diff --git a/Assets/Resources/Dialogue/Objects/Water/ENG/WaterDialENG.asset b/Assets/Resources/Dialogue/Objects/Water/ENG/WaterDialENG.asset index 8f1e22bf..e67b7089 100644 --- a/Assets/Resources/Dialogue/Objects/Water/ENG/WaterDialENG.asset +++ b/Assets/Resources/Dialogue/Objects/Water/ENG/WaterDialENG.asset @@ -12,12 +12,14 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: WaterDialENG m_EditorClassIdentifier: - SpeakerName: Proba134 + SpeakerName: aaaa CurrentStep: 0 DialogueSteps: - - Header: Proba134 + - Header: aaaa WasDisplayed: 0 - ListOfSentences: [] + ListOfSentences: + - Sentence: If only I had a fishing rod... + Buttons: [] EndOfDialogueStepAction: m_PersistentCalls: m_Calls: [] diff --git a/Assets/Scenes/FirstVillage.unity b/Assets/Scenes/FirstVillage.unity index e5eb10eb..4195ae41 100644 --- a/Assets/Scenes/FirstVillage.unity +++ b/Assets/Scenes/FirstVillage.unity @@ -563458,6 +563458,7 @@ GameObject: - component: {fileID: 1636410215} - component: {fileID: 1636410214} - component: {fileID: 1636410213} + - component: {fileID: 1636410216} m_Layer: 0 m_Name: Water m_TagString: Untagged @@ -563473,7 +563474,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1636410211} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -20.87, y: -59.81, z: -13.449348} + m_LocalPosition: {x: -21.03, y: -59.7, z: -13.449348} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1636280038} @@ -563541,8 +563542,29 @@ BoxCollider2D: adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 1, y: 10} - m_EdgeRadius: 0 + m_Size: {x: 2, y: 12} + m_EdgeRadius: 1 +--- !u!50 &1636410216 +Rigidbody2D: + serializedVersion: 4 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1636410211} + m_BodyType: 2 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDrag: 0 + m_AngularDrag: 0.05 + m_GravityScale: 1 + m_Material: {fileID: 0} + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 0 --- !u!1 &1636563514 GameObject: m_ObjectHideFlags: 0