Tombstone puzzle
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486e5e58c7
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8
Assets/Scripts/REFACTORING/Story/Cementary.meta
Normal file
8
Assets/Scripts/REFACTORING/Story/Cementary.meta
Normal file
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@ -0,0 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TombstoneDoorBlock : MonoBehaviour
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{
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public GameObject bars;
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// Start is called before the first frame update
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void Start()
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{
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bars = GameObject.Find("CatacombsDoor");
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}
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// Update is called once per frame
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void Update()
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{
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string tomb1 = PlayerPrefs.GetString("tombstone2");
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string tomb3 = PlayerPrefs.GetString("tombstone3");
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string tomb5 = PlayerPrefs.GetString("tombstone6");
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string tomb6 = PlayerPrefs.GetString("tombstone1");
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string tomb8 = PlayerPrefs.GetString("tombstone9");
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if (tomb1 == "left" && tomb3 == "left" && tomb5 == "right" && tomb6 == "bottom" && tomb8 == "right")
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{
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if (gameObject.GetComponent<DoorBehaviour>())
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gameObject.GetComponent<DoorBehaviour>().isEnabled = true;
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if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = true;
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bars.SetActive(false);
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}
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else
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{
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if (gameObject.GetComponent<DoorBehaviour>())
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gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
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if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
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bars.SetActive(true);
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}
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}
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}
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@ -0,0 +1,11 @@
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