Fix language in panels headers

This commit is contained in:
kabix09 2022-12-24 15:50:07 +01:00
parent eee953e85f
commit 713b7ffa59
10 changed files with 290 additions and 96 deletions

View File

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View File

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@ -13,6 +13,13 @@ public enum ShopItemCardMode
Sell Sell
} }
public enum ShopCardPhrasesEnum
{
Atatck,
Deffence,
Speed,
}
class ShopItemCardKeeper : MonoBehaviour class ShopItemCardKeeper : MonoBehaviour
{ {
[Header("Current Item")] [Header("Current Item")]
@ -32,6 +39,11 @@ class ShopItemCardKeeper : MonoBehaviour
[SerializeField] private TextMeshProUGUI _itemPreviewStatsValue; [SerializeField] private TextMeshProUGUI _itemPreviewStatsValue;
[SerializeField] private Text _itemPreviewPrice; [SerializeField] private Text _itemPreviewPrice;
[Header("Language phrases")]
public LanguageDetector<string> PricePhrase;
[SerializeField]
public List<IndexValuePair<ItemEffectsEnum, LanguageDetector<string>>> Phrases = new List<IndexValuePair<ItemEffectsEnum, LanguageDetector<string>>>();
public void ShowItemDetails(ItemSlot itemSlot, ShopItemCardMode mode = ShopItemCardMode.Buy) public void ShowItemDetails(ItemSlot itemSlot, ShopItemCardMode mode = ShopItemCardMode.Buy)
{ {
@ -70,7 +82,7 @@ class ShopItemCardKeeper : MonoBehaviour
_itemPreviewStats.text = BuildItemStats(); _itemPreviewStats.text = BuildItemStats();
_itemPreviewStatsValue.text = SelectedItem.Value.ToString(); _itemPreviewStatsValue.text = SelectedItem.Value.ToString();
_itemPreviewPrice.text = $"Price: {CountPrice()}"; _itemPreviewPrice.text = $"{PricePhrase.DetectInstanceBasedOnLanguage()}: {CountPrice()}";
switch(ShopMode) switch(ShopMode)
{ {
@ -184,6 +196,6 @@ class ShopItemCardKeeper : MonoBehaviour
public bool CheckPlayerAccoutnBalance(int requiredAmount) public bool CheckPlayerAccoutnBalance(int requiredAmount)
{ {
return AccountBalanceManager.Instance.Gold > requiredAmount; return AccountBalanceManager.Instance.Gold >= requiredAmount;
} }
} }

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@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
class PanelHeaderController : MonoBehaviour
{
[SerializeField]
public LanguageDetector<string> Headers;
[Header("Account Balance")]
[SerializeField] public TextMeshProUGUI displayedValue;
// alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :)
[SerializeField] public Text displayedTextValue;
public void Start()
{
// Set Panel Header value
if(displayedValue != null)
displayedValue.text = Headers.DetectInstanceBasedOnLanguage();
if (displayedTextValue != null)
displayedTextValue.text = Headers.DetectInstanceBasedOnLanguage();
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public enum ItemEffectsEnum
{
Attack,
Defence,
Speed,
Health,
Intelligence
}

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@ -0,0 +1,11 @@
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