Main plot - wizard letter - fix door
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@ -72,10 +72,14 @@ public class ChangeScene : MonoBehaviour
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return;
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}
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}
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if (collision.gameObject.tag == "SceneTransition")
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{
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collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
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}
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if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
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if (collision.gameObject.tag == "AnimatedDoorSceneTransition")
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{
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if (TriggerDoor.ableToOpen)
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{
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