diff --git a/Assets/BreakOre.cs b/Assets/BreakOre.cs index 07f6f63f..5be3afb4 100644 --- a/Assets/BreakOre.cs +++ b/Assets/BreakOre.cs @@ -24,7 +24,7 @@ public class BreakOre : MonoBehaviour availableSprites.Add(i); } - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { isBroken = 0; // TODO Like in NPC Type script } diff --git a/Assets/NPCType.cs b/Assets/NPCType.cs index 139e76f0..6f829c59 100644 --- a/Assets/NPCType.cs +++ b/Assets/NPCType.cs @@ -14,7 +14,7 @@ public class NPCType : MonoBehaviour NPCDialogue npcdialogue = lumberjack.GetComponent(); name = npcdialogue.name; - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning } diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index d7b9c5a4..3adb73e1 100644 --- a/Assets/NewGame.cs +++ b/Assets/NewGame.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using System.IO; using UnityEngine; public class NewGame : MonoBehaviour @@ -54,6 +55,19 @@ public class NewGame : MonoBehaviour PlayerPrefs.SetInt("StrengthPoints", 0); PlayerPrefs.SetInt("IntelligencePoints", 0); - OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame; + OnMapAppearanceMethod.SetNewGameStatus(); + + // remove all binary files from Application.persistentDataPath + "/"; + + System.IO.DirectoryInfo di = new DirectoryInfo(Application.persistentDataPath); + + foreach (FileInfo file in di.GetFiles()) + { + file.Delete(); + } + foreach (DirectoryInfo dir in di.GetDirectories()) + { + dir.Delete(true); + } } } diff --git a/Assets/Resources/SampleScene/Enemies/BossThug.prefab b/Assets/Resources/SampleScene/Enemies/BossThug.prefab index 767a8d1f..c698848b 100644 --- a/Assets/Resources/SampleScene/Enemies/BossThug.prefab +++ b/Assets/Resources/SampleScene/Enemies/BossThug.prefab @@ -176,10 +176,10 @@ MonoBehaviour: Value: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 4267060477434669900} - m_TargetAssemblyTypeName: NpcDialogueManager, Assembly-CSharp - m_MethodName: DialogueEndAction - m_Mode: 3 + - m_Target: {fileID: 482428332992622001} + m_TargetAssemblyTypeName: BossThug, Assembly-CSharp + m_MethodName: ChanegStatusToAttack + m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine diff --git a/Assets/Scenes/CaveEntrance.unity b/Assets/Scenes/CaveEntrance.unity index a0e8f6b0..cc2b1fd4 100644 --- a/Assets/Scenes/CaveEntrance.unity +++ b/Assets/Scenes/CaveEntrance.unity @@ -23615,7 +23615,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 105457317} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveItems + m_MethodName: SavePlayerEquipmentItems m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -23627,7 +23627,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 105457317} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveQuests + m_MethodName: SavePlayerQuests m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -23639,7 +23639,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 105457317} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveInventory + m_MethodName: SavePlayerInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -56307,7 +56307,6 @@ Transform: m_Children: - {fileID: 1288958687} - {fileID: 277471083} - - {fileID: 736035331} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -78042,60 +78041,6 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 ---- !u!1 &736035330 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 736035331} - - component: {fileID: 736035332} - m_Layer: 0 - m_Name: ChestManager - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &736035331 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 736035330} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 557637066} - m_RootOrder: 2 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &736035332 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 736035330} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: c0b2d7931c00ea64eb1da159de0455e0, type: 3} - m_Name: - m_EditorClassIdentifier: - CurrentChest: - id: 0 - name: - description: - chestModel: {fileID: 0} - ChestType: 0 - Content: [] - UiManager: {fileID: 0} - ElementsToBuildOnSceneList: [] - convertedData: [] --- !u!1 &743052380 GameObject: m_ObjectHideFlags: 0 @@ -115015,7 +114960,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 933251618} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveItems + m_MethodName: SavePlayerEquipmentItems m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -115027,7 +114972,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 933251618} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveQuests + m_MethodName: SavePlayerQuests m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -115039,7 +114984,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 933251618} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveInventory + m_MethodName: SavePlayerInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} diff --git a/Assets/Scenes/FirstVillage.unity b/Assets/Scenes/FirstVillage.unity index b657e2ce..95dd0a64 100644 --- a/Assets/Scenes/FirstVillage.unity +++ b/Assets/Scenes/FirstVillage.unity @@ -151,6 +151,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 962239750} m_RootOrder: 2 @@ -166,6 +167,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -31317,6 +31319,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 100} m_LocalScale: {x: 1.5, y: 1.