From 83c6b32fe50a765604c598a1a35a65afdb2cc9a8 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Thu, 29 Dec 2022 17:01:58 +0100 Subject: [PATCH] Merge hot fix --- .../Application/Player/Skills/Calculator/AttackCalcullator.cs | 2 +- .../Application/Player/Skills/Calculator/DefenseCalculattor.cs | 2 +- .../Application/Player/Skills/Calculator/HealthCalcullator.cs | 2 +- .../Application/Player/Skills/Calculator/SpeedCalcullator.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/AttackCalcullator.cs b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/AttackCalcullator.cs index ab392a5f..81a6d296 100644 --- a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/AttackCalcullator.cs +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/AttackCalcullator.cs @@ -7,7 +7,7 @@ using UnityEngine; class AttackCalcullator : PlayerPramCalcullator { - protected override List EQUIPMENT_TYPE => new List(){EquipmentTypeEnum.Weapon, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklet, EquipmentTypeEnum.Boots}; + protected override List EQUIPMENT_TYPE => new List(){EquipmentTypeEnum.Weapon, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklace, EquipmentTypeEnum.Boots}; protected override ItemBonusEnum BONUS_TYPE => ItemBonusEnum.Strenght; diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/DefenseCalculattor.cs b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/DefenseCalculattor.cs index ea5ef7f7..0a6e16fa 100644 --- a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/DefenseCalculattor.cs +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/DefenseCalculattor.cs @@ -7,7 +7,7 @@ using UnityEngine; class DefenseCalculattor : PlayerPramCalcullator { - protected override List EQUIPMENT_TYPE => new List() { EquipmentTypeEnum.Helmet, EquipmentTypeEnum.Chest, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklet, EquipmentTypeEnum.Boots }; + protected override List EQUIPMENT_TYPE => new List() { EquipmentTypeEnum.Helmet, EquipmentTypeEnum.Chest, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklace, EquipmentTypeEnum.Boots }; protected override ItemBonusEnum BONUS_TYPE => ItemBonusEnum.Enduration; diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/HealthCalcullator.cs b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/HealthCalcullator.cs index fd2796ce..ab2b0ccd 100644 --- a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/HealthCalcullator.cs +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/HealthCalcullator.cs @@ -12,7 +12,7 @@ class HealthCalcullator : PlayerPramCalcullator EquipmentTypeEnum.Helmet, EquipmentTypeEnum.Chest, EquipmentTypeEnum.Ring, - EquipmentTypeEnum.Necklet, + EquipmentTypeEnum.Necklace, EquipmentTypeEnum.Boots }; diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/SpeedCalcullator.cs b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/SpeedCalcullator.cs index 3bac163f..c991cc36 100644 --- a/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/SpeedCalcullator.cs +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/Calculator/SpeedCalcullator.cs @@ -10,7 +10,7 @@ class SpeedCalcullator : PlayerPramCalcullator protected override List EQUIPMENT_TYPE => new List() { EquipmentTypeEnum.Weapon, EquipmentTypeEnum.Ring, - EquipmentTypeEnum.Necklet, + EquipmentTypeEnum.Necklace, EquipmentTypeEnum.Boots };