Fixes
This commit is contained in:
parent
b85ae59b7f
commit
7adeac5a12
@ -75,7 +75,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 3
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m_Sprite: {fileID: -4226689414463533042, guid: c501ec6d7371e4941bd626854137afe4, type: 3}
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m_Sprite: {fileID: -4226689414463533042, guid: c501ec6d7371e4941bd626854137afe4, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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@ -75,7 +75,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 3
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m_Sprite: {fileID: 2287037204803831525, guid: 191d3a9d11cf33a4aa5d5137bf353316, type: 3}
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m_Sprite: {fileID: 2287037204803831525, guid: 191d3a9d11cf33a4aa5d5137bf353316, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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@ -18,7 +18,7 @@ MonoBehaviour:
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- Header: Barman
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- Header: Barman
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WasDisplayed: 0
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WasDisplayed: 0
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||||||
ListOfSentences:
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ListOfSentences:
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||||||
- Sentence: "Poda\u0107 co\u015B do picia?"
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- Sentence: Podac cos do picia?
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Buttons: []
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Buttons: []
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||||||
EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
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39
Assets/Resources/Dialogue/BossThug/PL/BossThugDialPL.asset
Normal file
39
Assets/Resources/Dialogue/BossThug/PL/BossThugDialPL.asset
Normal file
@ -0,0 +1,39 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3}
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m_Name: BossThugDialPL
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m_EditorClassIdentifier:
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SpeakerName:
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CurrentStep: 0
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DialogueSteps:
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- Header:
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WasDisplayed: 0
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ListOfSentences:
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- Sentence: Ktos ty? Jak pokonales moich straznikow?!
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Buttons: []
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- Sentence: Nie odpowiadaj. Nie obchodzi mnie to. Juz nie zyjesz.
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Buttons: []
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 5598884596044988526, guid: df6c42c9616028a4badca81953f003ab, type: 3}
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m_TargetAssemblyTypeName: NpcDialogueManager, Assembly-CSharp
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m_MethodName: DialogueEndAction
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m_Mode: 3
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c3651d436687dfd4e8b122b657c28c85
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 45b41589283138641ba006c2243b0637, type: 3}
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m_Name: BossThugMultiDialPL
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m_EditorClassIdentifier:
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SpeakerName:
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CurrentDialogue: 0
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Dialogues:
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- Key: 0
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Value: {fileID: 11400000, guid: c3651d436687dfd4e8b122b657c28c85, type: 2}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 25d0b8cca6af6ea479a16bced487125d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -18,7 +18,7 @@ MonoBehaviour:
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- Header:
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- Header:
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WasDisplayed: 0
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WasDisplayed: 0
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ListOfSentences:
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ListOfSentences:
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- Sentence: "Ku pami\u0119ci poleg\u0142ych"
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- Sentence: Ku pamieci poleglych
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Buttons: []
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Buttons: []
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EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -18,7 +18,7 @@ MonoBehaviour:
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- Header: ThePlayer(Clone)
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- Header: ThePlayer(Clone)
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WasDisplayed: 0
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WasDisplayed: 0
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ListOfSentences:
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ListOfSentences:
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- Sentence: "Te drzwi s\u0105 zamkni\u0119te"
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- Sentence: Te drzwi sa zamkniete
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Buttons: []
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Buttons: []
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EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -18,7 +18,7 @@ MonoBehaviour:
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- Header:
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- Header:
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WasDisplayed: 0
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WasDisplayed: 0
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ListOfSentences:
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ListOfSentences:
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||||||
- Sentence: "Gro\u017Anie wygl\u0105daj\u0105cy pos\u0105g..."
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- Sentence: Groznie wygladajacy posag...
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Buttons: []
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Buttons: []
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EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -18,7 +18,7 @@ MonoBehaviour:
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- Header:
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- Header:
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WasDisplayed: 0
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WasDisplayed: 0
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ListOfSentences:
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ListOfSentences:
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- Sentence: "Jest tak stary, \u017Ce litery s\u0105 nieczytelne"
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- Sentence: Jest tak stary, ze litery sa nieczytelne
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Buttons: []
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Buttons: []
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EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -18,7 +18,7 @@ MonoBehaviour:
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- Header:
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- Header:
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WasDisplayed: 0
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WasDisplayed: 0
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ListOfSentences:
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ListOfSentences:
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- Sentence: "Witaj, czy chcia\u0142 by\u015B co\u015B kupi\u0107?"
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- Sentence: Witaj, czy chcialbys cos kupic?
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Buttons: []
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Buttons: []
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EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -18,10 +18,9 @@ MonoBehaviour:
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- Header: Czarodziej
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- Header: Czarodziej
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WasDisplayed: 0
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WasDisplayed: 0
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ListOfSentences:
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ListOfSentences:
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- Sentence: "Dzie\u0144 dobry! Ciesz\u0119 si\u0119, \u017Ce wreszcie si\u0119
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- Sentence: Dzien dobry! Ciesze sie, ze wreszcie sie obudziles. Jak sie masz?
