Added chest-openings' animations, fixed knocbacks and improeved A* pathfinding
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commit
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@ -72,6 +72,7 @@
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<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
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<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
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<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
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<Compile Include="Assets\closePossibleButtonInfo.cs" />
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<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
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<Compile Include="Assets\BreakOre.cs" />
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<Compile Include="Assets\Scripts\Domain\DialoguePanel\Model\ButtonPanelModel.cs" />
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<Compile Include="Assets\Scripts\Domain\Dialogue\Model\DialogueStepModel.cs" />
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@ -424,7 +446,7 @@ MonoBehaviour:
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@ -696,6 +718,7 @@ GameObject:
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@ -812,6 +835,27 @@ Animator:
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BoxCollider2D:
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m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
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@ -26078,6 +26142,7 @@ GameObject:
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@ -39930,6 +40056,7 @@ GameObject:
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|
||||||
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|
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second:
|
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second:
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@ -79286,7 +79392,7 @@ Tilemap:
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@ -79296,8 +79402,8 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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@ -131812,7 +131918,7 @@ Tilemap:
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m_TileColorArray:
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m_Data: {r: 1, g: 1, b: 1, a: 1}
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m_TileObjectToInstantiateArray: []
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m_TileObjectToInstantiateArray: []
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m_AnimationFrameRate: 1
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m_AnimationFrameRate: 1
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||||||
|
@ -7,12 +7,13 @@ public class ChestController : BaseWarehouseController
|
|||||||
{
|
{
|
||||||
[SerializeField] public GameObject chest;
|
[SerializeField] public GameObject chest;
|
||||||
[SerializeField] public List<Item> developerList = new List<Item>(); // FOR DEVELOPER TESTE - remove later !!!
|
[SerializeField] public List<Item> developerList = new List<Item>(); // FOR DEVELOPER TESTE - remove later !!!
|
||||||
|
private Animator m_Animator;
|
||||||
bool isTrigerred = false;
|
bool isTrigerred = false;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
m_Animator = gameObject.GetComponent<Animator>();
|
||||||
chest = gameObject; // set object on current GameObject
|
chest = gameObject; // set object on current GameObject
|
||||||
|
|
||||||
// FOR DEVELOPER TESTE - remove later !!!
|
// FOR DEVELOPER TESTE - remove later !!!
|
||||||
@ -22,16 +23,32 @@ public class ChestController : BaseWarehouseController
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool beingHandled = false;
|
||||||
|
private static bool Opening;
|
||||||
|
private static bool Closing;
|
||||||
|
private IEnumerator OpenChestWithAnimation()
|
||||||
|
{
|
||||||
|
beingHandled = true;
|
||||||
|
// process pre-yield
|
||||||
|
m_Animator.SetTrigger("OpenIt");
|
||||||
|
yield return new WaitForSeconds( 0.4f );
|
||||||
|
this.OpenPanel();
|
||||||
|
InventoryManager.Instance.OpenPanel();
|
||||||
|
EquipmentManager.Instance.OpenPanel();
|
||||||
|
m_Animator.ResetTrigger("OpenIt");
|
||||||
|
// process post-yield
|
||||||
|
beingHandled = false;
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (this._panel && this.isTrigerred && !this.isOpen) // we can open chest only when its closed
|
if (this._panel && this.isTrigerred && !this.isOpen) // we can open chest only when its closed
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.E))
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.E) && !beingHandled)
|
||||||
{
|
{
|
||||||
this.OpenPanel();
|
StartCoroutine(OpenChestWithAnimation());
|
||||||
InventoryManager.Instance.OpenPanel();
|
|
||||||
EquipmentManager.Instance.OpenPanel();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,9 +60,6 @@ public class ChestController : BaseWarehouseController
