Enemies movement improvement in cave
Added NPC attack in cave
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parent
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@ -114829,7 +114829,7 @@ MonoBehaviour:
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m_PreserveAspect: 1
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@ -126162,7 +126162,7 @@ GameObject:
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@ -215,7 +215,7 @@ GameObject:
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m_Name: Bat_1
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m_TagString: Enemy
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@ -354,7 +354,7 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_CollisionDetection: 0
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@ -7279,6 +7266,39 @@ Rigidbody2D:
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@ -42114,7 +42164,7 @@ MonoBehaviour:
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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@ -42358,6 +42408,8 @@ GameObject:
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@ -42477,6 +42529,58 @@ Rigidbody2D:
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|
continued: 0
|
||||||
|
isKilled2: 0
|
||||||
|
--- !u!95 &917443531
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|
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||||||
|
serializedVersion: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 917443525}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 70ff19ea203dbb34b90ed8b222e428a8, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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|
m_HasTransformHierarchy: 1
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|
m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!1 &926459323
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--- !u!1 &926459323
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -42706,6 +42810,36 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 930976544}
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m_GameObject: {fileID: 930976544}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 947202752}
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m_Layer: 0
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m_Name: NPC1_Point1
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m_TagString: Untagged
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m_Icon: {fileID: 6519382022992737161, guid: 0000000000000000d000000000000000, type: 0}
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 947202751}
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m_LocalPosition: {x: -4.91, y: 73.31, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 166697418}
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m_RootOrder: 10
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &961477909
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--- !u!1 &961477909
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -45246,7 +45380,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 18369b842348782499690815647fd9cc, type: 3}
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m_Sprite: {fileID: 21300000, guid: 9f32b4bfe61af97439548ad4fc96fa2e, type: 3}
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m_PreserveAspect: 1
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m_FillCenter: 1
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@ -45541,7 +45675,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 5798ae9145b3f8449a416754aaf7ab69, type: 3}
|
m_Sprite: {fileID: 21300000, guid: a13567f003e59bd43a6ec16053a8c148, type: 3}
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m_Type: 0
|
m_Type: 0
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m_PreserveAspect: 1
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillCenter: 1
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@ -138302,7 +138436,9 @@ MonoBehaviour:
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name:
|
name:
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sentences: []
|
sentences: []
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Panel: {fileID: 163167163}
|
Panel: {fileID: 163167163}
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||||||
|
requiredItem:
|
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QuestPanel: {fileID: 440573952}
|
QuestPanel: {fileID: 440573952}
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|
FinishQuestPanel: {fileID: 0}
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isQuest: 0
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isQuest: 0
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--- !u!58 &2102416362
|
--- !u!58 &2102416362
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CircleCollider2D:
|
CircleCollider2D:
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@ -138608,7 +138744,7 @@ MonoBehaviour:
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m_StringArgument:
|
m_StringArgument:
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m_CallState: 2
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- m_Target: {fileID: 242009517}
|
- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
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||||||
m_Mode: 1
|
m_Mode: 1
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@ -138620,7 +138756,7 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 8620312}
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
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m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
|
@ -108,9 +108,9 @@ public class FollowingEnemy : Enemy
|
|||||||
|
|
||||||
void CheckDistance()
|
void CheckDistance()
|
||||||
{
|
{
|
||||||
if(Vector3.Distance(target.position, transform.position) <= chaseRadius && Vector3.Distance(target.position, transform.position) > attackRadius)
|
if(Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)
|
||||||
{
|
{
|
||||||
transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
|
transform.position = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
225
Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs
Normal file
225
Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs
Normal file
@ -0,0 +1,225 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FollowingPatrollingEnemy : Enemy
|
||||||
|
{
|
||||||
|
public string name2;
|
||||||
|
