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m_SourcePrefab: {fileID: 100100000, guid: 0bccd32818043074d9785f6d90ebdcb3, type: 3}
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8
Assets/Scripts/Inventory.meta
Normal file
8
Assets/Scripts/Inventory.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6ce31190a4475124d929da9d4612aaef
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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38
Assets/Scripts/Inventory/InventoryManager.cs
Normal file
38
Assets/Scripts/Inventory/InventoryManager.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class InventoryManager : MonoBehaviour
|
||||
{
|
||||
public static int MAX_ITEMS = 5;
|
||||
|
||||
public static InventoryManager Instance;
|
||||
public List<Item> items = new List<Item>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if(Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}else if (Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToInventory(Item pickable)
|
||||
{
|
||||
if(this.items.Count <= MAX_ITEMS)
|
||||
{
|
||||
this.items.Add(pickable);
|
||||
}else {
|
||||
// show popup - inventory is full
|
||||
}
|
||||
}
|
||||
|
||||
// public void DropItem()
|
||||
// {
|
||||
|
||||
// }
|
||||
}
|
11
Assets/Scripts/Inventory/InventoryManager.cs.meta
Normal file
11
Assets/Scripts/Inventory/InventoryManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7610fa3cdda79614e94110dd314fbfed
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Item.meta
Normal file
8
Assets/Scripts/Item.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 3ee8c17a6524abf439825a7c92e3d9cf
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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52
Assets/Scripts/Item/Item.cs
Normal file
52
Assets/Scripts/Item/Item.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[System.Serializable]
|
||||
public class Item
|
||||
{
|
||||
public string name;
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
set { name = value; }
|
||||
}
|
||||
|
||||
public string description;
|
||||
public string Description
|
||||
{
|
||||
get { return description; }
|
||||
set { description = value; }
|
||||
}
|
||||
|
||||
public int level;
|
||||
public int Level
|
||||
{
|
||||
get { return level; }
|
||||
set { level = value; }
|
||||
}
|
||||
|
||||
public Image image;
|
||||
public Image Image
|
||||
{
|
||||
get { return image; }
|
||||
set { image = value; }
|
||||
}
|
||||
|
||||
// to handle object created on scene for example after removing from inventory
|
||||
public GameObject itemModel;
|
||||
public GameObject ItemModel
|
||||
{
|
||||
get { return itemModel; }
|
||||
set { itemModel = value; }
|
||||
}
|
||||
|
||||
public Item(string _name="", string _description="", int _level=0, Image _image=null)
|
||||
{
|
||||
this.Name = _name;
|
||||
this.Description = _description;
|
||||
this.Level = _level;
|
||||
this.Image = _image;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Item/Item.cs.meta
Normal file
11
Assets/Scripts/Item/Item.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 3d5bd84ad69269f4e8a3c4ec655119d5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,12 +2,20 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Controller : MonoBehaviour
|
||||
public class PickableController : MonoBehaviour
|
||||
{
|
||||
public Item item;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
item.Name = gameObject.name;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag == "Player")
|
||||
{
|
||||
InventoryManager.Instance.AddToInventory(this.item);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
@ -3,7 +3,8 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
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serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Pickable
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user