Fixed Thugs animation logic

This commit is contained in:
Jakub Sztuba 2023-01-05 01:30:01 +01:00
parent 35ed59b247
commit 68d6d3769a
13 changed files with 1556 additions and 111 deletions

View File

@ -2,8 +2,10 @@
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@ -27,8 +30,9 @@
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@ -48,11 +53,13 @@
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@ -62,9 +69,13 @@
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" /> <Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" /> <Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
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@ -77,6 +88,7 @@
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@ -90,6 +102,7 @@
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@ -109,47 +122,57 @@
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<Compile Include="Assets\TreeParticleEffect.cs" /> <Compile Include="Assets\TreeParticleEffect.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
<Compile Include="Assets\SaveMusicSettings.cs" /> <Compile Include="Assets\SaveMusicSettings.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
<Compile Include="Assets\DisplayHealthStatus.cs" /> <Compile Include="Assets\DisplayHealthStatus.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
@ -157,17 +180,21 @@
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" /> <Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
<Compile Include="Assets\Scripts\DealDamage.cs" /> <Compile Include="Assets\Scripts\DealDamage.cs" />
@ -186,6 +213,7 @@
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" /> <Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
@ -199,7 +227,9 @@
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" /> <Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
<Compile Include="Assets\Scripts\DoorBehaviour.cs" /> <Compile Include="Assets\Scripts\DoorBehaviour.cs" />
@ -215,15 +245,19 @@
<Compile Include="Assets\TranslateMeshText.cs" /> <Compile Include="Assets\TranslateMeshText.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
<Compile Include="Assets\ParticleDisable.cs" /> <Compile Include="Assets\ParticleDisable.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" /> <Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
<Compile Include="Assets\NPCType.cs" /> <Compile Include="Assets\NPCType.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
@ -235,26 +269,35 @@
<Compile Include="Assets\Scripts\Item\PickableController.cs" /> <Compile Include="Assets\Scripts\Item\PickableController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
<Compile Include="Assets\TakingDamage.cs" /> <Compile Include="Assets\TakingDamage.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
@ -267,6 +310,7 @@
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Cave\BossThug.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\Cave\BossThug.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
<Compile Include="Assets\Scripts\ChangeScene.cs" /> <Compile Include="Assets\Scripts\ChangeScene.cs" />
<Compile Include="Assets\OpenPanelOnCollision.cs" /> <Compile Include="Assets\OpenPanelOnCollision.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
@ -274,6 +318,7 @@
<Compile Include="Assets\Scripts\SaveController.cs" /> <Compile Include="Assets\Scripts\SaveController.cs" />
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<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCDialogue.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
<Compile Include="Assets\Scripts\Player.cs" /> <Compile Include="Assets\Scripts\Player.cs" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
@ -522,7 +567,7 @@
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@ -54,7 +54,9 @@ public class KeyBindScript : MonoBehaviour
void Update() void Update()
{ {
//Simulates movement and usage of the keys //Simulates movement and usage of the keys
if (Input.GetKeyDown(keys["Up"])) if (
)
{ {
//Do a move action //Do a move action
Debug.Log("Up"); Debug.Log("Up");

View File

@ -12,6 +12,9 @@ public class AStarPathfindingAgent : MonoBehaviour
public bool isChasing; public bool isChasing;
private Animator myAnim; private Animator myAnim;
private float moveX;
private float moveY;
public Vector3 point; public Vector3 point;
public List<Node> path; public List<Node> path;
@ -34,7 +37,7 @@ public class AStarPathfindingAgent : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
} }
public void FindPath() public void FindPath()
@ -46,9 +49,9 @@ public class AStarPathfindingAgent : MonoBehaviour
FindPoint(); FindPoint();
} }
public void FindPoint() public void FindPoint()
{ {
Pathfinder.FindPath(transform.position, point, this); Pathfinder.FindPath(transform.position, point, this);
} }
public IEnumerator FollowPath() public IEnumerator FollowPath()
@ -74,16 +77,21 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
targetIndex++; targetIndex++;
bool reachedPosition = targetIndex >= path.Count; bool reachedPosition = targetIndex >= path.Count;
Debug.Log( targetIndex >= path.Count);
if (reachedPosition) if (reachedPosition)
{ {
//myAnim.SetBool("isRunning", false);
myAnim.SetBool("isChasing", false); myAnim.SetBool("isChasing", false);
yield break; yield break;
} }
currentWaypoint = path[targetIndex]; currentWaypoint = path[targetIndex];
} }
Vector3 current = transform.position; Vector3 current = transform.position;
Vector3 target = currentWaypoint.worldPosition; Vector3 target = currentWaypoint.worldPosition;
if (point.x < current.x) if (point.x < current.x)
{ {
myAnim.SetBool("Left", true); myAnim.SetBool("Left", true);
@ -92,6 +100,39 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
myAnim.SetBool("Left", false); myAnim.SetBool("Left", false);
} }
moveX = point.x - current.x;
moveY = point.y - current.y;
myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX);
/*if (point.y < current.y)
{
myAnim.SetFloat("Yinfo", -1);
if (point.x >= current.x)
{
myAnim.SetFloat("Xinfo", -1);
}
if (point.x < current.x)
{
myAnim.SetFloat("Xinfo", 1);
}
}
if (point.y >= current.y)
{
myAnim.SetFloat("Yinfo", 1);
if (point.x >= current.x)
{
myAnim.SetFloat("Xinfo", -1);
}
if (point.x < current.x)
{
myAnim.SetFloat("Xinfo", 1);
}
}*/
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime); transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
yield return null; yield return null;
} }

View File

@ -26,6 +26,8 @@ public class PlayerPosition : MonoBehaviour
return new Vector3(x, y, z); return new Vector3(x, y, z);
} }
/// <summary> /// <summary>
/// ONE BIG SHIT /// ONE BIG SHIT
/// ///

View File

@ -25,8 +25,13 @@ public class ChestUIManager : UIBaseManager<Chest>
Destroy(gameObject); Destroy(gameObject);
} }
} }
public void Update()
{
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
}
public override bool OpenPanel() public override bool OpenPanel()
{ {
if (CurrentChestName == null || CurrentChestName == "") if (CurrentChestName == null || CurrentChestName == "")

View File

@ -133,7 +133,7 @@ public class ThugNPCFollowing : MonoBehaviour
if (approaching) if (approaching)
{ {
approaching = false; approaching = false;
anim.SetBool("isRunning", false);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking; gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
} }
} }

View File

@ -1,9 +1,9 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,14 +11,14 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -0,0 +1,661 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Unity.InputSystem.RebindingUI</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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