Improvements to Save & Load Game system
This commit is contained in:
parent
7223cebdd9
commit
81360ff25c
@ -4,6 +4,10 @@ using UnityEngine;
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public class BreakOre : MonoBehaviour
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public class BreakOre : MonoBehaviour
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{
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{
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public string name;
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public string name2;
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public Sprite[] sprites;
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public Sprite[] sprites;
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private int oldSprite;
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private int oldSprite;
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private int newSprite;
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private int newSprite;
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@ -11,7 +15,7 @@ public class BreakOre : MonoBehaviour
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public ParticleSystem breakParticleSystem;
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public ParticleSystem breakParticleSystem;
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public bool timeToBreak = false;
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public bool timeToBreak = false;
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public int isBroken;
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void Start()
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void Start()
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{
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{
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@ -21,13 +25,29 @@ public class BreakOre : MonoBehaviour
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availableSprites.Add(i);
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availableSprites.Add(i);
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}
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}
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int continued = PlayerPrefs.GetInt("continued");
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if (continued == 1)
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{
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isBroken = PlayerPrefs.GetInt(name2);
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}
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else
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{
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isBroken = PlayerPrefs.GetInt(name);
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}
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if (isBroken == 1)
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{
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gameObject.SetActive(false);
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}
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}
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}
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IEnumerator Timer()
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IEnumerator Timer()
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{
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{
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if (timeToBreak == true)
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if (timeToBreak == true)
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{
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{
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isBroken = 1;
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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PlayerPrefs.SetInt(name, isBroken);
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}
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}
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yield return new WaitForSeconds(1);
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yield return new WaitForSeconds(1);
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var em = breakParticleSystem.emission;
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var em = breakParticleSystem.emission;
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@ -57,4 +77,9 @@ public class BreakOre : MonoBehaviour
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}
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}
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}
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}
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public void SaveCheckpoint()
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{
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PlayerPrefs.SetInt(name2, isBroken);
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}
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}
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}
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@ -8,12 +8,22 @@ public class NPCType : MonoBehaviour
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public GameObject lumberjack;
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public GameObject lumberjack;
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public int isQuest;
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public int isQuest;
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public string name;
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public string name;
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public string name2;
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void Start()
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void Start()
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{
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{
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NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
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NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
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name = npcdialogue.name;
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name = npcdialogue.name;
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int continued = PlayerPrefs.GetInt("continued");
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if (continued == 1)
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{
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isQuest = PlayerPrefs.GetInt(name2);
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}
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else
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{
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isQuest = PlayerPrefs.GetInt(name);
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isQuest = PlayerPrefs.GetInt(name);
