Added health bar
This commit is contained in:
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20
Assets/Scripts/HealthBar.cs
Normal file
20
Assets/Scripts/HealthBar.cs
Normal file
@ -0,0 +1,20 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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|
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public class HealthBar : MonoBehaviour
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{
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public Slider slider;
|
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public void SetMaxHealth(float health)
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{
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slider.maxValue = health;
|
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slider.value = health;
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}
|
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public void SetHealth(float health)
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{
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slider.value = health;
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}
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}
|
11
Assets/Scripts/HealthBar.cs.meta
Normal file
11
Assets/Scripts/HealthBar.cs.meta
Normal file
@ -0,0 +1,11 @@
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float speedLimiter = 0.7f;
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float inputHorizontal;
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float inputVertical;
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public FloatValue maxHealth;
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public float health;
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private bool attack;
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public GameObject Panel;
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private bool inRange = false;
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public float currentHealth;
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public HealthBar healthBar;
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private bool attack;
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void Start()
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{
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rb = gameObject.GetComponent<Rigidbody2D>();
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myAnimator = GetComponent<Animator>();
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health = maxHealth.initialValue;
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currentHealth = maxHealth.initialValue;
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walkSpeed = 4f;
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}
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public void TakeDamage(float damage)
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{
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health = health - damage;
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currentHealth = currentHealth - damage;
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healthBar.SetHealth(currentHealth);
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em.enabled = true;
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if (currentHealth <= 0)
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{
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walkSpeed = 0f;
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|
Loading…
Reference in New Issue
Block a user