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32
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coords: {x: 0, y: 0, z: 0}
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@ -785532,6 +785534,7 @@ MonoBehaviour:
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@ -9,8 +9,10 @@ public class AnimatedDoorBehaviour : TriggerDoor
|
|||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public Gateway gateway;
|
public Gateway gateway;
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[SerializeField]
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public bool isEnabled = true;
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Animator animator;
|
Animator animator;
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void Awake()
|
void Awake()
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@ -62,7 +62,12 @@ public class ChangeScene : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(collision.gameObject.tag == "SceneTransition")
|
if(collision.gameObject.tag == "SceneTransition")
|
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{
|
{
|
||||||
if(!collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
if(collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
||||||
|
{
|
||||||
|
Debug.Log("Door are not enabled");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
|
||||||
{
|
{
|
||||||
Debug.Log("Door are not enabled");
|
Debug.Log("Door are not enabled");
|
||||||
return;
|
return;
|
||||||
|
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26
Assets/Scripts/REFACTORING/Story/WizardHouse/DoorBlocking.cs
Normal file
26
Assets/Scripts/REFACTORING/Story/WizardHouse/DoorBlocking.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
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||||||
|
using UnityEngine;
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||||||
|
|
||||||
|
public class DoorBlocking : MonoBehaviour
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|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
||||||
|
{
|
||||||
|
Debug.Log("xd");
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||||||
|
if (gameObject.GetComponent<DoorBehaviour>())
|
||||||
|
gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
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else if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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|
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
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|
}
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}
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void Update()
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|
{
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}
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Loading…
Reference in New Issue
Block a user