Fixed patrolling enemies' animations on OutsideWizardsHouse map

This commit is contained in:
Jakub Sztuba 2022-12-27 23:36:19 +01:00
parent 1e8b4603ab
commit 86e3d81913
5 changed files with 16 additions and 34 deletions

View File

@ -59,7 +59,7 @@ AnimatorStateMachine:
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m_Position: {x: 270, y: 20, z: 0}
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m_EntryTransitions: []

View File

@ -85,12 +85,12 @@ AnimatorStateTransition:
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@ -113,11 +113,8 @@ AnimatorStateTransition:
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m_Name:
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@ -147,13 +144,13 @@ AnimatorController:
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m_AnimatorLayers:
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@ -260,10 +257,10 @@ AnimatorStateTransition:
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m_Conditions:
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m_ConditionEvent: isChasing
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m_ConditionEvent: isChasing
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2833439707377775734}

View File

@ -33,9 +33,6 @@ AnimatorStateTransition:
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- m_ConditionMode: 1
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@ -176,13 +173,13 @@ AnimatorController:
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m_DefaultInt: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
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m_Name: Base Layer
@ -285,9 +282,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0

View File

@ -39,9 +39,6 @@ AnimatorStateTransition:
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m_ConditionEvent: Left
m_EventTreshold: 0
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 6747777424221554348}
m_Solo: 0
@ -204,9 +201,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0
@ -232,9 +226,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0

View File

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