Fixed bat movement & disabled walking while using a pickaxe

This commit is contained in:
Ian Hill 2022-07-22 13:40:41 -05:00
parent eaf5b09de3
commit 8bb7111610
8 changed files with 479 additions and 228 deletions

View File

@ -2,7 +2,7 @@
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{
if (Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)
{
Vector2 temp = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
myRigidbody.MovePosition(temp);
transform.position = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
}
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{
Debug.Log(Vector2.Distance(transform.position, path[currentPoint].position));
if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector2 temp = Vector2.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
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