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}
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npcdialogue.isQuest = isQuest;
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npcdialogue.isQuest = isQuest;
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}
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}
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@ -23,4 +33,11 @@ public class NPCType : MonoBehaviour
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isQuest = npcdialogue.isQuest;
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isQuest = npcdialogue.isQuest;
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PlayerPrefs.SetInt(name, isQuest);
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PlayerPrefs.SetInt(name, isQuest);
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}
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}
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public void SaveCheckpoint()
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{
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NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
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isQuest = npcdialogue.isQuest;
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PlayerPrefs.SetInt(name2, isQuest);
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}
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}
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}
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@ -22,6 +22,11 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("slime1", isKilled);
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PlayerPrefs.SetInt("slime1", isKilled);
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float health = 10.0f;
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float health = 10.0f;
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PlayerPrefs.SetFloat("health", health);
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PlayerPrefs.SetFloat("health", health);
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PlayerPrefs.SetInt("continued", 0);
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PlayerPrefs.SetInt("rock", 0);
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PlayerPrefs.SetInt("goldOre", 0);
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PlayerPrefs.SetInt("pickaxe", 0);
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}
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}
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@ -830,6 +830,30 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 167690940}
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m_TargetAssemblyTypeName: Player, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 551619109}
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m_TargetAssemblyTypeName: NPCType, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &78203889
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--- !u!114 &78203889
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -23907,6 +23931,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c457960c7d486d346910a6b3fa90380e, type: 3}
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m_Script: {fileID: 11500000, guid: c457960c7d486d346910a6b3fa90380e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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mainCh: {fileID: 167690937}
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--- !u!1 &182783044
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--- !u!1 &182783044
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -54542,6 +54567,7 @@ MonoBehaviour:
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lumberjack: {fileID: 551619101}
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lumberjack: {fileID: 551619101}
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isQuest: 1
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isQuest: 1
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name:
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name:
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name2: lumberjack-S
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--- !u!1 &589833388
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--- !u!1 &589833388
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -75909,6 +75935,10 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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item: {fileID: 11400000, guid: 6e4f9a44bbdb0b5418932889316a45eb, type: 2}
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item: {fileID: 11400000, guid: 6e4f9a44bbdb0b5418932889316a45eb, type: 2}
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name:
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name2:
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triggered: 0
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isPicked: 0
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--- !u!50 &712505176
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--- !u!50 &712505176
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@ -252667,6 +252697,30 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 167690940}
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m_TargetAssemblyTypeName: Player, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 551619109}
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m_TargetAssemblyTypeName: NPCType, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2070805989
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--- !u!114 &2070805989
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -371,6 +371,7 @@ MonoBehaviour:
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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health: 0
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health: 0
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baseAttack: 1
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baseAttack: 1
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name2: bat1-S
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target: {fileID: 0}
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target: {fileID: 0}
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chaseRadius: 6
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chaseRadius: 6
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attackRadius: 0.55
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attackRadius: 0.55
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@ -384,6 +385,8 @@ MonoBehaviour:
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thrust: 5
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thrust: 5
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knockTime: 0.2
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knockTime: 0.2
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isKilled: 0
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isKilled: 0
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continued: 0
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isKilled2: 0
