From 89f1f46a4a402f25324605b5851c89c691805dab Mon Sep 17 00:00:00 2001 From: KrolMel Date: Fri, 13 Jan 2023 21:55:27 +0100 Subject: [PATCH] Wizard Dialogue --- .../Dialogue/Wizard/ENG/WizardCaveDial.asset | 134 + .../Wizard/ENG/WizardCaveDial.asset.meta | 8 + .../Wizard/ENG/WizardCaveMultiDial.asset | 23 + .../Wizard/ENG/WizardCaveMultiDial.asset.meta | 8 + .../Dialogue/Wizard/ENG/WizardNoDial.asset | 25 + .../Wizard/ENG/WizardNoDial.asset.meta | 8 + .../Dialogue/Wizard/ENG/WizardYesDial.asset | 25 + .../Wizard/ENG/WizardYesDial.asset.meta | 8 + .../Dialogue/Wizard/PL/WizardCaveDialPL.asset | 134 + .../Wizard/PL/WizardCaveDialPL.asset.meta | 8 + .../Wizard/PL/WizardCaveMultiDialPL.asset | 23 + .../PL/WizardCaveMultiDialPL.asset.meta | 8 + .../Dialogue/Wizard/PL/WizardNoDialPL.asset | 25 + .../Wizard/PL/WizardNoDialPL.asset.meta | 8 + .../Dialogue/Wizard/PL/WizardYesDialPL.asset | 25 + .../Wizard/PL/WizardYesDialPL.asset.meta | 8 + Assets/Resources/NPC/TheCave.meta | 8 + .../NPC/TheCave/TalkingWizard.prefab | 254 + .../NPC/TheCave/TalkingWizard.prefab.meta | 7 + Assets/Scenes/ForestWay.unity | 6520 +---------------- Assets/Scenes/TheCave.unity | 653 +- 21 files changed, 1205 insertions(+), 6715 deletions(-) create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardCaveDial.asset create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardCaveDial.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardCaveMultiDial.asset create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardCaveMultiDial.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardNoDial.asset create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardNoDial.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardYesDial.asset create mode 100644 Assets/Resources/Dialogue/Wizard/ENG/WizardYesDial.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardCaveDialPL.asset create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardCaveDialPL.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardCaveMultiDialPL.asset create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardCaveMultiDialPL.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardNoDialPL.asset create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardNoDialPL.asset.meta create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardYesDialPL.asset create mode 100644 Assets/Resources/Dialogue/Wizard/PL/WizardYesDialPL.asset.meta create mode 100644 Assets/Resources/NPC/TheCave.meta create mode 100644 Assets/Resources/NPC/TheCave/TalkingWizard.prefab create mode 100644 Assets/Resources/NPC/TheCave/TalkingWizard.prefab.meta diff --git a/Assets/Resources/Dialogue/Wizard/ENG/WizardCaveDial.asset b/Assets/Resources/Dialogue/Wizard/ENG/WizardCaveDial.asset new file mode 100644 index 00000000..005a5c54 --- /dev/null +++ b/Assets/Resources/Dialogue/Wizard/ENG/WizardCaveDial.asset @@ -0,0 +1,134 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} + m_Name: WizardCaveDial + m_EditorClassIdentifier: + SpeakerName: Kabix015 + CurrentStep: 0 + DialogueSteps: + - Header: Kabix015 + WasDisplayed: 0 + ListOfSentences: + - Sentence: Mercenary! You've found me! Do you have the scroll? + Buttons: + - ButtonName: No, I don't. + Type: 1 + ButtonActions: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 11400000} + m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp + m_MethodName: BreakDialogueStep + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - ButtonName: Yes. + Type: 1 + ButtonActions: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 11400000} + m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp + m_MethodName: GoToNextSentence + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - Sentence: Thank you, give it to me and get your reward. + Buttons: + - ButtonName: + Type: 1 + ButtonActions: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 11400000} + m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp + m_MethodName: GoToNextSentence + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + EndOfDialogueStepAction: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 0} + m_TargetAssemblyTypeName: + m_MethodName: + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - Header: Kabix015 + WasDisplayed: 0 + ListOfSentences: + - Sentence: Now I posses the unlimited power of the Darkness! 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Znalazles mnie! 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