|
||||||
|
public Transform[] path;
|
||||||
|
public int currentPoint;
|
||||||
|
public Transform currentGoal;
|
||||||
|
|
||||||
|
public Transform target;
|
||||||
|
public float chaseRadius;
|
||||||
|
public float attackRadius;
|
||||||
|
public Transform homePosition;
|
||||||
|
|
||||||
|
public float roundingDistance;
|
||||||
|
private Rigidbody2D myRigidbody;
|
||||||
|
public Animator anim;
|
||||||
|
public GameObject other;
|
||||||
|
|
||||||
|
public bool inRange = false;
|
||||||
|
public bool hit = false;
|
||||||
|
public GameObject player;
|
||||||
|
private bool firstAttack = false;
|
||||||
|
|
||||||
|
private float timerDmg = 0f;
|
||||||
|
private float waitTime = 1.0f;
|
||||||
|
|
||||||
|
private float timerHit = 0f;
|
||||||
|
private float hitWaitTime = 0.55f;
|
||||||
|
|
||||||
|
public float thrust;
|
||||||
|
public float knockTime;
|
||||||
|
|
||||||
|
public int isKilled;
|
||||||
|
//isKilled = 0 - mob ALIVE
|
||||||
|
//isKilled = 1 - mob DEAD
|
||||||
|
|
||||||
|
public int continued;
|
||||||
|
|
||||||
|
public int isKilled2;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
continued = PlayerPrefs.GetInt("continued");
|
||||||
|
if (continued == 1)
|
||||||
|
{
|
||||||
|
isKilled = PlayerPrefs.GetInt(name2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isKilled = PlayerPrefs.GetInt(enemyName);
|
||||||
|
}
|
||||||
|
if (isKilled == 1)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
myRigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
target = GameObject.FindWithTag("Player").transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
CheckDistance();
|
||||||
|
//StartCoroutine(Timer());
|
||||||
|
|
||||||
|
//Code below is for dealing damage to player
|
||||||
|
|
||||||
|
if (inRange == true)
|
||||||
|
{
|
||||||
|
if (firstAttack == false)
|
||||||
|
{
|
||||||
|
if (timerDmg >= 0.15f)
|
||||||
|
{
|
||||||
|
firstAttack = true;
|
||||||
|
other.GetComponent<Player>().TakeDamage(baseAttack);
|
||||||
|
timerDmg = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (timerDmg >= waitTime)
|
||||||
|
{
|
||||||
|
timerDmg = 0f;
|
||||||
|
other.GetComponent<Player>().TakeDamage(baseAttack);
|
||||||
|
}
|
||||||
|
timerDmg += Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
timerHit += Time.deltaTime;
|
||||||
|
if (hit == true)
|
||||||
|
{
|
||||||
|
if (timerHit >= hitWaitTime)
|
||||||
|
{
|
||||||
|
TakeDamage(1.0f);
|
||||||
|
hit = false;
|
||||||
|
timerHit = 0f;
|
||||||
|
TakeKnockback();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (gameObject.active == false)
|
||||||
|
{
|
||||||
|
isKilled = 1;
|
||||||
|
PlayerPrefs.SetInt(enemyName, isKilled);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CheckDistance()
|
||||||
|
{
|
||||||
|
if (Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)
|
||||||
|
{
|
||||||
|
Vector2 temp = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
|
||||||
|
myRigidbody.MovePosition(temp);
|
||||||
|
}
|
||||||
|
else if (Vector2.Distance(target.position, transform.position) > chaseRadius)
|
||||||
|
{
|
||||||
|
Debug.Log(Vector2.Distance(transform.position, path[currentPoint].position));
|
||||||
|
if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||||
|
{
|
||||||
|
Vector2 temp = Vector2.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
||||||
|
myRigidbody.MovePosition(temp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
changeGoal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (gameObject.active == false)
|
||||||
|
{
|
||||||
|
isKilled = 1;
|
||||||
|
PlayerPrefs.SetInt(enemyName, isKilled);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
if (collision.tag == "PlayerHitbox")
|
||||||
|
{
|
||||||
|
inRange = true;
|
||||||
|
firstAttack = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collision.tag == "AttackHitbox")
|
||||||
|
{
|
||||||
|
hit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
if (collision.tag == "PlayerHitbox")
|
||||||
|
{
|
||||||
|
inRange = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
inRange = false;
|
||||||
|
timerDmg = 0f;
|
||||||
|
hit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(float damage)
|
||||||
|
{
|
||||||
|
health = health - damage;
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeKnockback()
|
||||||
|
{
|
||||||
|
Rigidbody2D enemy = gameObject.GetComponent<Rigidbody2D>();
|
||||||
|
Rigidbody2D player = other.GetComponent<Rigidbody2D>();
|
||||||
|
if (enemy != null)
|
||||||
|
{
|
||||||
|
enemy.isKinematic = false;
|
||||||
|
Vector2 difference = enemy.transform.position - player.transform.position;
|
||||||
|
difference = difference.normalized * thrust;
|
||||||
|
enemy.AddForce(difference, ForceMode2D.Impulse);
|
||||||
|
StartCoroutine(KnockCo(enemy));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator KnockCo(Rigidbody2D enemy)
|
||||||
|
{
|
||||||
|
if (enemy != null)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(knockTime);
|
||||||
|
enemy.velocity = Vector2.zero;
|
||||||
|
enemy.isKinematic = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveCheckpoint()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(name2, isKilled);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void changeGoal()
|
||||||
|
{
|
||||||
|
Debug.Log("cokolweik");
|
||||||
|
if (currentPoint == path.Length - 1)
|
||||||
|
{
|
||||||
|
currentPoint = 0;
|
||||||
|
currentGoal = path[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentPoint++;
|
||||||
|
currentGoal = path[currentPoint];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3dd65ecdb4b7459489f8c03a18ccff46
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -42,6 +42,7 @@ public class PatrollingEnemy : Enemy
|
|||||||
{
|
{
|
||||||
changeGoal();
|
changeGoal();
|
||||||
}
|
}
|
||||||
|
//killing
|
||||||
if(gameObject.active == false)
|
if(gameObject.active == false)
|
||||||
{
|
{
|
||||||
isKilled = 1;
|
isKilled = 1;
|
||||||
|
8
Assets/Sprites/Items.meta
Normal file
8
Assets/Sprites/Items.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 45e4b7ac4f623ee4089eca04133f2e65
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -30,10 +30,10 @@ EditorUserSettings:
|
|||||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-8:
|
RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
|
||||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
Reference in New Issue
Block a user