Merge branch 'melania-dev'
This commit is contained in:
commit
7ad703817c
@ -36,7 +36,6 @@ Transform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -2.5, y: 75, z: 10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
@ -52,7 +51,6 @@ SpriteRenderer:
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
@ -218,7 +216,7 @@ MonoBehaviour:
|
||||
state: 0
|
||||
--- !u!95 &-4365747932373452915
|
||||
Animator:
|
||||
serializedVersion: 4
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
@ -231,7 +229,6 @@ Animator:
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
|
@ -112619,7 +112619,7 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 6
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1051807162
|
||||
GameObject:
|
||||
@ -213681,6 +213681,7 @@ GameObject:
|
||||
- component: {fileID: 1648011593}
|
||||
- component: {fileID: 1648011592}
|
||||
- component: {fileID: 1648011591}
|
||||
- component: {fileID: 1648011596}
|
||||
m_Layer: 0
|
||||
m_Name: GatewayCave
|
||||
m_TagString: SceneTransition
|
||||
@ -213707,7 +213708,7 @@ MonoBehaviour:
|
||||
coords: {x: 0.55, y: -10.48, z: 10}
|
||||
nextMapName: TheCave
|
||||
respawnCoords: {x: 0, y: -4.5, z: 10}
|
||||
isEnabled: 1
|
||||
isEnabled: 0
|
||||
--- !u!114 &1648011592
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -213781,6 +213782,18 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1648011596
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1648011590}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1bd8ee02841a105459bad8be2907ea3c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1650688809
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -219161,7 +219174,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 7
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -2961,7 +2961,10 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 1126efb434c50f446b49891f5584c786, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
ElementsToBuildOnSceneList: []
|
||||
ElementsToBuildOnSceneList:
|
||||
- Key: 2
|
||||
Value:
|
||||
EquippableItem: {fileID: 11400000, guid: c96390ceb0786494db5919aaad6a06be, type: 2}
|
||||
convertedData: []
|
||||
--- !u!1 &157618775
|
||||
GameObject:
|
||||
|
@ -2233,15 +2233,15 @@ Rigidbody2D:
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 10
|
||||
m_LinearDrag: 5
|
||||
m_AngularDrag: 0.05
|
||||
m_Mass: 500
|
||||
m_LinearDrag: 50
|
||||
m_AngularDrag: 1
|
||||
m_GravityScale: 0
|
||||
m_Material: {fileID: 0}
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
m_Constraints: 7
|
||||
--- !u!61 &190767208
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -91,7 +91,8 @@ public class BossThug : MonoBehaviour
|
||||
private void ActivateKillingMode()
|
||||
{
|
||||
// set lower radious in order to less attack distance
|
||||
gameObject.GetComponent<CircleCollider2D>().radius = 2f;
|
||||
gameObject.GetComponent<CircleCollider2D>().radius = 1f;
|
||||
Debug.Log(gameObject.GetComponent<CircleCollider2D>().radius);
|
||||
|
||||
gameObject.GetComponent<FollowingEnemy>().enabled=true;
|
||||
animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;
|
||||
|
8
Assets/Scripts/REFACTORING/Story/ForestWay.meta
Normal file
8
Assets/Scripts/REFACTORING/Story/ForestWay.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6862be1526f5d8f4d92f8f92cf5d4709
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/REFACTORING/Story/ForestWay/CaveBlocking.cs
Normal file
26
Assets/Scripts/REFACTORING/Story/ForestWay/CaveBlocking.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CaveBlocking : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
||||
{
|
||||
if (gameObject.GetComponent<DoorBehaviour>())
|
||||
gameObject.GetComponent<DoorBehaviour>().isEnabled = true;
|
||||
|
||||
if (gameObject.GetComponent<AnimatedDoorBehaviour>())
|
||||
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bd8ee02841a105459bad8be2907ea3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user