Translated most elements on CaveEntrance map

This commit is contained in:
Ian Hill 2022-07-24 13:01:29 -05:00
parent 4ae1a5838d
commit 70cefd6336
7 changed files with 867 additions and 31 deletions

View File

@ -48,6 +48,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\RespawnScript.cs" />
<Compile Include="Assets\LetterText.cs" />
<Compile Include="Assets\Scripts\SceneManager\SceneTaskManager.cs" />
<Compile Include="Assets\Scripts\SettingsButton.cs" />
<Compile Include="Assets\Scripts\UI\ISlot.cs" />
@ -56,6 +57,7 @@
<Compile Include="Assets\closePossibleButtonInfo.cs" />
<Compile Include="Assets\BreakOre.cs" />
<Compile Include="Assets\Scripts\Inventory\InventorySlot.cs" />
<Compile Include="Assets\Mercenary.cs" />
<Compile Include="Assets\Scripts\Task\TaskPanelController.cs" />
<Compile Include="Assets\Scripts\Task\TaskManager.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingPatrollingEnemy.cs" />
@ -73,6 +75,7 @@
<Compile Include="Assets\Scripts\Equipment\EquipmentPanelController.cs" />
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
<Compile Include="Assets\Scripts\Chest\ChestSlot.cs" />
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
<Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\CloseIfQuestPanel.cs" />
<Compile Include="Assets\TreeParticleEffect.cs" />

File diff suppressed because it is too large Load Diff

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@ -3295,6 +3295,7 @@ GameObject:
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m_Name: NewGameText
m_TagString: Untagged
@ -3418,6 +3419,21 @@ CanvasRenderer:
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textPolish: {fileID: 0}
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@ -9,9 +9,20 @@ public class NPCDialogue : MonoBehaviour
public Text nameText;
public Text nameText1;
public Text dialogueText;
//first dialogue
public Dialogue dialogue;
//dialogue during quest
public Dialogue dialogueWQuest;
//dialotgue after quest
public Dialogue dialogueAQuest;
//first dialogue
public Dialogue dialoguePolish;
//dialogue during quest
public Dialogue dialogueWQuestPolish;
//dialotgue after quest
public Dialogue dialogueAQuestPolish;
private string language;
private Queue<string> sentences;
private Queue<string> sentencesWQuest;
@ -46,19 +57,65 @@ public class NPCDialogue : MonoBehaviour
public void TriggerDialogue()
{
language = PlayerPrefs.GetString("language");
if (isQuest == 2)
{
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
StartDialogue(dialogueWQuest);
}
else if (language == "Polish")
{
StartDialogue(dialogueWQuestPolish);
}
}
else
{
StartDialogue(dialogueWQuest);
}
}
else if (isQuest == 3)
{
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
StartDialogue(dialogueAQuest);
}
else if (language == "Polish")
{
StartDialogue(dialogueAQuestPolish);
}
}
else
{
StartDialogue(dialogueAQuest);
}
}
else
{
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
StartDialogue(dialogue);
}
else if (language == "Polish")
{
StartDialogue(dialoguePolish);
}
}
else
{
StartDialogue(dialogue);
}
}
}
void OnTriggerExit2D(Collider2D collision)
{
@ -98,14 +155,58 @@ public class NPCDialogue : MonoBehaviour
FinishQuestPanel.SetActive(true);
Panel.SetActive(false);
} else {
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
StartDialogue(dialogueWQuest);
}
else if (language == "Polish")
{
StartDialogue(dialogueWQuestPolish);
}
}
else
{
StartDialogue(dialogueWQuest);
}
}
}
else if (isQuest == 3)
{
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
StartDialogue(dialogueAQuest);
}
else if (language == "Polish")
{
StartDialogue(dialogueAQuestPolish);
}
}
else
{
StartDialogue(dialogueAQuest);
}
}
else
{
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
StartDialogue(dialogue);
}
else if (language == "Polish")
{
StartDialogue(dialoguePolish);
}
}
else
{
StartDialogue(dialogue);
@ -113,6 +214,7 @@ public class NPCDialogue : MonoBehaviour
}
}
}
}
public void StartDialogue(Dialogue dialogue)

57
Assets/TranslateText.cs Normal file
View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TranslateText : MonoBehaviour
{
public string textEnglish;
public string textPolish;
public Text displayText;
private string language;
// Start is called before the first frame update
void Start()
{
language = PlayerPrefs.GetString("language");
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
displayText.text = textEnglish;
}
else if (language == "Polish")
{
displayText.text = textPolish;
}
}
else
{
displayText.text = textEnglish;
}
}
// Update is called once per frame
void Update()
{
language = PlayerPrefs.GetString("language");
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
displayText.text = textEnglish;
}
else if (language == "Polish")
{
displayText.text = textPolish;
}
}
else
{
displayText.text = textEnglish;
}
}
}

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@ -0,0 +1,11 @@
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defaultReferences: []
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View File

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