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obudzi\u0142e\u015B. Jak si\u0119 masz?"
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Buttons:
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Buttons:
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- ButtonName: "Kim jeste\u015B? Co to za miejsce?"
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- ButtonName: Kim jestes? Co to za miejsce?
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Type: 1
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Type: 1
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ButtonActions:
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ButtonActions:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -38,10 +37,10 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- Sentence: "Jestem Czarodziejem. Znalaz\u0142em ci\u0119 pobitego w jaskini
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- Sentence: Jestem Czarodziejem. Znalazlem cie pobitego w jaskini i przyprowadzilem
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i przyprowadzi\u0142em tutaj. Nie by\u0142em pewny czy si\u0119 obudzisz..."
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tutaj. Nie bylem pewny czy sie obudzisz...
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Buttons:
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Buttons:
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||||||
- ButtonName: "Dzi\u0119kuj\u0119 za pomoc, ale powinienem ju\u017C i\u015B\u0107."
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- ButtonName: "Dzi\u0119kuje za pomoc, ale powinienem juz isc."
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Type: 1
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Type: 1
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ButtonActions:
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ButtonActions:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -58,11 +57,10 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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||||||
m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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||||||
- Sentence: "Nie s\u0105dz\u0119, \u017Ce jeste\u015B wystarczaj\u0105co silny.
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- Sentence: Nie sadze, ze jestes wystarczajaco silny. A ci bandyci i tak zabrali
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A ci bandyci i tak zabrali prawie wszystko co mia\u0142e\u015B. Dam ci zio\u0142a,
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prawie wszystko co miales. Dam ci ziola, jak wroce.
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jak wr\xF3c\u0119."
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Buttons:
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Buttons:
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- ButtonName: "Czuj\u0119 si\u0119 dobrze. Musz\u0119 i\u015B\u0107."
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- ButtonName: Czuje sie dobrze. Musze isc.
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Type: 1
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Type: 1
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ButtonActions:
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ButtonActions:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -79,12 +77,11 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- Sentence: "Dobrze. Udowodnij mi, \u017Ce jeste\u015B ju\u017C zdrowy i pozwol\u0119
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- Sentence: Dobrze. Udowodnij mi, ze jestes juz zdrowy i pozwole ci pojsc. W
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ci p\xF3j\u015B\u0107. W lesie na p\xF3\u0142nocny wsch\xF3d od mojego domu
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lesie na polnocny wschod od mojego domu sa pewne robaki. Potrzebuje, zebys
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s\u0105 pewne robaki. Potrzebuj\u0119, \u017Ceby\u015B je zabi\u0142 i przyni\xF3s\u0142
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je zabil i przyniosl mi ich jad. Przynies mi go, a pozwole ci odejsc.
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mi ich jad. Przynie\u015B mi go, a pozwol\u0119 ci odej\u015B\u0107."
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Buttons:
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Buttons:
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- ButtonName: "W porz\u0105dku."
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- ButtonName: W porzadku.
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Type: 1
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Type: 1
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ButtonActions:
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ButtonActions:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -101,7 +98,7 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- Sentence: "Gdzie\u015B w domu powinienem mie\u0107 miecz. Mo\u017Cesz go zabra\u0107."
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- Sentence: Gdzies w domu powinienem miec miecz. Mozesz go zabrac.
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Buttons: []
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Buttons: []
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||||||
EndOfDialogueStepAction:
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -19,13 +19,14 @@ MonoBehaviour:
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value: 0
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value: 0
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||||||
image: {fileID: 7885408681318359695, guid: 866adc2eb813e72438343756fc3b4e01, type: 3}
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image: {fileID: 7885408681318359695, guid: 866adc2eb813e72438343756fc3b4e01, type: 3}
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itemModel: {fileID: 2398585647368572567, guid: c2b25eeb1e39e764c98f73310a03cf2b, type: 3}
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itemModel: {fileID: 2398585647368572567, guid: c2b25eeb1e39e764c98f73310a03cf2b, type: 3}
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price: 120
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price: 140
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useEffect:
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useEffect:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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StrengthBonus: 0
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StrengthBonus: 0
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AgilityBonus: 0
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EnduranceBonus: 0
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||||||
InteligenceBonus: 0
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||||||
VitalityBonus: 0
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VitalityBonus: 0
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InteligenceBonus: 0
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||||||
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SpeedBonus: 5
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isStackable: 0
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isStackable: 0
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||||||
EquipmentType: 8
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EquipmentType: 8
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@ -16,11 +16,17 @@ MonoBehaviour:
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name: Lumberjac Axe
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name: Lumberjac Axe
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description: Lumberjack axe
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description: Lumberjack axe
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level: 1
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level: 1
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value: 2
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image: {fileID: 21300000, guid: d7a7292796eda0941a6a863b7d66bbcb, type: 3}
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image: {fileID: 21300000, guid: d7a7292796eda0941a6a863b7d66bbcb, type: 3}
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itemModel: {fileID: 1826809974269949497, guid: 83fa1f81238efb541bd77405dcf33dd1, type: 3}
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itemModel: {fileID: 1826809974269949497, guid: 83fa1f81238efb541bd77405dcf33dd1, type: 3}
