize: 0
|
||||||
webGLUseEmbeddedResources: 0
|
webGLUseEmbeddedResources: 0
|
||||||
webGLCompressionFormat: 0
|
webGLCompressionFormat: 2
|
||||||
webGLWasmArithmeticExceptions: 0
|
webGLWasmArithmeticExceptions: 0
|
||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
|
20
Scriptum.sln
@ -1,9 +1,9 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 2010
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@ -11,14 +11,14 @@ Global
|
|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -6,34 +6,34 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedScenePath-0:
|
RecentlyUsedScenePath-0:
|
||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-1:
|
RecentlyUsedScenePath-1:
|
||||||
value: 22424703114646680e0b0227036c791904040c062d2a2f223427093bc1e1223dacf238e0f323
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|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-2:
|
|
||||||
value: 22424703114646680e0b0227036c6c151518162e002924393f301327eac3352ee7a923e7ee2e26
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|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-3:
|
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26
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|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-4:
|
|
||||||
value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-5:
|
|
||||||
value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
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|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-6:
|
|
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value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
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||||||
flags: 0
|
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||||||
|
RecentlyUsedScenePath-2:
|
||||||
|
value: 22424703114646680e0b0227036c791f04120b3e1b293f7e38271427fb
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||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-3:
|
||||||
|
value: 22424703114646680e0b0227036c791904040c062d2a2f223427093bc1e1223dacf238e0f323
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||||||
|
flags: 0
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||||||
|
RecentlyUsedScenePath-4:
|
||||||
|
value: 22424703114646680e0b0227036c6c151518162e002924393f301327eac3352ee7a923e7ee2e26
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||||||
|
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||||||
|
RecentlyUsedScenePath-5:
|
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|
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||||||
|
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|
RecentlyUsedScenePath-6:
|
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|
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||||||
|
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RecentlyUsedScenePath-7:
|
RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-8:
|
RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6f11021f0f2b3566333e243d04
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|
||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c791f04120b3e1b293f7e38271427fb
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||||||
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|
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||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
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|