Exuippment - fix equip

This commit is contained in:
kabix09 2023-01-03 22:48:05 +01:00
parent db8589c61a
commit 7e8b5ca6e2

View File

@ -55,19 +55,38 @@ public class EquipmentPanelController : DraggablePanelController
// 2. Set up panel additn items to it
//public void SetUp - in parent
/// <summary>
/// elements: List<
/// IndexValuePair<
/// int: dropped slot number,
/// EquippableItem: dragged item
/// >
/// >
/// </summary>
/// <param name="elements"></param>
public override void BuildPanelContent(List<IndexValuePair<int, EquippableItem>> elements)
{
base.BuildPanelContent(elements);
/* Debug.Log("Build content"); */
foreach (IndexValuePair<int, EquippableItem> element in elements)
{
/* Debug.Log($"key: {element.Key} - value: {element.Value}"); */
//Debug.Log($"key: {element.Key} - {(EquipmentPanelSlotsTypeEnum)element.Key}");
if(element.Value != null)
ChildBoxList.Where(slot => ((EquipmentSlot)slot).type == (EquipmentPanelSlotsTypeEnum)element.Key).ToList().ForEach(slot => slot.SetItem((EquippableItem)element.Value));
if (element.Value != null)
{
// slot type != element.key
// element.Key IS DROPPED SLOT number
// ChildBoxList order IS CONSTANT
// elements HAVE mixed order
// there is error - ChildBoxList.Where(slot => ((EquipmentSlot)slot).type == (EquipmentPanelSlotsTypeEnum)element.Key).ToList().ForEach(slot => slot.SetItem((EquippableItem)element.Value));
// FIX
ChildBoxList[element.Key].SetItem((EquippableItem)element.Value);
}
}
}
@ -84,12 +103,11 @@ public class EquipmentPanelController : DraggablePanelController
public override void EndDrag(ItemSlot itemSlot)
{
Debug.Log("End Drag");
if (!DraggedSlotController.Instance.IsDragged()) // if there was nothing dragged - ignore event
return;
DraggedSlotController.Instance.RemoveDraggedSlot();
if (!itemSlot.Item)
((ItemSlot)ChildBoxList.Where(slot => slot.Number == itemSlot.Number).First()).ResetSlot();
else
@ -104,7 +122,7 @@ public class EquipmentPanelController : DraggablePanelController
{
if (slot.Value != null)
{
Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}");
// Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}");
UiManager.Add(new IndexValuePair<int, EquippableItem>(slot.Key, slot.Value));
}
else