Added save & load scene + save & load player position functionalities
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@ -67,6 +67,7 @@
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@ -6,11 +6,15 @@ using System;
|
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|
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public class ChangeScene : MonoBehaviour
|
||||
{
|
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float x, y, z;
|
||||
|
||||
public void MoveToScene(int sceneID)
|
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{
|
||||
SceneManager.LoadScene(sceneID);
|
||||
}
|
||||
|
||||
|
||||
|
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public void OnCollisionEnter2D(Collision2D collision)
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{
|
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if(collision.gameObject.tag == "SceneTransition")
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|
41
Assets/Scripts/PlayerPosition.cs
Normal file
41
Assets/Scripts/PlayerPosition.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerPosition : MonoBehaviour
|
||||
{
|
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public float x, y, z;
|
||||
|
||||
public void SavePosition()
|
||||
{
|
||||
x = transform.position.x;
|
||||
y = transform.position.y;
|
||||
z = transform.position.z;
|
||||
|
||||
PlayerPrefs.SetFloat("x", x);
|
||||
PlayerPrefs.SetFloat("y", y);
|
||||
PlayerPrefs.SetFloat("z", z);
|
||||
}
|
||||
|
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public void LoadPosition()
|
||||
{
|
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x = PlayerPrefs.GetFloat("x");
|
||||
y = PlayerPrefs.GetFloat("y");
|
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z = PlayerPrefs.GetFloat("z");
|
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|
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Vector3 LoadPosition = new Vector3(x, y, z);
|
||||
transform.position = LoadPosition;
|
||||
}
|
||||
|
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void Start()
|
||||
{
|
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if(PlayerPrefs.GetString("continued") == "yes")
|
||||
{
|
||||
LoadPosition();
|
||||
string continued = "no";
|
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PlayerPrefs.SetString("continued", continued);
|
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}
|
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}
|
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|
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|
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}
|
11
Assets/Scripts/PlayerPosition.cs.meta
Normal file
11
Assets/Scripts/PlayerPosition.cs.meta
Normal file
@ -0,0 +1,11 @@
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21
Assets/Scripts/SaveController.cs
Normal file
21
Assets/Scripts/SaveController.cs
Normal file
@ -0,0 +1,21 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SaveController : MonoBehaviour
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||||
{
|
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public void SaveScene()
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{
|
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string activeScene = SceneManager.GetActiveScene().name;
|
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PlayerPrefs.SetString("SceneSaved", activeScene);
|
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}
|
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|
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public void LoadScene()
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{
|
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string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
|
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SceneManager.LoadScene(sceneToGoTo);
|
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string continued = "yes";
|
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PlayerPrefs.SetString("continued", continued);
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}
|
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}
|
11
Assets/Scripts/SaveController.cs.meta
Normal file
11
Assets/Scripts/SaveController.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
Loading…
Reference in New Issue
Block a user