Add picking items

This commit is contained in:
kabix09 2022-05-15 18:54:59 +02:00
parent 7acb9f323e
commit 875da212f5
14 changed files with 641 additions and 365 deletions

View File

@ -2,7 +2,7 @@
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@ -81,661 +81,661 @@
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class InventoryManager : MonoBehaviour
{
public static int MAX_ITEMS = 5;
public static InventoryManager Instance;
public List<Item> items = new List<Item>();
private void Awake()
{
if(Instance == null)
{
Instance = this;
}else if (Instance != this)
{
Destroy(gameObject);
}
}
public void AddToInventory(Item pickable)
{
if(this.items.Count <= MAX_ITEMS)
{
this.items.Add(pickable);
}else {
// show popup - inventory is full
}
}
// public void DropItem()
// {
// }
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class Item
{
public string name;
public string Name
{
get { return name; }
set { name = value; }
}
public string description;
public string Description
{
get { return description; }
set { description = value; }
}
public int level;
public int Level
{
get { return level; }
set { level = value; }
}
public Image image;
public Image Image
{
get { return image; }
set { image = value; }
}
// to handle object created on scene for example after removing from inventory
public GameObject itemModel;
public GameObject ItemModel
{
get { return itemModel; }
set { itemModel = value; }
}
public Item(string _name="", string _description="", int _level=0, Image _image=null)
{
this.Name = _name;
this.Description = _description;
this.Level = _level;
this.Image = _image;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3d5bd84ad69269f4e8a3c4ec655119d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,12 +2,20 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Controller : MonoBehaviour
public class PickableController : MonoBehaviour
{
public Item item;
public void Start()
{
item.Name = gameObject.name;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
InventoryManager.Instance.AddToInventory(this.item);
Destroy(gameObject);
}
}

View File

@ -3,7 +3,8 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- Pickable
layers:
- Default
- TransparentFX