diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 32dbb806..cf06de42 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -54,6 +54,7 @@
+
@@ -657,94 +658,94 @@
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+ C:/Users/alicj/Desktop/newest/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll
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+ C:/Users/alicj/Desktop/newest/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll
- C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
+ C:/Users/alicj/Desktop/newest/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll
+ C:/Users/alicj/Desktop/newest/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll
- C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
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diff --git a/Assets/SaveMusicSettings.cs b/Assets/SaveMusicSettings.cs
new file mode 100644
index 00000000..d0f6d5ec
--- /dev/null
+++ b/Assets/SaveMusicSettings.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SaveMusicSettings : MonoBehaviour
+{
+ [SerializeField] private Slider musicSlider = null;
+
+ private void Start()
+ {
+ LoadValues();
+ }
+
+ public void SaveVolumeButton()
+ {
+ float musicValue = musicSlider.value;
+ PlayerPrefs.SetFloat("MusicValue", musicValue);
+ LoadValues();
+ }
+
+ void LoadValues()
+ {
+ float musicValue = PlayerPrefs.GetFloat("MusicValue");
+ musicSlider.value = musicValue;
+ }
+}
diff --git a/Assets/SaveMusicSettings.cs.meta b/Assets/SaveMusicSettings.cs.meta
new file mode 100644
index 00000000..5c5b0603
--- /dev/null
+++ b/Assets/SaveMusicSettings.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scenes/CaveEntrance.unity b/Assets/Scenes/CaveEntrance.unity
index 49991317..fe9128f2 100644
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+++ b/Assets/Scenes/CaveEntrance.unity
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diff --git a/Assets/Scripts/SaveSoundSettings.cs b/Assets/Scripts/SaveSoundSettings.cs
index 4ff50954..4c07bdf2 100644
--- a/Assets/Scripts/SaveSoundSettings.cs
+++ b/Assets/Scripts/SaveSoundSettings.cs
@@ -6,7 +6,6 @@ using UnityEngine.UI;
public class SaveSoundSettings : MonoBehaviour
{
[SerializeField] private Slider volumeSlider = null;
- [SerializeField] private Slider musicSlider = null;
private void Start()
{
@@ -16,17 +15,13 @@ public class SaveSoundSettings : MonoBehaviour
public void SaveVolumeButton()
{
float volumeValue = volumeSlider.value;
- float musicValue = musicSlider.value;
PlayerPrefs.SetFloat("VolumeValue", volumeValue);
- PlayerPrefs.SetFloat("MusicValue", musicValue);
LoadValues();
}
void LoadValues()
{
float volumeValue = PlayerPrefs.GetFloat("VolumeValue");
- float musicValue = PlayerPrefs.GetFloat("MusicValue");
volumeSlider.value = volumeValue;
- musicSlider.value = musicValue;
}
}
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 2091d89b..24088cda 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
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