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--- !u!1 &23852502
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--- !u!1 &23852502
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -779,6 +782,7 @@ MonoBehaviour:
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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health: 0
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health: 0
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baseAttack: 2
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baseAttack: 2
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name2: skeleton0-S
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target: {fileID: 0}
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target: {fileID: 0}
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chaseRadius: 5
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chaseRadius: 5
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attackRadius: 0.5
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attackRadius: 0.5
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@ -792,6 +796,8 @@ MonoBehaviour:
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thrust: 5
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thrust: 5
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knockTime: 0.2
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knockTime: 0.2
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isKilled: 0
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isKilled: 0
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continued: 0
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isKilled2: 0
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--- !u!1 &84519187
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--- !u!1 &84519187
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1556,6 +1562,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c457960c7d486d346910a6b3fa90380e, type: 3}
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m_Script: {fileID: 11500000, guid: c457960c7d486d346910a6b3fa90380e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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mainCh: {fileID: 167690937}
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--- !u!114 &167690948
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--- !u!114 &167690948
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2096,6 +2103,7 @@ MonoBehaviour:
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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health: 0
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health: 0
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baseAttack: 1
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baseAttack: 1
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name2: bat0-S
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target: {fileID: 0}
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target: {fileID: 0}
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chaseRadius: 6
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chaseRadius: 6
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attackRadius: 0.55
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attackRadius: 0.55
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@ -2109,6 +2117,8 @@ MonoBehaviour:
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thrust: 5
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thrust: 5
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knockTime: 0.2
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knockTime: 0.2
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isKilled: 0
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isKilled: 0
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continued: 0
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isKilled2: 0
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--- !u!1 &246924466
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--- !u!1 &246924466
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -31035,6 +31045,10 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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item: {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
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item: {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
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name: pickaxe
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name2: pickaxe-S
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triggered: 0
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isPicked: 0
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--- !u!50 &622865438
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--- !u!50 &622865438
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@ -31381,6 +31395,7 @@ MonoBehaviour:
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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health: 0
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health: 0
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baseAttack: 0.5
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baseAttack: 0.5
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name2: slime0-S
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target: {fileID: 0}
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target: {fileID: 0}
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chaseRadius: 6
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chaseRadius: 6
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attackRadius: 0.5
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attackRadius: 0.5
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@ -31394,6 +31409,8 @@ MonoBehaviour:
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thrust: 5
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thrust: 5
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knockTime: 0.2
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knockTime: 0.2
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isKilled: 0
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isKilled: 0
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continued: 0
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isKilled2: 0
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--- !u!1 &652174079
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--- !u!1 &652174079
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -31668,6 +31685,7 @@ MonoBehaviour:
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
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health: 0
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health: 0
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baseAttack: 0.5
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baseAttack: 0.5
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name2: slime1-S
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target: {fileID: 0}
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target: {fileID: 0}
