Added health bar

This commit is contained in:
KrolMel 2022-06-12 20:14:11 +02:00
parent d352ad391f
commit 7088193887
12 changed files with 919 additions and 233 deletions

View File

@ -2,7 +2,7 @@
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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
public Slider slider;
public void SetMaxHealth(float health)
{
slider.maxValue = health;
slider.value = health;
}
public void SetHealth(float health)
{
slider.value = health;
}
}

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View File

@ -11,32 +11,36 @@ public class Player : MonoBehaviour
float speedLimiter = 0.7f;
float inputHorizontal;
float inputVertical;
public FloatValue maxHealth;
public float health;
private bool attack;
public GameObject Panel;
private bool inRange = false;
public ParticleSystem dmgParticleSystem;
public FloatValue maxHealth;
public float currentHealth;
public HealthBar healthBar;
private bool attack;
private bool canWalk = true;
void Start()
{
rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>();
health = maxHealth.initialValue;
currentHealth = maxHealth.initialValue;
healthBar.SetMaxHealth(maxHealth.initialValue);
walkSpeed = 4f;
}
public void TakeDamage(float damage)
{
health = health - damage;
currentHealth = currentHealth - damage;
healthBar.SetHealth(currentHealth);
var em = dmgParticleSystem.emission;
em.enabled = true;
StartCoroutine(Timer());
if (health <= 0)
if (currentHealth <= 0)
{
Panel.SetActive(true);
walkSpeed = 0f;