Prepared sound menu

This commit is contained in:
alilas2 2022-05-12 20:15:49 +02:00
parent 7660500f8e
commit 7acb9f323e
7 changed files with 1025 additions and 251 deletions

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<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Enemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\Enemy.cs" />
<Compile Include="Assets\Scripts\QuitGame.cs" /> <Compile Include="Assets\Scripts\QuitGame.cs" />
<Compile Include="Assets\Scripts\CamerFollow.cs" /> <Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
<Compile Include="Assets\breakable.cs" /> <Compile Include="Assets\breakable.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrolBat.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrolBat.cs" />
<Compile Include="Assets\Controller.cs" /> <Compile Include="Assets\Controller.cs" />

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SaveSoundSettings : MonoBehaviour
{
[SerializeField] private Slider volumeSlider = null;
[SerializeField] private Slider musicSlider = null;
private void Start()
{
LoadValues();
}
public void SaveVolumeButton()
{
float volumeValue = volumeSlider.value;
float musicValue = musicSlider.value;
PlayerPrefs.SetFloat("VolumeValue", volumeValue);
PlayerPrefs.SetFloat("MusicValue", musicValue);
LoadValues();
}
void LoadValues()
{
float volumeValue = PlayerPrefs.GetFloat("VolumeValue");
float musicValue = PlayerPrefs.GetFloat("MusicValue");
volumeSlider.value = volumeValue;
musicSlider.value = musicValue;
}
}

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