Improved collision & fixed settings button

This commit is contained in:
alilas2 2022-06-15 14:59:30 +02:00
parent bf1a63828e
commit 8b81da0d32
31 changed files with 7103 additions and 457 deletions

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@ -2,10 +2,8 @@
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60
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BreakOre : MonoBehaviour
{
public Sprite[] sprites;
private int oldSprite;
private int newSprite;
private List<int> availableSprites = new List<int>();
public ParticleSystem breakParticleSystem;
public bool timeToBreak = false;
void Start()
{
oldSprite = 0;
for (int i = 0; i < 2; i++)
{
availableSprites.Add(i);
}
}
IEnumerator Timer()
{
if (timeToBreak == true)
{
gameObject.SetActive(false);
}
yield return new WaitForSeconds(1);
var em = breakParticleSystem.emission;
em.enabled = false;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "AttackHitbox")
{
var em = breakParticleSystem.emission;
em.enabled = true;
breakParticleSystem.Play();
if (oldSprite == 0)
{
newSprite = availableSprites[1];
oldSprite = 1;
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
}
else if (oldSprite == 1)
{
timeToBreak = true;
StartCoroutine(Timer());
}
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
StartCoroutine(Timer());
}
}
}

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public class ParticleDisable : MonoBehaviour
{
public int loadedInt;
public GameObject obj;
void Update()
{
loadedInt = PlayerPrefs.GetInt("rock");
StartCoroutine(Destroy(loadedInt));
if(obj.active == false)
{
StartCoroutine(Destroy(0));
}
}
IEnumerator Destroy(int loaded)

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@ -35,9 +35,16 @@ namespace GUI_Scripts
public void OpenAssociatedPanel()
{
if (Panel != null) {
//bool isActive = Panel.activeSelf;
Panel.SetActive(true);
if (Panel != null) {
if (Panel.active == false)
{
//bool isActive = Panel.activeSelf;
Panel.SetActive(true);
}
else
{
Panel.SetActive(false);
}
}
}

View File

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