Merge branch 'melania-dev'
This commit is contained in:
commit
7ad703817c
@ -36,7 +36,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.5, y: 75, z: 10}
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m_LocalPosition: {x: -2.5, y: 75, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -52,7 +51,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -218,7 +216,7 @@ MonoBehaviour:
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state: 0
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state: 0
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--- !u!95 &-4365747932373452915
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--- !u!95 &-4365747932373452915
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Animator:
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Animator:
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serializedVersion: 4
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -231,7 +229,6 @@ Animator:
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m_UpdateMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_AllowConstantClipSamplingOptimization: 1
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@ -112619,7 +112619,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1051807162
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--- !u!1 &1051807162
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GameObject:
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GameObject:
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@ -213681,6 +213681,7 @@ GameObject:
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- component: {fileID: 1648011593}
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- component: {fileID: 1648011593}
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- component: {fileID: 1648011592}
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- component: {fileID: 1648011592}
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- component: {fileID: 1648011591}
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- component: {fileID: 1648011591}
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- component: {fileID: 1648011596}
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m_Layer: 0
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m_Layer: 0
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m_Name: GatewayCave
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m_Name: GatewayCave
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m_TagString: SceneTransition
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m_TagString: SceneTransition
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@ -213707,7 +213708,7 @@ MonoBehaviour:
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coords: {x: 0.55, y: -10.48, z: 10}
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coords: {x: 0.55, y: -10.48, z: 10}
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nextMapName: TheCave
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nextMapName: TheCave
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respawnCoords: {x: 0, y: -4.5, z: 10}
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respawnCoords: {x: 0, y: -4.5, z: 10}
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isEnabled: 1
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isEnabled: 0
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--- !u!114 &1648011592
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--- !u!114 &1648011592
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -213781,6 +213782,18 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1648011596
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1648011590}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1bd8ee02841a105459bad8be2907ea3c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1650688809
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--- !u!1 &1650688809
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -219161,7 +219174,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
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- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 7
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value: 6
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
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- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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@ -2961,7 +2961,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1126efb434c50f446b49891f5584c786, type: 3}
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m_Script: {fileID: 11500000, guid: 1126efb434c50f446b49891f5584c786, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ElementsToBuildOnSceneList: []
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ElementsToBuildOnSceneList:
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- Key: 2
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Value:
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EquippableItem: {fileID: 11400000, guid: c96390ceb0786494db5919aaad6a06be, type: 2}
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convertedData: []
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convertedData: []
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--- !u!1 &157618775
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--- !u!1 &157618775
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GameObject:
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GameObject:
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@ -2233,15 +2233,15 @@ Rigidbody2D:
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m_Simulated: 1
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_UseAutoMass: 0
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m_Mass: 10
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m_Mass: 500
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m_LinearDrag: 5
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m_LinearDrag: 50
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m_AngularDrag: 0.05
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m_AngularDrag: 1
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m_GravityScale: 0
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m_GravityScale: 0
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Interpolate: 0
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m_Interpolate: 0
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m_SleepingMode: 1
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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m_Constraints: 0
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m_Constraints: 7
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--- !u!61 &190767208
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--- !u!61 &190767208
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -91,7 +91,8 @@ public class BossThug : MonoBehaviour
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private void ActivateKillingMode()
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private void ActivateKillingMode()
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{
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{
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// set lower radious in order to less attack distance
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// set lower radious in order to less attack distance
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gameObject.GetComponent<CircleCollider2D>().radius = 2f;
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gameObject.GetComponent<CircleCollider2D>().radius = 1f;
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Debug.Log(gameObject.GetComponent<CircleCollider2D>().radius);
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gameObject.GetComponent<FollowingEnemy>().enabled=true;
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gameObject.GetComponent<FollowingEnemy>().enabled=true;
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animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;
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animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;
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8
Assets/Scripts/REFACTORING/Story/ForestWay.meta
Normal file
8
Assets/Scripts/REFACTORING/Story/ForestWay.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6862be1526f5d8f4d92f8f92cf5d4709
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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26
Assets/Scripts/REFACTORING/Story/ForestWay/CaveBlocking.cs
Normal file
26
Assets/Scripts/REFACTORING/Story/ForestWay/CaveBlocking.cs
Normal file
@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CaveBlocking : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
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{
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if (gameObject.GetComponent<DoorBehaviour>())
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gameObject.GetComponent<DoorBehaviour>().isEnabled = true;
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if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = true;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1bd8ee02841a105459bad8be2907ea3c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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