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1508208155} m_RootOrder: 1 @@ -31464,6 +31467,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1592086836} m_RootOrder: 0 @@ -31629,6 +31633,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1629917693} m_RootOrder: 0 @@ -31739,6 +31744,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1257653612} m_RootOrder: 3 @@ -31902,6 +31908,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1212998052} m_RootOrder: 0 @@ -31977,6 +31984,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 6, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 487531975} m_RootOrder: 0 @@ -32059,6 +32067,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1527461548} m_RootOrder: 1 @@ -32226,6 +32235,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1592086836} m_RootOrder: 1 @@ -32452,7 +32462,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 123635617} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveItems + m_MethodName: SavePlayerEquipmentItems m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -32464,7 +32474,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 123635617} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveQuests + m_MethodName: SavePlayerInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -32476,7 +32486,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 123635617} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveInventory + m_MethodName: SavePlayerQuests m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -32555,6 +32565,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1864162581} m_RootOrder: 0 @@ -32598,6 +32609,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1864162581} m_RootOrder: 2 @@ -32642,6 +32654,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -659.28564, y: -370.71426, z: 0} m_LocalScale: {x: 1.4285713, y: 1.4285713, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 255506290} m_RootOrder: 0 @@ -32657,6 +32670,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -32725,6 +32739,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 211088160} m_Father: {fileID: 1991310305} @@ -32799,6 +32814,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 @@ -32833,6 +32849,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 100} m_LocalScale: {x: 1.48, y: 1.48, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1508208155} m_RootOrder: 0 @@ -32976,6 +32993,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1618102915} m_RootOrder: 2 @@ -33000,60 +33018,7 @@ MonoBehaviour: ChestType: 0 Content: [] UiManager: {fileID: 0} - ElementsToBuildOnSceneList: - - Name: - PrefabAssetName: - Position: - - -409.8 - - -216.4 - - 10 - ChestData: - id: 0 - name: Wooden Chest 1 - modelName: Wooden Chest - description: - type: 0 - content: - - Key: 4 - Value: - id: 0 - name: Pickaxe - modelName: Pickaxe - description: - level: 0 - imageName: - strengthBonus: 0 - agilityBonus: 0 - inteligenceBonus: 0 - vitalityBonus: 0 - isStackable: 0 - equipmentType: 5 - - Name: - PrefabAssetName: - Position: - - -382 - - -201 - - 10 - ChestData: - id: 0 - name: Gold Chest 2 - modelName: Gold Chest - description: - type: 2 - content: [] - - Name: - PrefabAssetName: - Position: - - -376.5 - - -224.8 - - 10 - ChestData: - id: 0 - name: Wooden Chest - modelName: Wooden Chest - description: - type: 0 - content: [] + ElementsToBuildOnSceneList: [] convertedData: [] --- !u!1 &303547912 GameObject: @@ -33086,6 +33051,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1527461548} m_RootOrder: 3 @@ -33251,6 +33217,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1257653612} m_RootOrder: 0 @@ -33438,6 +33405,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -7, y: -2.5, z: 0} m_LocalScale: {x: 1.975, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 7 @@ -33473,6 +33441,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1776968269} m_RootOrder: 2 @@ -33636,6 +33605,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.8, y: 0.9, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 406029201} m_RootOrder: 0 @@ -33714,6 +33684,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1010779222} m_RootOrder: 3 @@ -33882,6 +33853,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1257653612} m_RootOrder: 1 @@ -34132,7 +34104,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 401367761} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveItems + m_MethodName: SavePlayerEquipmentItems m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -34144,7 +34116,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 401367761} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveQuests + m_MethodName: SavePlayerQuests m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -34156,7 +34128,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 401367761} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveInventory + m_MethodName: SavePlayerInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -34234,6 +34206,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 352371619} m_Father: {fileID: 462717738} @@ -34272,6 +34245,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 962239750} m_RootOrder: 0 @@ -34287,6 +34261,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -234238,6 +234213,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 6, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1229450537} m_RootOrder: 0 @@ -234317,6 +234293,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1010779222} m_RootOrder: 1 @@ -234397,6 +234374,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.95, y: 4.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1620933071} m_RootOrder: 0 @@ -234491,6 +234469,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1257653612} m_RootOrder: 4 @@ -234565,6 +234544,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 1.9589837} m_LocalScale: {x: 2, y: 1.