Minor additions

This commit is contained in:
KrolMel 2023-01-10 23:55:41 +01:00
parent 104b638ee6
commit 80df686805
26 changed files with 7705 additions and 165 deletions

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@ -10,6 +10,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
[SerializeField] [SerializeField]
public Gateway gateway; public Gateway gateway;
[SerializeField]
public bool isEnabled = true;
Animator animator; Animator animator;

View File

@ -62,7 +62,12 @@ public class ChangeScene : MonoBehaviour
{ {
if(collision.gameObject.tag == "SceneTransition") if(collision.gameObject.tag == "SceneTransition")
{ {
if(!collision.gameObject.GetComponent<DoorBehaviour>().isEnabled) if(collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
{
Debug.Log("Door are not enabled");
return;
}
else if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
{ {
Debug.Log("Door are not enabled"); Debug.Log("Door are not enabled");
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorBlocking : MonoBehaviour
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// Start is called before the first frame update
void Start()
{
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
{
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