Fixed patrolling enemies' animations on OutsideWizardsHouse map
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1e8b4603ab
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@ -59,7 +59,7 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -5213105544054879225}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 270, y: 20, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -85,12 +85,12 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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- m_ConditionMode: 2
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m_ConditionEvent: Left
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m_EventTreshold: 0
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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m_Solo: 0
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@ -113,11 +113,8 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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- m_ConditionMode: 2
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m_ConditionEvent: isChasing
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m_ConditionEvent: Left
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 5922859134109245518}
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@ -147,13 +144,13 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: Left
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -260,10 +257,10 @@ AnimatorStateTransition:
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_ConditionEvent: Left
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m_EventTreshold: 0
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- m_ConditionMode: 1
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m_ConditionEvent: Left
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2833439707377775734}
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@ -33,9 +33,6 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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- m_ConditionMode: 1
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m_ConditionEvent: Left
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m_EventTreshold: 0
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@ -176,13 +173,13 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: Left
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -285,9 +282,6 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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- m_ConditionMode: 2
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m_ConditionEvent: Left
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m_EventTreshold: 0
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@ -39,9 +39,6 @@ AnimatorStateTransition:
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- m_ConditionMode: 1
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m_ConditionEvent: Left
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m_EventTreshold: 0
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 6747777424221554348}
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m_Solo: 0
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@ -204,9 +201,6 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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- m_ConditionMode: 2
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m_ConditionEvent: Left
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m_EventTreshold: 0
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@ -232,9 +226,6 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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- m_ConditionMode: 2
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m_ConditionEvent: Left
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m_EventTreshold: 0
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@ -24,16 +24,16 @@ EditorUserSettings:
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