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price: 50
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useEffect:
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m_PersistentCalls:
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m_Calls: []
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StrengthBonus: 1
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StrengthBonus: 1
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AgilityBonus: 0
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EnduranceBonus: 0
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InteligenceBonus: 5
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VitalityBonus: 0
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VitalityBonus: 0
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InteligenceBonus: 0
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SpeedBonus: 0
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isStackable: 0
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isStackable: 0
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EquipmentType: 5
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EquipmentType: 5
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@ -14,13 +14,19 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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id: 0
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id: 0
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name: Basic Sword
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name: Basic Sword
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description:
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description: Normal Sword
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level: 1
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level: 1
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value: 2
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image: {fileID: -1424804349743227679, guid: 52aa424fe853b154a95a8f677de1a275, type: 3}
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image: {fileID: -1424804349743227679, guid: 52aa424fe853b154a95a8f677de1a275, type: 3}
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itemModel: {fileID: 4126821754175378127, guid: 2e3ad6c46e0901d408ea67ed0c5761cf, type: 3}
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itemModel: {fileID: 4126821754175378127, guid: 2e3ad6c46e0901d408ea67ed0c5761cf, type: 3}
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StrengthBonus: 15
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price: 30
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AgilityBonus: 0
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useEffect:
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InteligenceBonus: 0
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m_PersistentCalls:
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m_Calls: []
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||||||
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StrengthBonus: 0
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||||||
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EnduranceBonus: 0
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||||||
VitalityBonus: 0
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VitalityBonus: 0
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InteligenceBonus: 0
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SpeedBonus: 0
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isStackable: 0
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isStackable: 0
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EquipmentType: 5
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EquipmentType: 5
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@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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id: 0
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id: 0
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name: Blue Flower
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name: Blue Flower
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description:
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description: Nice flower
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level: 0
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level: 0
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value: 0
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value: 0
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image: {fileID: 1933597549513317440, guid: 72c80de1ab089794785daf50f8abf104, type: 3}
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image: {fileID: 1933597549513317440, guid: 72c80de1ab089794785daf50f8abf104, type: 3}
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@ -14,18 +14,19 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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id: 0
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id: 0
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name: Chestplate
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name: Chestplate
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description:
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description: Normal leather chestplate
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level: 1
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level: 1
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value: 0
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value: 1
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@ -13,19 +13,20 @@ MonoBehaviour:
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m_Name: EbonyRing
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@ -13,19 +13,20 @@ MonoBehaviour:
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m_Name: EmeraldRing
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name: Emerald Ring
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description: Ring with emerald
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||||||
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@ -13,19 +13,20 @@ MonoBehaviour:
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@ -23,9 +23,10 @@ MonoBehaviour:
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@ -19,13 +19,14 @@ MonoBehaviour:
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@ -19,13 +19,14 @@ MonoBehaviour:
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@ -17,16 +17,17 @@ MonoBehaviour:
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description: Very heavy sword it gives a lot of damage but will be hard to carry
|
description: Very heavy sword it gives a lot of damage but will be hard to carry
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around
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@ -16,16 +16,17 @@ MonoBehaviour:
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name: Light Sword
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name: Light Sword
|
||||||
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@ -24,8 +24,9 @@ MonoBehaviour:
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||||||
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||||||
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@ -16,10 +16,10 @@ MonoBehaviour:
|
|||||||
name: Pickaxe
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|
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@ -35,9 +35,10 @@ MonoBehaviour:
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@ -14,7 +14,7 @@ MonoBehaviour:
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@ -14,13 +14,19 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_Origin: {x: -8, y: 0, z: 0}
|
m_Origin: {x: -8, y: -4, z: 0}
|
||||||
m_Size: {x: 18, y: 8, z: 1}
|
m_Size: {x: 18, y: 12, z: 1}
|
||||||
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
||||||
m_TileOrientation: 0
|
m_TileOrientation: 0
|
||||||
m_TileOrientationMatrix:
|
m_TileOrientationMatrix:
|
||||||
|
@ -163,6 +163,7 @@ public class Player : MonoBehaviour
|
|||||||
Debug.Log($"Minion Damage: {damage}; \nDefense: {PlayerPrefs.GetFloat("defenseValue")}");
|
Debug.Log($"Minion Damage: {damage}; \nDefense: {PlayerPrefs.GetFloat("defenseValue")}");
|
||||||
|
|
||||||
damage = damage - PlayerPrefs.GetFloat("defenseValue");
|
damage = damage - PlayerPrefs.GetFloat("defenseValue");
|
||||||
|
damage = damage < 0 ? 0 : damage;
|
||||||
|
|
||||||
Debug.Log($"RealDamage: {damage}");
|
Debug.Log($"RealDamage: {damage}");
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user