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1184962627} - {fileID: 595370891} @@ -234668,6 +234648,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2062165078} m_RootOrder: 1 @@ -234743,6 +234724,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.9500031, y: 0.20000178, z: 4.8} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 93591943} - {fileID: 1992275283} @@ -234822,6 +234804,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 962239750} m_RootOrder: 9 @@ -234837,6 +234820,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -235030,6 +235014,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2062165078} m_RootOrder: 0 @@ -235104,6 +235089,7 @@ Transform: m_LocalRotation: {x: -0, y: 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m_RootOrder: 0 @@ -379282,6 +379329,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 66.54, y: 13.02, z: 0} m_LocalScale: {x: 1.975, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 8 @@ -379313,6 +379361,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 9.66, y: -13.74, z: 0.9398522} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1945190761} m_RootOrder: 1 @@ -379328,6 +379377,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -379394,6 +379444,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 166764749} - {fileID: 1743473112} @@ -379429,6 +379480,7 @@ RectTransform: 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m_LocalScale: {x: 2, y: 1.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 242905624} - {fileID: 2036811039} @@ -19206,6 +19260,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 630262874} m_RootOrder: 1 @@ -19346,6 +19401,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2082022417} - {fileID: 2056121819} @@ -19383,6 +19439,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 489004228} m_RootOrder: 0 @@ -19490,6 +19547,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, 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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 228588812} m_RootOrder: 2 @@ -22724,6 +22803,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 228588812} m_RootOrder: 1 @@ -22887,6 +22967,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.8, y: 0.9, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1891893568} m_RootOrder: 0 @@ -22965,6 +23046,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1608355681} m_RootOrder: 3 @@ -23126,6 +23208,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 804263110} m_Father: {fileID: 713544294} @@ -23244,6 +23327,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.49, y: -4.97, z: 0} m_LocalScale: {x: 1.975, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 7 @@ -23279,6 +23363,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1608355681} m_RootOrder: 1 @@ -23441,6 +23526,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 713544294} m_RootOrder: 0 @@ -23516,6 +23602,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1745081657} m_RootOrder: 2 @@ -23591,6 +23678,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.9499999, y: 0.2, z: 4.799999} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1069888607} - {fileID: 235613020} @@ -23669,6 +23757,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2038017159} - {fileID: 1515634642} @@ -23751,6 +23840,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 228588812} m_RootOrder: 3 @@ -23914,6 +24004,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 1.2, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1110259197} m_Father: {fileID: 1586609203} @@ -24017,6 +24108,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.95, y: 4.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1919552127} m_RootOrder: 0 @@ -24110,6 +24202,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 6.0288777, y: 2.9251566, z: 9.029248} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 135516555} m_RootOrder: 1 @@ -24125,6 +24218,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -24193,6 +24287,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 1.2, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 782466784} m_Father: {fileID: 644925731} @@ -24295,6 +24390,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 121469943} - {fileID: 1867428716} @@ -24400,6 +24496,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 992309625} m_RootOrder: 2 @@ -24424,60 +24521,7 @@ MonoBehaviour: ChestType: 0 Content: [] UiManager: {fileID: 0} - ElementsToBuildOnSceneList: - - Name: - PrefabAssetName: - Position: - - -409.8 - - -216.4 - - 10 - ChestData: - id: 0 - name: Wooden Chest 1 - modelName: Wooden Chest - description: - type: 0 - content: - - Key: 4 - Value: - id: 0 - name: Pickaxe - modelName: Pickaxe - description: - level: 0 - imageName: - strengthBonus: 0 - agilityBonus: 0 - inteligenceBonus: 0 - vitalityBonus: 0 - isStackable: 0 - equipmentType: 5 - - Name: - PrefabAssetName: - Position: - - -382 - - -201 - - 10 - ChestData: - id: 0 - name: Gold Chest 2 - modelName: Gold Chest - description: - type: 2 - content: [] - - Name: - PrefabAssetName: - Position: - - -376.5 - - -224.8 - - 10 - ChestData: - id: 0 - name: Wooden Chest - modelName: Wooden Chest - description: - type: 0 - content: [] + ElementsToBuildOnSceneList: [] convertedData: [] --- !u!1 &1816694439 GameObject: @@ -24510,6 +24554,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1899406338} m_RootOrder: 