|
|||||||
EquipmentManager.Instance.OpenPanel();
|
EquipmentManager.Instance.OpenPanel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerExit2D(Collider2D collision)
|
void OnTriggerExit2D(Collider2D collision)
|
||||||
@ -72,6 +86,37 @@ public class ChestController : BaseWarehouseController
|
|||||||
base.ClosePanel();
|
base.ClosePanel();
|
||||||
InventoryManager.Instance.ClosePanel();
|
InventoryManager.Instance.ClosePanel();
|
||||||
EquipmentManager.Instance.ClosePanel();
|
EquipmentManager.Instance.ClosePanel();
|
||||||
|
if (!beingHandled)
|
||||||
|
{
|
||||||
|
StartCoroutine(CloseChestWithAnimation());
|
||||||
|
}
|
||||||
|
ReactivateAnimation();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseChestWithAnimationForOtherPanels()
|
||||||
|
{
|
||||||
|
if (!beingHandled)
|
||||||
|
{
|
||||||
|
StartCoroutine(CloseChestWithAnimation());
|
||||||
|
}
|
||||||
|
ReactivateAnimation();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CloseChestWithAnimation()
|
||||||
|
{
|
||||||
|
beingHandled = true;
|
||||||
|
// process pre-yield
|
||||||
|
yield return new WaitForSeconds( 0.2f );
|
||||||
|
m_Animator.SetTrigger("CloseIt");
|
||||||
|
yield return new WaitForSeconds( 0.1f );
|
||||||
|
m_Animator.ResetTrigger("CloseIt");
|
||||||
|
// process post-yield
|
||||||
|
beingHandled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReactivateAnimation()
|
||||||
|
{
|
||||||
|
m_Animator.SetTrigger("reactivate");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void SetupPanel()
|
protected override void SetupPanel()
|
||||||
|
@ -233,7 +233,7 @@ public class FollowingEnemy : Enemy
|
|||||||
Vector2 difference = enemy.transform.position - player.transform.position;
|
Vector2 difference = enemy.transform.position - player.transform.position;
|
||||||
difference = difference.normalized * thrust;
|
difference = difference.normalized * thrust;
|
||||||
enemy.AddForce(difference, ForceMode2D.Impulse);
|
enemy.AddForce(difference, ForceMode2D.Impulse);
|
||||||
StartCoroutine(KnockCo(enemy));
|
//StartCoroutine(KnockCo(enemy));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -107,7 +107,7 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
TakeDamage(1.0f);
|
TakeDamage(1.0f);
|
||||||
hit = false;
|
hit = false;
|
||||||
timerHit = 0f;
|
timerHit = 0f;
|
||||||
//TakeKnockback();
|
TakeKnockback();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (gameObject.active == false)
|
if (gameObject.active == false)
|
||||||
|
@ -53,6 +53,10 @@ public class EquipmentPanelController : BasePanelController
|
|||||||
public override void CloseOnClick()
|
public override void CloseOnClick()
|
||||||
{
|
{
|
||||||
Destroy(gameObject); // destroy panel
|
Destroy(gameObject); // destroy panel
|
||||||
|
GameObject panel = FindObjectOfType<ChestPanelController>()?.gameObject;
|
||||||
|
if(panel != null) Destroy(panel);
|
||||||
|
FindObjectOfType<InventoryManager>()?.ClosePanel();
|
||||||
|
|
||||||
|
|
||||||
if(_instance)
|
if(_instance)
|
||||||
{
|
{
|
||||||
|
@ -11,7 +11,9 @@ public class InventoryPanelController : BasePanelController
|
|||||||
public override void CloseOnClick()
|
public override void CloseOnClick()
|
||||||
{
|
{
|
||||||
Destroy(gameObject); // destroy panel
|
Destroy(gameObject); // destroy panel
|
||||||
|
GameObject panel = FindObjectOfType<ChestPanelController>()?.gameObject;
|
||||||
|
if(panel != null) Destroy(panel);
|
||||||
|
GameObject.FindObjectOfType<EquipmentManager>()?.ClosePanel();
|
||||||
InventoryManager.Instance.GetComponent<InventoryManager>().ClosePanel();
|
InventoryManager.Instance.GetComponent<InventoryManager>().ClosePanel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
3
Assets/Scripts/ProceduralGeneration.meta
Normal file
3
Assets/Scripts/ProceduralGeneration.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08b74695d3ec40bf8363ba1b256878d0
|
||||||
|
timeCreated: 1667936106
|
87
Assets/Scripts/ProceduralGeneration/FloodFill.cs
Normal file
87
Assets/Scripts/ProceduralGeneration/FloodFill.cs
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GUI_Scripts.ProceduralGeneration
|
||||||
|
{
|
||||||
|
public class FloodFill
|
||||||
|
{
|
||||||
|
private Map map;
|
||||||
|
private int id;
|
||||||
|
private List<Vector2Int> positions = new List<Vector2Int>();
|
||||||
|
private List<Vector2Int> queue = new List<Vector2Int>();
|
||||||
|
|
||||||
|
public FloodFill(Map map, int id, Vector2Int startPosition)
|
||||||
|
{
|
||||||
|
this.map = map;
|
||||||
|
this.id = id;
|
||||||
|
queue.Add(startPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Fill()
|
||||||
|
{
|
||||||
|
while (queue.Count > 0)
|
||||||
|
{
|
||||||
|
Vector2Int posiiton = queue[0];
|
||||||
|
queue.RemoveAt(0);
|
||||||
|
if (map.tiles.ContainsKey(posiiton) && map.tiles[posiiton] == 0)
|
||||||
|
{
|
||||||
|
map.tiles[posiiton] = id;
|
||||||
|
foreach (var dir in Directions2D)
|
||||||
|
{
|
||||||
|