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chaseRadius: 8
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chaseRadius: 8
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attackRadius: 0.5
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attackRadius: 0.5
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@ -31681,6 +31699,8 @@ MonoBehaviour:
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thrust: 5
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thrust: 5
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knockTime: 0.2
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knockTime: 0.2
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isKilled: 0
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isKilled: 0
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continued: 0
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isKilled2: 0
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--- !u!1 &683424791
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--- !u!1 &683424791
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -42082,6 +42102,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6525aab418780094b945c897f66e0cb4, type: 3}
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m_Script: {fileID: 11500000, guid: 6525aab418780094b945c897f66e0cb4, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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name: rock
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name2: rock-S
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sprites:
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sprites:
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- {fileID: 2182001056168252113, guid: ecf31a6807f97e9488454a9c4584be91, type: 3}
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- {fileID: 2182001056168252113, guid: ecf31a6807f97e9488454a9c4584be91, type: 3}
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- {fileID: 6561149998582627035, guid: 352b18285249a3f44a85026b80d75f52, type: 3}
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- {fileID: 6561149998582627035, guid: 352b18285249a3f44a85026b80d75f52, type: 3}
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@ -42284,6 +42306,114 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 242009517}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
|
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m_TargetAssemblyTypeName: Player, Assembly-CSharp
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m_CallState: 2
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--- !u!114 &897697754
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MonoBehaviour:
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@ -42986,6 +43116,7 @@ MonoBehaviour:
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mainCh: {fileID: 167690937}
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_EditorClassIdentifier:
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name2: goldOre-S
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sprites:
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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m_TargetAssemblyTypeName: Player, Assembly-CSharp
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--- !u!114 &2146696734
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--- !u!114 &2146696734
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
@ -4,6 +4,8 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class FollowingEnemy : Enemy
|
public class FollowingEnemy : Enemy
|
||||||
{
|
{
|
||||||
|
public string name2;
|
||||||
|
|
||||||
public Transform target;
|
public Transform target;
|
||||||
public float chaseRadius;
|
public float chaseRadius;
|
||||||
public float attackRadius;
|
public float attackRadius;
|
||||||
@ -32,11 +34,23 @@ public class FollowingEnemy : Enemy
|
|||||||
//isKilled = 0 - mob ALIVE
|
//isKilled = 0 - mob ALIVE
|
||||||
//isKilled = 1 - mob DEAD
|
//isKilled = 1 - mob DEAD
|
||||||
|
|
||||||
|
public int continued;
|
||||||
|
|
||||||
|
public int isKilled2;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
{
|
||||||
|
continued = PlayerPrefs.GetInt("continued");
|
||||||
|
if (continued == 1)
|
||||||
|
{
|
||||||
|
isKilled = PlayerPrefs.GetInt(name2);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
isKilled = PlayerPrefs.GetInt(enemyName);
|
isKilled = PlayerPrefs.GetInt(enemyName);
|
||||||
|
}
|
||||||
if (isKilled == 1)
|
if (isKilled == 1)
|
||||||
{
|
{
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
@ -165,4 +179,9 @@ public class FollowingEnemy : Enemy
|
|||||||
enemy.isKinematic = true;
|
enemy.isKinematic = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveCheckpoint()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(name2, isKilled);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,25 +6,58 @@ using System;
|
|||||||
public class PickableController : MonoBehaviour
|
public class PickableController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public EquippableItem item;
|
public EquippableItem item;
|
||||||
|
public string name;
|
||||||
|
public string name2;
|
||||||
|
public bool triggered;
|
||||||
|
public int isPicked;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
item.Name = gameObject.name;
|
item.Name = gameObject.name;
|
||||||
string pickaxe = PlayerPrefs.GetString("pickaxe1");
|
if (PlayerPrefs.GetInt("continued") == 1)
|
||||||
if(pickaxe == "picked")
|
{
|
||||||
|
isPicked = PlayerPrefs.GetInt(name2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isPicked = PlayerPrefs.GetInt(name);
|
||||||
|
}
|
||||||
|
if(isPicked == 1)
|
||||||
{
|
{
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(triggered)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.E))
|
||||||
|
{
|
||||||
|
InventoryManager.Instance.AddToInventory(this.item);
|
||||||
|
isPicked = 1;
|
||||||
|
PlayerPrefs.SetInt(name, isPicked);
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
if (collision.tag == "Player")
|
if (collision.tag == "Player")
|
||||||
{
|
{
|
||||||
InventoryManager.Instance.AddToInventory(this.item);
|
triggered = true;
|
||||||
string pickaxe = "picked";
|
|
||||||
PlayerPrefs.SetString("pickaxe1", pickaxe);
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
triggered = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveCheckpoint()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(name2, isPicked);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -30,6 +30,7 @@ public class NPCDialogue : MonoBehaviour
|
|||||||
sentencesWQuest = new Queue<string>();
|
sentencesWQuest = new Queue<string>();
|
||||||
sentencesAQuest = new Queue<string>();
|
sentencesAQuest = new Queue<string>();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerDialogue()
|
public void TriggerDialogue()
|
||||||
|
@ -32,9 +32,17 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
int continued = PlayerPrefs.GetInt("continued");
|
||||||
|
if (continued == 1)
|
||||||
|
{