3 @@ -24673,6 +24718,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2132145652} - {fileID: 436733924} @@ -24756,6 +24802,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1899406338} m_RootOrder: 2 @@ -24918,6 +24965,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.8, y: 0.9, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1268252260} m_RootOrder: 0 @@ -24993,6 +25041,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1745081657} m_RootOrder: 1 @@ -25066,6 +25115,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1464024920} m_Father: {fileID: 928057044} @@ -25142,6 +25192,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1275118725} - {fileID: 847960745} @@ -25184,6 +25235,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 1.2, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1710601003} m_Father: {fileID: 644925731} @@ -25286,6 +25338,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1230984951} - {fileID: 539229155} @@ -25365,6 +25418,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1608355681} m_RootOrder: 2 @@ -25442,6 +25496,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 629450724} m_Father: {fileID: 928057044} @@ -25483,6 +25538,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1608355681} m_RootOrder: 0 @@ -25643,6 +25699,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 787186378} - {fileID: 1301442102} @@ -25681,6 +25738,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 992309625} m_RootOrder: 0 @@ -25791,6 +25849,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1820105107} m_RootOrder: 0 @@ -25896,6 +25955,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 diff --git a/Assets/Scenes/Main Menu.unity b/Assets/Scenes/Main Menu.unity index 69249449..a42d910f 100644 --- a/Assets/Scenes/Main Menu.unity +++ b/Assets/Scenes/Main Menu.unity @@ -152,6 +152,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 455923086} m_RootOrder: 0 @@ -302,6 +303,7 @@ RectTransform: 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m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -806561,6 +811221,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 58.29, y: -24.65, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1802366105} - {fileID: 248201460} @@ -806617,6 +811278,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -806684,6 +811346,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2089428977} m_RootOrder: 0 @@ -806699,6 +811362,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -806766,6 +811430,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 386964487} m_RootOrder: 0 @@ -806781,6 +811446,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -806849,6 +811515,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 54.23, y: 1.24, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1016436661} - {fileID: 842805739} @@ -806905,6 +811572,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -806972,6 +811640,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: 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{fileID: 1546844319} m_RootOrder: 1 @@ -807151,6 +811824,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807218,6 +811892,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 909629730} m_RootOrder: 0 @@ -807233,6 +811908,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807301,6 +811977,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -19.67, y: 11.31, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 548748858} - {fileID: 1326370837} @@ -807357,6 +812034,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807424,6 +812102,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 828454517} m_RootOrder: 0 @@ -807439,6 +812118,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807506,6 +812186,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2121900035} m_RootOrder: 0 @@ -807521,6 +812202,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807588,6 +812270,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 176466291} m_RootOrder: 1 @@ -807603,6 +812286,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807670,6 +812354,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 791760400} m_RootOrder: 0 @@ -807685,6 +812370,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -807752,6 +812438,7 @@ Transform: m_LocalRotation: {x: 0, y: 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m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1711741051} - {fileID: 1670401994} @@ -807968,6 +812659,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -808036,6 +812728,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 103.34, y: 7.31, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1229464342} - {fileID: 1602158531} @@ -808092,6 +812785,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -808159,6 +812853,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1897675142} m_RootOrder: 1 @@ -808174,6 +812869,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -808242,6 +812938,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -67.62, y: -0.73, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1522791202} - {fileID: 298132244} @@ -808298,6 +812995,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -808366,6 +813064,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -89.68, y: 5.32, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1274437214} - {fileID: 594149775} @@ -808422,6 +813121,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 0c172b17..11d748ce 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -151,6 +151,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 4, y: 4, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1315339609} m_RootOrder: 0 @@ -230,6 +231,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.35, y: 0.2, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1225012411} m_Father: {fileID: 184083800} @@ -311,6 +313,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -361,13 +364,14 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 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m_ObjectArgument: {fileID: 0} @@ -135130,7 +135310,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 2146696734} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveQuests + m_MethodName: SavePlayerQuests m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -135142,7 +135322,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 2146696734} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveInventory + m_MethodName: SavePlayerInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} diff --git a/Assets/Scenes/WizardHouse.unity b/Assets/Scenes/WizardHouse.unity index 548c3bd2..ced998fd 100644 --- a/Assets/Scenes/WizardHouse.unity +++ b/Assets/Scenes/WizardHouse.unity @@ -151,6 +151,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1871643637} m_RootOrder: 0 @@ -226,6 +227,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 28, y: 17.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 31 @@ -241,6 +243,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -400,6 +403,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1197245780} - {fileID: 1119076090} @@ -450,6 +454,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -1.9412931, y: -2.068871, z: 133.20683} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1393757793} m_RootOrder: 0 @@ -465,6 +470,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -533,6 +539,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 42.26, y: 15.92, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 19 @@ -578,6 +585,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -646,6 +654,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 13, y: 22.2, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 5 @@ -661,6 +670,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -765,6 +775,7 @@ 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0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 36 @@ -33958,6 +34105,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -34026,6 +34174,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 39.009, y: 26.799, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 25 @@ -34075,6 +34224,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -34143,6 +34293,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1810835383} m_RootOrder: 0 @@ -34217,6 +34368,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 19, y: 30.46, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 1 @@ -34279,6 +34431,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2, y: 6, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1114095954} m_RootOrder: 0 @@ -34358,6 +34511,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1975041134} m_Father: {fileID: 192929700} @@ -34374,6 +34528,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -35941,6 +36096,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 984746020} m_RootOrder: 2 @@ -36020,6 +36176,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 29.02, y: 16.27, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 30 @@ -36064,6 +36221,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -36130,6 +36288,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1720096838} m_Father: {fileID: 654061994} @@ -36171,6 +36330,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1111939640} m_RootOrder: 2 @@ -36336,6 +36496,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} m_Name: m_EditorClassIdentifier: + m_SendPointerHoverToParent: 1 m_HorizontalAxis: Horizontal m_VerticalAxis: Vertical m_SubmitButton: Submit @@ -36368,6 +36529,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 5 @@ -36400,6 +36562,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 984746020} m_RootOrder: 1 @@ -36479,6 +36642,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 12.789, y: 19.923, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 10 @@ -36494,6 +36658,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -36593,6 +36758,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 422014595} m_RootOrder: 0 @@ -36764,6 +36930,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 @@ -36801,6 +36968,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2116489015} m_RootOrder: 1 @@ -37039,7 +37207,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 1868257117} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveItems + m_MethodName: SavePlayerEquipmentItems m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -37051,7 +37219,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 1868257117} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveQuests + m_MethodName: SavePlayerQuests m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -37063,7 +37231,7 @@ MonoBehaviour: m_CallState: 2 - m_Target: {fileID: 1868257117} m_TargetAssemblyTypeName: SaveController, Assembly-CSharp - m_MethodName: SaveInventory + m_MethodName: SavePlayerInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -37155,6 +37323,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 23544963} - {fileID: 1329746425} @@ -37260,6 +37429,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1780199715} m_RootOrder: 0 @@ -37292,6 +37462,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 21.009, y: 22.206, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 16 @@ -37307,6 +37478,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -37405,6 +37577,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 13.795, y: 27.928, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 13 @@ -37420,6 +37593,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -37491,6 +37665,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 3 @@ -37653,6 +37828,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1144548810} m_RootOrder: 2 @@ -37677,60 +37853,7 @@ MonoBehaviour: ChestType: 0 Content: [] UiManager: {fileID: 0} - ElementsToBuildOnSceneList: - - Name: - PrefabAssetName: - Position: - - -409.8 - - -216.4 - - 10 - ChestData: - id: 0 - name: Wooden Chest 1 - modelName: Wooden Chest - description: - type: 0 - content: - - Key: 4 - Value: - id: 0 - name: Pickaxe - modelName: Pickaxe - description: - level: 0 - imageName: - strengthBonus: 0 - agilityBonus: 0 - inteligenceBonus: 0 - vitalityBonus: 0 - isStackable: 0 - equipmentType: 5 - - Name: - PrefabAssetName: - Position: - - -382 - - -201 - - 10 - ChestData: - id: 0 - name: Gold Chest 2 - modelName: Gold Chest - description: - type: 2 - content: [] - - Name: - PrefabAssetName: - Position: - - -376.5 - - -224.8 - - 10 - ChestData: - id: 0 - name: Wooden Chest - modelName: Wooden Chest - description: - type: 0 - content: [] + ElementsToBuildOnSceneList: [] convertedData: [] --- !u!1 &2063226728 GameObject: @@ -37760,6 +37883,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 15.007, y: 21.929, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 7 @@ -37775,6 +37899,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -37875,6 +38000,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 1 @@ -38039,6 +38165,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1296807694} m_RootOrder: 2 @@ -38183,6 +38310,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 2 @@ -38300,6 +38428,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1688860587} - {fileID: 1868257115} @@ -38343,6 +38472,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1871643637} m_RootOrder: 3 @@ -38435,6 +38565,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1321775218} m_RootOrder: 1 diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs index c50caa42..7f4bab95 100644 --- a/Assets/Scripts/DoorBehaviour.cs +++ b/Assets/Scripts/DoorBehaviour.cs @@ -25,7 +25,7 @@ public class DoorBehaviour : MonoBehaviour public void ScenetToMoveTo() { //saving info about used gate/door/teleport - OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.Gateway; + OnMapAppearanceMethod.SetTeleportedStatus(); PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName); PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName); @@ -40,10 +40,7 @@ public class DoorBehaviour : MonoBehaviour SaveController.GetComponent().SavePlayerInventory(); SaveController.GetComponent().SaveHealth(); - // 1. Save all befor change scene - // SaveController.GetComponent().SavePlayerEquipmentItems(); - SaveController.GetComponent().SavePlayerQuests(); - // SaveController.GetComponent().SavePlayerInventory(); + SaveController.GetComponent().SaveChests(); // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs index 06b15cc2..e9ea28b3 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs @@ -54,7 +54,7 @@ public class FollowingEnemy : Enemy anim = GetComponent(); // if new game set as alive - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { isKilled = 0; } diff --git a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs index 8e90c9bd..bf1196a6 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs @@ -53,7 +53,7 @@ public class FollowingPatrollingEnemy : Enemy // Start is called before the first frame update void Start() { - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { isKilled = 0; } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index cb160799..bbcfe12d 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -66,7 +66,7 @@ public class Player : MonoBehaviour Panel = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0]; healthBar = (HealthBar)FindObjectOfType(); levelBar = (LevelBar)FindObjectOfType(); - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { currentHealth = PlayerPrefs.GetFloat("health"); exp = PlayerPrefs.GetFloat("exp"); diff --git a/Assets/Scripts/PlayerPosition.cs b/Assets/Scripts/PlayerPosition.cs index 15075c4a..85086f38 100644 --- a/Assets/Scripts/PlayerPosition.cs +++ b/Assets/Scripts/PlayerPosition.cs @@ -17,23 +17,33 @@ public class PlayerPosition : MonoBehaviour PlayerPrefs.SetFloat("player.position.z", z); } - public void LoadPosition() + public static Vector3 LoadPosition() { - x = PlayerPrefs.GetFloat("player.position.x"); - y = PlayerPrefs.GetFloat("player.position.y"); - z = PlayerPrefs.GetFloat("player.position.z"); + var x = PlayerPrefs.GetFloat("player.position.x"); + var y = PlayerPrefs.GetFloat("player.position.y"); + var z = PlayerPrefs.GetFloat("player.position.z"); - Vector3 LoadPosition = new Vector3(x, y, z); - transform.position = LoadPosition; + return new Vector3(x, y, z); } + /// + /// ONE BIG SHIT + /// + /// First MainCharacterManager create instance with previously remembered gateway coords :) + /// After that we crate new player instance on scene + /// And finally: This script is deffaultly assigned to player soo.. + /// its overwrites Player coords depending on condition in function below + /// void Start() { - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.LoadGame) + if (OnMapAppearanceMethod.IsJustLaunched()) { - LoadPosition(); + transform.position = LoadPosition(); + + // I really dont remember if we use this vars anywhere so I just assign new value to make sure I dont break anything :D x = transform.position.x; + x = transform.position.x; + y = transform.position.y; + z = transform.position.z; } } - -} - +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Factory.meta b/Assets/Scripts/REFACTORING/Application/Mission/Factory.meta new file mode 100644 index 00000000..560d09ba --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Factory.