if (map.tiles.ContainsKey(posiiton + dir) && !positions.Contains(posiiton+dir))
|
||||||
|
{
|
||||||
|
queue.Add(posiiton+dir);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return queue.Count == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static readonly Vector2Int[] Directions2D = new Vector2Int[]
|
||||||
|
{
|
||||||
|
Vector2Int.left,
|
||||||
|
Vector2Int.right,
|
||||||
|
Vector2Int.up,
|
||||||
|
Vector2Int.down,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class Map
|
||||||
|
{
|
||||||
|
public Dictionary<Vector2Int, int> tiles;
|
||||||
|
|
||||||
|
public Map(Vector2Int size)
|
||||||
|
{
|
||||||
|
tiles = new Dictionary<Vector2Int, int>();
|
||||||
|
for (int x = 0; x < size.x; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < size.y; y++)
|
||||||
|
{
|
||||||
|
tiles.Add(new Vector2Int(x,y),0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Fill(List<FloodFill> fillers)
|
||||||
|
{
|
||||||
|
int count = fillers.Count;
|
||||||
|
while (count > 0)
|
||||||
|
{
|
||||||
|
count = fillers.Count;
|
||||||
|
foreach (var filler in fillers)
|
||||||
|
{
|
||||||
|
if (filler.Fill())
|
||||||
|
{
|
||||||
|
count--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/ProceduralGeneration/FloodFill.cs.meta
Normal file
3
Assets/Scripts/ProceduralGeneration/FloodFill.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0b71d131d4841febb356fe612a132f4
|
||||||
|
timeCreated: 1667936120
|
8
Assets/Sprites/Objects Sprites/Chests_54.meta
Normal file
8
Assets/Sprites/Objects Sprites/Chests_54.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: f79efdbefb8dce541b635f94b548f3a1
|
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|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
68
Assets/Sprites/Objects Sprites/Chests_54/Chests_54.anim
Normal file
68
Assets/Sprites/Objects Sprites/Chests_54/Chests_54.anim
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!74 &7400000
|
||||||
|
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m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Chests_54
|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
m_CompressedRotationCurves: []
|
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|
m_EulerCurves: []
|
||||||
|
m_PositionCurves: []
|
||||||
|
m_ScaleCurves: []
|
||||||
|
m_FloatCurves: []
|
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|
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||||||
|
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||||||
|
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|
value: {fileID: -471958427270782953, guid: 7aa335ae36a8a8a478192b6105ddf5ab, type: 3}
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|
attribute: m_Sprite
|
||||||
|
path:
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|
classID: 212
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script: {fileID: 0}
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|
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m_Center: {x: 0, y: 0, z: 0}
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|
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|
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|
genericBindings:
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|
path: 0
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|
attribute: 0
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||||||
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script: {fileID: 0}
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|
typeID: 212
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|
customType: 23
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|
isPPtrCurve: 1
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|
pptrCurveMapping:
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|
- {fileID: -471958427270782953, guid: 7aa335ae36a8a8a478192b6105ddf5ab, type: 3}
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|
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|
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|
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guid: dd7b47fb7a97d07448a60659ac7e722a
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NativeFormatImporter:
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|
externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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|
assetBundleName:
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assetBundleVariant:
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226
Assets/Sprites/Objects Sprites/Chests_54/Chests_54.controller
Normal file
226
Assets/Sprites/Objects Sprites/Chests_54/Chests_54.controller
Normal file
@ -0,0 +1,226 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1101 &-7198531082142525818
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|
AnimatorStateTransition:
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||||||
|
m_ObjectHideFlags: 1
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||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_Name:
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|
m_Conditions:
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|
- m_ConditionMode: 1
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|
m_ConditionEvent: CloseIt
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|
m_EventTreshold: 0
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|
m_DstStateMachine: {fileID: 0}
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|
m_DstState: {fileID: -6431956851248493694}
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|
m_Solo: 0
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|
m_Mute: 0
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|
m_IsExit: 0
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|
serializedVersion: 3
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|
m_TransitionDuration: 0.25
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|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.25
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||||||
|
m_HasExitTime: 0
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|
m_HasFixedDuration: 0
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m_InterruptionSource: 0
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|
m_OrderedInterruption: 1
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|
m_CanTransitionToSelf: 1
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--- !u!1102 &-6431956851248493694
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|
AnimatorState:
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|
serializedVersion: 6
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|
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name: Chests_54_Closing
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|
m_Speed: 1
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m_CycleOffset: 0
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- {fileID: -1094365554926648941}
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|
m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 1ad5d3f37fc16d349beef64c0340b9fb, type: 2}
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|
m_MirrorParameter:
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m_CycleOffsetParameter:
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||||||
|
m_TimeParameter:
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||||||
|
--- !u!1101 &-2039295147506254384
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|
AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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- m_ConditionMode: 1
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m_DstState: {fileID: 3737949326508663928}
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|
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m_CanTransitionToSelf: 1
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--- !u!1101 &-1094365554926648941
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AnimatorStateTransition:
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--- !u!91 &9100000
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m_AdditiveReferencePoseClip: {fileID: 0}
|
||||||
|
m_AdditiveReferencePoseTime: 0
|
||||||
|
m_StartTime: 0
|
||||||
|
m_StopTime: 0.33333334
|
||||||
|
m_OrientationOffsetY: 0
|
||||||
|
m_Level: 0
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_HasAdditiveReferencePose: 0
|
||||||
|
m_LoopTime: 0
|
||||||
|
m_LoopBlend: 0
|
||||||
|
m_LoopBlendOrientation: 0
|
||||||
|
m_LoopBlendPositionY: 0
|
||||||
|
m_LoopBlendPositionXZ: 0
|
||||||
|
m_KeepOriginalOrientation: 0
|
||||||
|
m_KeepOriginalPositionY: 1
|
||||||
|
m_KeepOriginalPositionXZ: 0
|
||||||
|
m_HeightFromFeet: 0
|
||||||
|
m_Mirror: 0
|
||||||
|
m_EditorCurves: []
|
||||||
|
m_EulerEditorCurves: []
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e2658befae45784faaeb8e496aaf733
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -50,6 +50,8 @@ public class breakable : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if(isBroken == 3)
|
else if(isBroken == 3)
|
||||||
{
|
{
|
||||||
|
PlayerPrefs.SetInt(name, isBroken);
|
||||||
|
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -57,8 +59,7 @@ public class breakable : MonoBehaviour
|
|||||||
IEnumerator Timer()
|
IEnumerator Timer()
|
||||||
{
|
{
|
||||||
if (timeToBreak == true){
|
if (timeToBreak == true){
|
||||||
isBroken = 3;
|
//isBroken = 3;
|
||||||
PlayerPrefs.SetInt(name, isBroken);
|
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
@ -90,7 +91,8 @@ public class breakable : MonoBehaviour
|
|||||||
else if (oldSprite == 2)
|
else if (oldSprite == 2)
|
||||||
{
|
{
|
||||||
timeToBreak = true;
|
timeToBreak = true;
|
||||||
StartCoroutine(Timer());
|
isBroken = 3;
|
||||||
|
//StartCoroutine(Timer());
|
||||||
}
|
}
|
||||||
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
||||||
StartCoroutine(Timer());
|
StartCoroutine(Timer());
|
||||||
|
Loading…
Reference in New Issue
Block a user