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health-S");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
}
|
||||||
rb = gameObject.GetComponent<Rigidbody2D>();
|
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||||
myAnimator = GetComponent<Animator>();
|
myAnimator = GetComponent<Animator>();
|
||||||
currentHealth = PlayerPrefs.GetFloat("health");
|
|
||||||
healthBar.SetMaxHealth(maxHealth.initialValue);
|
healthBar.SetMaxHealth(maxHealth.initialValue);
|
||||||
healthBar.SetHealth(currentHealth);
|
healthBar.SetHealth(currentHealth);
|
||||||
walkSpeed = 4f;
|
walkSpeed = 4f;
|
||||||
@ -175,4 +183,9 @@ public class Player : MonoBehaviour
|
|||||||
ResetValues();
|
ResetValues();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveCheckpoint()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetFloat("health-S", currentHealth);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -29,13 +29,18 @@ public class PlayerPosition : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if(PlayerPrefs.GetString("continued") == "yes")
|
if (PlayerPrefs.GetInt("continued") == 1)
|
||||||
{
|
{
|
||||||
LoadPosition();
|
LoadPosition();
|
||||||
string continued = "no";
|
StartCoroutine(ChangeContinueValue());
|
||||||
PlayerPrefs.SetString("continued", continued);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator ChangeContinueValue()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
PlayerPrefs.SetInt("continued", 0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@ -7,11 +7,15 @@ public class RespawnScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private string currentScene;
|
private string currentScene;
|
||||||
|
|
||||||
|
public GameObject mainCh;
|
||||||
|
|
||||||
public void RespawnOnCurrentScene()
|
public void RespawnOnCurrentScene()
|
||||||
{
|
{
|
||||||
Scene scene = SceneManager.GetActiveScene();
|
Scene scene = SceneManager.GetActiveScene();
|
||||||
currentScene = scene.name;
|
currentScene = scene.name;
|
||||||
SceneManager.LoadScene(currentScene);
|
SceneManager.LoadScene(currentScene);
|
||||||
|
Player player = mainCh.GetComponent<Player>();
|
||||||
|
player.currentHealth = 10.0f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ public class SaveController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
|
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
|
||||||
SceneManager.LoadScene(sceneToGoTo);
|
SceneManager.LoadScene(sceneToGoTo);
|
||||||
string continued = "yes";
|
int continued = 1;
|
||||||
PlayerPrefs.SetString("continued", continued);
|
PlayerPrefs.SetInt("continued", continued);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,25 +5,51 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class breakable : MonoBehaviour
|
public class breakable : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public string name;
|
||||||
|
public string name2;
|
||||||
public Sprite[] sprites;
|
public Sprite[] sprites;
|
||||||
private int oldSprite;
|
private int oldSprite;
|
||||||
private int newSprite;
|
private int newSprite;
|
||||||
private List<int> availableSprites = new List<int>();
|
private List<int> availableSprites = new List<int>();
|
||||||
public ParticleSystem collisionParticleSystem;
|
public ParticleSystem collisionParticleSystem;
|
||||||
public bool timeToBreak = false;
|
public bool timeToBreak = false;
|
||||||
|
private int isBroken = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
oldSprite = 0;
|
|
||||||
for(int i=0; i<3; i++)
|
for(int i=0; i<3; i++)
|
||||||
{
|
{
|
||||||
availableSprites.Add(i);
|
availableSprites.Add(i);
|
||||||
}
|
}
|
||||||
int rock = PlayerPrefs.GetInt("rock");
|
|
||||||
if(rock == 0)
|
int continued = PlayerPrefs.GetInt("continued");
|
||||||
|
if (continued == 1)
|
||||||
|
{
|
||||||
|
isBroken = PlayerPrefs.GetInt(name2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isBroken = PlayerPrefs.GetInt(name);
|
||||||
|
}
|
||||||
|
if(isBroken == 0)
|
||||||
|
{
|
||||||
|
oldSprite = 0;
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[oldSprite];
|
||||||
|
}
|
||||||
|
else if (isBroken == 1)
|
||||||
|
{
|
||||||
|
oldSprite = 1;
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[oldSprite];
|
||||||
|
}
|
||||||
|
else if (isBroken == 2)
|
||||||
|
{
|
||||||
|
oldSprite = 2;
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[oldSprite];
|
||||||
|
}
|
||||||
|
else if(isBroken == 3)
|
||||||
{
|
{
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
@ -32,7 +58,8 @@ public class breakable : MonoBehaviour
|
|||||||
IEnumerator Timer()
|
IEnumerator Timer()
|
||||||
{
|
{
|
||||||
if (timeToBreak == true){
|
if (timeToBreak == true){
|
||||||
PlayerPrefs.SetInt("rock", 0);
|
isBroken = 3;
|
||||||
|
PlayerPrefs.SetInt(name, isBroken);
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
@ -52,12 +79,14 @@ public class breakable : MonoBehaviour
|
|||||||
newSprite = availableSprites[1];
|
newSprite = availableSprites[1];
|
||||||
oldSprite = 1;
|
oldSprite = 1;
|
||||||
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
||||||
|
isBroken = 1;
|
||||||
}
|
}
|
||||||
else if (oldSprite == 1)
|
else if (oldSprite == 1)
|
||||||
{
|
{
|
||||||
newSprite = availableSprites[2];
|
newSprite = availableSprites[2];
|
||||||
oldSprite = 2;
|
oldSprite = 2;
|
||||||
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
||||||
|
isBroken = 2;
|
||||||
}
|
}
|
||||||
else if (oldSprite == 2)
|
else if (oldSprite == 2)
|
||||||
{
|
{
|
||||||
@ -69,4 +98,10 @@ public class breakable : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SaveCheckpoint()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(name2, isBroken);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,32 +9,32 @@ EditorUserSettings:
|
|||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518c8ea3f7129370bfb25
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518c8ea3f7129370bfb25
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-1:
|
RecentlyUsedScenePath-1:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-2:
|
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d051c3de5f5353fe7a923e7ee2e26
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d051c3de5f5353fe7a923e7ee2e26
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-3:
|
RecentlyUsedScenePath-2:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-3:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-5:
|
RecentlyUsedScenePath-4:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-5:
|
||||||
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
|
||||||
|
flags: 0
|
||||||
RecentlyUsedScenePath-6:
|
RecentlyUsedScenePath-6:
|
||||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-7:
|
RecentlyUsedScenePath-7:
|
||||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-8:
|
|
||||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-8:
|
||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-9:
|
||||||
|
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||||
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
flags: 0
|
flags: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user