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bd745c9f052f4169bc80877d750caa5f +timeCreated: 1670242368 \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs index feb66ca8..8b2533d1 100644 --- a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs @@ -57,7 +57,20 @@ public class SceneChestDataManager : SceneBaseDataManager // TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data.. // - + protected override void AfterStart() + { + if(OnMapAppearanceMethod.GameStatus == GameStatus.NewGame) + { + Debug.Log(OnMapAppearanceMethod.Gateway); + if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame) + UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings + else + UseDefaultSettings(); + }else + { + UseDynamicSettings(); + } + } protected SceneBaseDataManager GetObjectType() @@ -74,6 +87,7 @@ public class SceneChestDataManager : SceneBaseDataManager protected override void UseDefaultSettings() { + Debug.Log("Chestmanager - UseDefaultSettings"); foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); } ChestBuilder.ElementsToBuildOnSceneList = convertedData; @@ -89,12 +103,14 @@ public class SceneChestDataManager : SceneBaseDataManager } protected override void UseDynamicSettings() - { + { // BuildList(); // when chest detect player in near arrea and player press "c" // open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open // Manager Build panel and pass info about chest content + Debug.Log("Chestmanager - UseDynamicSettings"); + LoadDynamicData(); diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs index e527f1c7..0723a151 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using UnityEngine; -/*where T : Task*/ + public abstract class SceneBaseDataManager : MonoBehaviour { protected virtual string OBJECT_FOLDER_NAME => ""; @@ -69,9 +69,18 @@ public abstract class SceneBaseDataManager : MonoBehaviour return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject; }*/ - protected void AfterStart() + /// + /// Function to decide which data should be used + /// + /// In common case it may sense and is correctly BUT + /// In every UiPanel we want opposite: + /// - EquipmentDataManager + /// - SceneInventoryDataManager + /// - SceneTaskDataManager + /// + protected virtual void AfterStart() { - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGameJustLaunched()) { UseDefaultSettings(); } else { diff --git a/Assets/Scripts/REFACTORING/Application/UI/MainMenu.meta b/Assets/Scripts/REFACTORING/Application/UI/MainMenu.meta new file mode 100644 index 00000000..7f32743a --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/MainMenu.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b68fc108bbad4b04c8701788ba73dc94 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs b/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs new file mode 100644 index 00000000..df7e71d3 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs @@ -0,0 +1,13 @@ +using UnityEditor; +using UnityEngine; + + +public class Continue : MonoBehaviour +{ + public void SetStatus() + { + OnMapAppearanceMethod.GameStatus = GameStatus.Continue; + + OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame; + } +} diff --git a/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs.meta new file mode 100644 index 00000000..73294a43 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a1bf3e868faa974eacf1ae8d9407255 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs b/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs index 8e3856cb..bd2bb575 100644 --- a/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs +++ b/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs @@ -26,7 +26,6 @@ public abstract class ItemData : ModelData public override Item MapDataToObject(string prefarbAssetName) { - Debug.Log("item prefab from asset name - data to object"); Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); return TryFindResource(prefarbAssetName); diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index 0bbc4ce0..d21da97e 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -11,10 +11,11 @@ public class SaveController : MonoBehaviour PlayerPrefs.SetString("SceneSaved", activeScene); } + /// + /// Used only in 'MainMenu' scene in 'Contine' button + /// public void LoadScene() { - OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame; - string sceneToGoTo = PlayerPrefs.GetString("SceneSaved"); SceneManager.LoadScene(sceneToGoTo); } @@ -44,6 +45,9 @@ public class SaveController : MonoBehaviour public void SaveChests() { - SceneChestDataManager.Instance.SaveDynamicData(); + // there may be mapos where we dont have this elements because we dont want to have there any chests - simple + // eg Cave Entrance + if(SceneChestDataManager.Instance) + SceneChestDataManager.Instance.SaveDynamicData(); } } diff --git a/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs index 018f3752..22ff38c1 100644 --- a/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs +++ b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs @@ -64,17 +64,15 @@ public class MainCharacterManager : MonoBehaviour var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); - //Debug.Log("Gateway"); + return new Vector3(x, y, z); } case OnMapAppearanceMethodEnum.LoadGame: { // TODO change for loading from a file instead of Prefabs - var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); - var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); - var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); + //Debug.Log("Load Game"); - return new Vector3(x, y, z); + return PlayerPosition.LoadPosition(); } default: { diff --git a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs index cecbd212..0836d978 100644 --- a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs +++ b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +// Tell what is the beginning state of loaded scene public enum OnMapAppearanceMethodEnum { NewGame = 0, @@ -10,17 +11,110 @@ public enum OnMapAppearanceMethodEnum //maybe respawn too } +public enum GameStatus +{ + NewGame = 0, + Continue = 1 +} + + public class OnMapAppearanceMethod : MonoBehaviour { - public static OnMapAppearanceMethodEnum Gateway { get; set; } + public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status + + public static GameStatus GameStatus { get; set; } + // every script which makes player appear somewhere should change this variable ! ! ! void Awake() { + if(GameStatus == null) + GameStatus = GameStatus.NewGame; + if(Gateway == null) - { Gateway = OnMapAppearanceMethodEnum.NewGame; - } } + /// + /// Set game global state as new game + /// + /// Marked after pressing "New Game" on Main Menu + /// + public static void SetNewGameStatus() + { + GameStatus = GameStatus.NewGame; + + Gateway = OnMapAppearanceMethodEnum.NewGame; + } + + /// + /// Function to check if its new game + /// + /// + public static bool IsNewGame() + { + return GameStatus == GameStatus.NewGame; + } + + /// + /// Function to set game's global state as continued + /// + /// Markes after pressing "Continue" in Main Menu + /// + /// In this state we want to use previously saved game data + /// + public static void SetContinueStatus() + { + GameStatus = GameStatus.Continue; + } + + /// + /// Function to check if its continued game + /// + /// In this state we want to use previously saved game data + /// + /// + public static bool IsContinue() + { + return GameStatus == GameStatus.Continue; + } + + /// + /// Function to set state as after telkeporting (from another map) + /// + /// In this case we want to remember that player went through the teleporter previously ! ! + /// + public static void SetTeleportedStatus() + { + Gateway = OnMapAppearanceMethodEnum.Gateway; + } + + /// + /// Function to check if its continued game but in special game + /// + /// In this case we want to make sure ourselves that player previously went through the teleporter ! ! + /// + public static bool IsAfterGateway() + { + return Gateway == OnMapAppearanceMethodEnum.Gateway; + } + + + /// + /// Function to check that player just have been started new game + /// + /// + public static bool IsNewGameJustLaunched() + { + return IsNewGame() && Gateway == OnMapAppearanceMethodEnum.NewGame; + } + + /// + /// Function to check that player just started game + /// + /// + public static bool IsJustLaunched() + { + return (IsNewGame() || IsContinue()) && Gateway == OnMapAppearanceMethodEnum.LoadGame; + } } \ No newline at end of file diff --git a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs index 810727b9..2f01250d 100644 --- a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs +++ b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs @@ -62,7 +62,7 @@ public class SaveDynamicObjects : MonoBehaviour } else { - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { PlayerPrefs.SetInt(thug.name + "-S", 0); } @@ -83,7 +83,7 @@ public class SaveDynamicObjects : MonoBehaviour } else { - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { PlayerPrefs.SetInt(bossThug.name + "-S", 0); } diff --git a/Assets/Scripts/SceneManager/SceneEquippableItemManager.cs b/Assets/Scripts/SceneManager/SceneEquippableItemManager.cs index 713c3a8c..deb2286f 100644 --- a/Assets/Scripts/SceneManager/SceneEquippableItemManager.cs +++ b/Assets/Scripts/SceneManager/SceneEquippableItemManager.cs @@ -45,7 +45,7 @@ public class SceneEquippableItemManager : MonoBehaviour { this.MapName = SceneManager.GetActiveScene().name; - if(OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) // in new game dynamicItemsList is defaulty empty + if(OnMapAppearanceMethod.IsNewGame()) // in new game dynamicItemsList is defaulty empty { BuildItems(StaticElements); @@ -71,9 +71,10 @@ public class SceneEquippableItemManager : MonoBehaviour { // BuildDynamicItems(); //SaveEquippableItems(); - LoadEquippableItems(); - BuildItems(StaticElements); - BuildItems(DynamicElements); + + //LoadEquippableItems(); + //BuildItems(StaticElements); + //BuildItems(DynamicElements); } diff --git a/Assets/breakable.cs b/Assets/breakable.cs index 27668385..c9e9252d 100644 --- a/Assets/breakable.cs +++ b/Assets/breakable.cs @@ -24,7 +24,7 @@ public class breakable : MonoBehaviour availableSprites.Add(i); } - if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + if (OnMapAppearanceMethod.IsNewGame()) { isBroken = 0; }