Improved attacking system
This commit is contained in:
parent
27dd46bf27
commit
62c87d1cb6
@ -2,7 +2,7 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<CscToolPath>H:\Unity\Hub\2020.3.32f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolPath>C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolExe>unity_csc.bat</CscToolExe>
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<CscToolExe>unity_csc.bat</CscToolExe>
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<PropertyGroup>
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<PropertyGroup>
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@ -110,661 +110,661 @@
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
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<Reference Include="UnityEngine.AnimationModule">
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<Reference Include="UnityEngine.GIModule">
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<Reference Include="UnityEngine.GameCenterModule">
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<Reference Include="UnityEngine.GameCenterModule">
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<Reference Include="UnityEngine.GridModule">
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<Reference Include="UnityEngine.HotReloadModule">
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<Reference Include="UnityEngine.IMGUIModule">
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<Reference Include="UnityEngine.IMGUIModule">
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<Reference Include="UnityEngine.ImageConversionModule">
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<Reference Include="UnityEngine.InputModule">
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<Reference Include="UnityEngine.InputLegacyModule">
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<Reference Include="UnityEngine.JSONSerializeModule">
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<Reference Include="UnityEngine.ParticleSystemModule">
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<Reference Include="UnityEngine.PhysicsModule">
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: a55d1c310fc07974d9b9ddeef268c387, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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thrust: 8
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knockTime: 0.25
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--- !u!1 &824404437
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--- !u!1 &824404437
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -38102,8 +38089,6 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1303702484}
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m_Name: HitboxBack
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m_Name: HitboxBack
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m_TagString: AttackHitbox
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m_TagString: AttackHitbox
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@ -38156,32 +38141,6 @@ PolygonCollider2D:
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- {x: -0.5491193, y: -1.1473438}
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- {x: -0.5491193, y: -1.1473438}
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- {x: -0.18958709, y: -1.1506201}
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- {x: -0.18958709, y: -1.1506201}
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--- !u!114 &1303702486
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m_GameObject: {fileID: 1303702483}
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 1303702483}
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m_Script: {fileID: 11500000, guid: 5b567b5e0487aa14a954aa242900ce3f, type: 3}
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m_EditorClassIdentifier:
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--- !u!1 &1315339608
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--- !u!1 &1315339608
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -39470,8 +39429,6 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1600742819}
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- component: {fileID: 1600742820}
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- component: {fileID: 1600742820}
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- component: {fileID: 1600742822}
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- component: {fileID: 1600742821}
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m_Layer: 0
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m_Layer: 0
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m_Name: HitboxLeft
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m_Name: HitboxLeft
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m_TagString: AttackHitbox
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m_TagString: AttackHitbox
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@ -39524,32 +39481,6 @@ PolygonCollider2D:
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- {x: -0.1921566, y: -0.35754862}
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- {x: -0.1921566, y: -0.35754862}
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- {x: -0.09974402, y: -0.10438496}
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- {x: -0.09974402, y: -0.10438496}
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- {x: -0.29060102, y: 0.27823225}
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- {x: -0.29060102, y: 0.27823225}
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--- !u!114 &1600742821
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1600742818}
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--- !u!114 &1600742822
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--- !u!1 &1644923230
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--- !u!1 &1644923230
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -129894,8 +129825,6 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1673140844}
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- component: {fileID: 1673140847}
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m_Layer: 0
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m_Name: HitboxRight
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m_Name: HitboxRight
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m_TagString: AttackHitbox
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@ -129948,32 +129877,6 @@ PolygonCollider2D:
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- {x: 0.1921566, y: -0.3575486}
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- {x: 0.1921566, y: -0.3575486}
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- {x: 0.09974402, y: -0.104385}
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- {x: 0.09974402, y: -0.104385}
