Tooltip - events
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@ -33,6 +33,8 @@ public abstract class DraggablePanelController : PanelController<IndexValuePair<
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slot.OnDragEvent += Drag;
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slot.OnDropEvent += Drop;
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slot.OnPointerClickEvent += MouseClick;
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slot.OnPointerEnterEvent += MouseEnter;
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slot.OnPointerExitEvent += MouseExit;
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return slot;
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}
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@ -143,6 +145,15 @@ public abstract class DraggablePanelController : PanelController<IndexValuePair<
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}
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#endregion
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#region toolpit
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public virtual void MouseEnter(ItemSlot itemSlot, PointerEventData eventData)
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{
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if (itemSlot.Item == null)
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return;
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}
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public virtual void MouseExit(ItemSlot itemSlot, PointerEventData eventData) { }
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#endregion
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public ISlot GetDraggedSlot()
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{
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@ -94,10 +94,29 @@ public class InventoryPanelController : WarehousePanelController
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}
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}
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#region mouse actions
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public override void SingleLeftMouseClick(ItemSlot itemSlot)
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{
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// mark item as selected in shop panel
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if (ShopContentUIManager.Instance.DynamicPanel)
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ShopContentUIManager.Instance.DynamicPanel.transform.Find("ItemDetails").GetComponent<ShopItemCardKeeper>().ShowItemDetails(itemSlot, ShopItemCardMode.Sell);
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}
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#endregion
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#region tooltip
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public override void MouseEnter(ItemSlot itemSlot, PointerEventData eventData)
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{
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// check if there is item on slot else retrun null breaking function
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base.MouseEnter(itemSlot, eventData);
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// todo open tooltip panel with item data
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// Tooltip.OpenPanel(itemSlot. Item); - instantiate tooltip panel object
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}
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public override void MouseExit(ItemSlot itemSlot, PointerEventData eventData)
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{
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// Tooltip.CloePanel(); - destroy gameobject if panel is opened
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}
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#endregion
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}
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@ -18,6 +18,8 @@ public interface ISlot
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event Action<ItemSlot> OnDragEvent;
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event Action<ItemSlot> OnDropEvent;
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event Action<ItemSlot, PointerEventData> OnPointerClickEvent;
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event Action<ItemSlot, PointerEventData> OnPointerEnterEvent;
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event Action<ItemSlot, PointerEventData> OnPointerExitEvent;
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//(B)Islot // as B
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public void SetupSlot(int _number, EquippableItem _item, WarehousePanelController _PanelController);
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@ -6,7 +6,15 @@ using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System; // for Action type
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public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler, IDragHandler, IDropHandler, IPointerClickHandler
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public class ItemSlot : MonoBehaviour,
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ISlot,
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IBeginDragHandler,
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IEndDragHandler,
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IDragHandler,
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IDropHandler,
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IPointerClickHandler,
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IPointerEnterHandler,
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IPointerExitHandler
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{
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[Header("UI Stuff to change")]
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[SerializeField] private TextMeshProUGUI slotItemNumberText;
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@ -48,6 +56,8 @@ public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler
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public event Action<ItemSlot> OnDragEvent;
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public event Action<ItemSlot> OnDropEvent;
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public event Action<ItemSlot, PointerEventData> OnPointerClickEvent;
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public event Action<ItemSlot, PointerEventData> OnPointerEnterEvent;
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public event Action<ItemSlot, PointerEventData> OnPointerExitEvent;
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/* public ItemSlot() { }
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public ItemSlot(int number, EquippableItem item = null)
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@ -161,5 +171,17 @@ public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler
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if (OnPointerClickEvent != null)
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OnPointerClickEvent(this, eventData);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (OnPointerEnterEvent != null)
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OnPointerEnterEvent(this, eventData);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (OnPointerExitEvent != null)
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OnPointerExitEvent(this, eventData);
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}
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#endregion
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}
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