Merge branch 'melania-dev'

This commit is contained in:
KrolMel 2023-01-15 23:33:50 +01:00
commit 7ad703817c
8 changed files with 72 additions and 13 deletions

View File

@ -36,7 +36,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -2.5, y: 75, z: 10} m_LocalPosition: {x: -2.5, y: 75, z: 10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
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@ -52,7 +51,6 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -218,7 +216,7 @@ MonoBehaviour:
state: 0 state: 0
--- !u!95 &-4365747932373452915 --- !u!95 &-4365747932373452915
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@ -231,7 +229,6 @@ Animator:
m_UpdateMode: 0 m_UpdateMode: 0
m_ApplyRootMotion: 0 m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0 m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage: m_WarningMessage:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1

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@ -112619,7 +112619,7 @@ Transform:
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m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 6 m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1051807162 --- !u!1 &1051807162
GameObject: GameObject:
@ -213681,6 +213681,7 @@ GameObject:
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- component: {fileID: 1648011592} - component: {fileID: 1648011592}
- component: {fileID: 1648011591} - component: {fileID: 1648011591}
- component: {fileID: 1648011596}
m_Layer: 0 m_Layer: 0
m_Name: GatewayCave m_Name: GatewayCave
m_TagString: SceneTransition m_TagString: SceneTransition
@ -213707,7 +213708,7 @@ MonoBehaviour:
coords: {x: 0.55, y: -10.48, z: 10} coords: {x: 0.55, y: -10.48, z: 10}
nextMapName: TheCave nextMapName: TheCave
respawnCoords: {x: 0, y: -4.5, z: 10} respawnCoords: {x: 0, y: -4.5, z: 10}
isEnabled: 1 isEnabled: 0
--- !u!114 &1648011592 --- !u!114 &1648011592
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@ -213781,6 +213782,18 @@ Transform:
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m_RootOrder: 5 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1648011596
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--- !u!1 &1650688809 --- !u!1 &1650688809
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@ -219161,7 +219174,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
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value: 7 value: 6
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x

View File

@ -2961,7 +2961,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1126efb434c50f446b49891f5584c786, type: 3} m_Script: {fileID: 11500000, guid: 1126efb434c50f446b49891f5584c786, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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convertedData: [] convertedData: []
--- !u!1 &157618775 --- !u!1 &157618775
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View File

@ -2233,15 +2233,15 @@ Rigidbody2D:
m_Simulated: 1 m_Simulated: 1
m_UseFullKinematicContacts: 0 m_UseFullKinematicContacts: 0
m_UseAutoMass: 0 m_UseAutoMass: 0
m_Mass: 10 m_Mass: 500
m_LinearDrag: 5 m_LinearDrag: 50
m_AngularDrag: 0.05 m_AngularDrag: 1
m_GravityScale: 0 m_GravityScale: 0
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Interpolate: 0 m_Interpolate: 0
m_SleepingMode: 1 m_SleepingMode: 1
m_CollisionDetection: 0 m_CollisionDetection: 0
m_Constraints: 0 m_Constraints: 7
--- !u!61 &190767208 --- !u!61 &190767208
BoxCollider2D: BoxCollider2D:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -91,7 +91,8 @@ public class BossThug : MonoBehaviour
private void ActivateKillingMode() private void ActivateKillingMode()
{ {
// set lower radious in order to less attack distance // set lower radious in order to less attack distance
gameObject.GetComponent<CircleCollider2D>().radius = 2f; gameObject.GetComponent<CircleCollider2D>().radius = 1f;
Debug.Log(gameObject.GetComponent<CircleCollider2D>().radius);
gameObject.GetComponent<FollowingEnemy>().enabled=true; gameObject.GetComponent<FollowingEnemy>().enabled=true;
animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController; animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;

View File

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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CaveBlocking : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
{
if (gameObject.GetComponent<DoorBehaviour>())
gameObject.GetComponent<DoorBehaviour>().isEnabled = true;
if (gameObject.GetComponent<AnimatedDoorBehaviour>())
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = true;
}
}
// Update is called once per frame
void Update()
{
}
}

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