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- {x: 0.290601, y: 0.2782322}
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- {x: 0.290601, y: 0.2782322}
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--- !u!114 &1673140846
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1673140843}
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m_EditorClassIdentifier:
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knockTime: 0.25
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--- !u!114 &1673140847
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorClassIdentifier:
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--- !u!1 &1695732302
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--- !u!1 &1695732302
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -15,7 +15,7 @@ public class Enemy : MonoBehaviour
|
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health = maxHealth.initialValue;
|
health = maxHealth.initialValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TakeDamage(float damage)
|
public void TakeDamage(float damage)
|
||||||
{
|
{
|
||||||
health -= damage;
|
health -= damage;
|
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if (health <= 0)
|
if (health <= 0)
|
||||||
|
@ -15,12 +15,19 @@ public class FollowingEnemy : Enemy
|
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public GameObject other;
|
public GameObject other;
|
||||||
|
|
||||||
public bool inRange = false;
|
public bool inRange = false;
|
||||||
|
public bool hit = false;
|
||||||
public GameObject player;
|
public GameObject player;
|
||||||
private bool firstAttack = false;
|
private bool firstAttack = false;
|
||||||
|
|
||||||
private float timer = 0f;
|
private float timerDmg = 0f;
|
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private float waitTime = 1.0f;
|
private float waitTime = 1.0f;
|
||||||
|
|
||||||
|
private float timerHit = 0f;
|
||||||
|
private float hitWaitTime = 0.5f;
|
||||||
|
|
||||||
|
public float thrust;
|
||||||
|
public float knockTime;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -42,19 +49,31 @@ public class FollowingEnemy : Enemy
|
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{
|
{
|
||||||
if (firstAttack == false)
|
if (firstAttack == false)
|
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{
|
{
|
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if (timer >= 0.15f)
|
if (timerDmg >= 0.15f)
|
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{
|
{
|
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firstAttack = true;
|
firstAttack = true;
|
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other.GetComponent<Player>().TakeDamage(baseAttack);
|
other.GetComponent<Player>().TakeDamage(baseAttack);
|
||||||
timer = 0f;
|
timerDmg = 0f;
|
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}
|
}
|
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}
|
}
|
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if (timer >= waitTime)
|
if (timerDmg >= waitTime)
|
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{
|
{
|
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timer = 0f;
|
timerDmg = 0f;
|
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other.GetComponent<Player>().TakeDamage(baseAttack);
|
other.GetComponent<Player>().TakeDamage(baseAttack);
|
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}
|
}
|
||||||
timer += Time.deltaTime;
|
timerDmg += Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
timerHit += Time.deltaTime;
|
||||||
|
if(hit == true)
|
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|
{
|
||||||
|
if(timerHit >= hitWaitTime)
|
||||||
|
{
|
||||||
|
TakeDamage(1.0f);
|
||||||
|
hit = false;
|
||||||
|
timerHit = 0f;
|
||||||
|
TakeKnockback();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -70,6 +89,7 @@ public class FollowingEnemy : Enemy
|
|||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D collision)
|
void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
|
///For attacking player
|
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if (collision.tag == "PlayerHitbox")
|
if (collision.tag == "PlayerHitbox")
|
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{
|
{
|
||||||
inRange = true;
|
inRange = true;
|
||||||
@ -78,12 +98,13 @@ public class FollowingEnemy : Enemy
|
|||||||
|
|
||||||
if (collision.tag == "AttackHitbox")
|
if (collision.tag == "AttackHitbox")
|
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{
|
{
|
||||||
//TakeDamage(1.0f);
|
hit = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerStay2D(Collider2D collision)
|
void OnTriggerStay2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
|
///For attacking player
|
||||||
if (collision.tag == "PlayerHitbox")
|
if (collision.tag == "PlayerHitbox")
|
||||||
{
|
{
|
||||||
inRange = true;
|
inRange = true;
|
||||||
@ -92,8 +113,9 @@ public class FollowingEnemy : Enemy
|
|||||||
|
|
||||||
void OnTriggerExit2D(Collider2D collision)
|
void OnTriggerExit2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
|
///For attacking player
|
||||||
inRange = false;
|
inRange = false;
|
||||||
timer = 0f;
|
timerDmg = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(float damage)
|
public void TakeDamage(float damage)
|
||||||
@ -104,4 +126,28 @@ public class FollowingEnemy : Enemy
|
|||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TakeKnockback()
|
||||||
|
{
|
||||||
|
Rigidbody2D enemy = gameObject.GetComponent<Rigidbody2D>();
|
||||||
|
Rigidbody2D player = other.GetComponent<Rigidbody2D>();
|
||||||
|
if (enemy != null)
|
||||||
|
{
|
||||||
|
enemy.isKinematic = false;
|
||||||
|
Vector2 difference = enemy.transform.position - player.transform.position;
|
||||||
|
difference = difference.normalized * thrust;
|
||||||
|
enemy.AddForce(difference, ForceMode2D.Impulse);
|
||||||
|
StartCoroutine(KnockCo(enemy));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator KnockCo(Rigidbody2D enemy)
|
||||||
|
{
|
||||||
|
if (enemy != null)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(knockTime);
|
||||||
|
enemy.velocity = Vector2.zero;
|
||||||
|
enemy.isKinematic = true;
|
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|
}
|
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|
}
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}
|
}
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@ -30,10 +30,10 @@ EditorUserSettings:
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RecentlyUsedScenePath-8:
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vcSharedLogLevel:
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vcSharedLogLevel:
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value: 0d5e400f0650
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Loading…
Reference in New Issue
Block a user