Added particles that show while breaking a rock
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271f1de9af
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<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/PI/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
22
Assets/ParticleDisable.cs
Normal file
22
Assets/ParticleDisable.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ParticleDisable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int loadedInt;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
loadedInt = PlayerPrefs.GetInt("particles");
|
||||||
|
StartCoroutine(Destroy(loadedInt));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Destroy(int loaded)
|
||||||
|
{
|
||||||
|
if (loaded == 0)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/ParticleDisable.cs.meta
Normal file
11
Assets/ParticleDisable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c6b770b4cbcab04dbf07f322d4e2782
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
36
Assets/Scene Sprites/Cave Tiles/dungeon_375 1.asset
Normal file
36
Assets/Scene Sprites/Cave Tiles/dungeon_375 1.asset
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: dungeon_375 1
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Sprite: {fileID: -1759792986038998086, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_Transform:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_InstancedGameObject: {fileID: 0}
|
||||||
|
m_Flags: 1
|
||||||
|
m_ColliderType: 1
|
8
Assets/Scene Sprites/Cave Tiles/dungeon_375 1.asset.meta
Normal file
8
Assets/Scene Sprites/Cave Tiles/dungeon_375 1.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4596d2e527327a44b00536405df2891
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,7 +2,7 @@ fileFormatVersion: 2
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|||||||
guid: 1857dec13fa61cb49888f95460e44f10
|
guid: 1857dec13fa61cb49888f95460e44f10
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -10,6 +10,9 @@ public class breakable : MonoBehaviour
|
|||||||
private int oldSprite;
|
private int oldSprite;
|
||||||
private int newSprite;
|
private int newSprite;
|
||||||
private List<int> availableSprites = new List<int>();
|
private List<int> availableSprites = new List<int>();
|
||||||
|
public ParticleSystem collisionParticleSystem;
|
||||||
|
public bool timeToBreak = false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
@ -19,32 +22,47 @@ public class breakable : MonoBehaviour
|
|||||||
{
|
{
|
||||||
availableSprites.Add(i);
|
availableSprites.Add(i);
|
||||||
}
|
}
|
||||||
|
PlayerPrefs.SetInt("particles", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Timer()
|
||||||
|
{
|
||||||
|
if (timeToBreak == true){
|
||||||
|
PlayerPrefs.SetInt("particles", 0);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
var em = collisionParticleSystem.emission;
|
||||||
|
em.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
|
var em = collisionParticleSystem.emission;
|
||||||
|
em.enabled = true;
|
||||||
if (collision.tag == "Player")
|
if (collision.tag == "Player")
|
||||||
{
|
{
|
||||||
|
collisionParticleSystem.Play();
|
||||||
if (oldSprite == 0)
|
if (oldSprite == 0)
|
||||||
{
|
{
|
||||||
newSprite = availableSprites[1];
|
newSprite = availableSprites[1];
|
||||||
oldSprite = 1;
|
oldSprite = 1;
|
||||||
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
|
||||||
}
|
|
||||||
else if (oldSprite == 1)
|
|
||||||
{
|
|
||||||
newSprite = availableSprites[2];
|
|
||||||
oldSprite = 2;
|
|
||||||
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
|
||||||
}
|
|
||||||
else if (oldSprite == 2)
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
||||||
|
}
|
||||||
|
else if (oldSprite == 1)
|
||||||
|
{
|
||||||
|
newSprite = availableSprites[2];
|
||||||
|
oldSprite = 2;
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
||||||
|
}
|
||||||
|
else if (oldSprite == 2)
|
||||||
|
{
|
||||||
|
timeToBreak = true;
|
||||||
|
StartCoroutine(Timer());
|
||||||
|
}
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
||||||
|
StartCoroutine(Timer());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -24,16 +24,16 @@ EditorUserSettings:
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|
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RecentlyUsedScenePath-6:
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||||||
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||||||
RecentlyUsedScenePath-7:
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|
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|
flags: 0
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RecentlyUsedScenePath-7:
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|
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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|
flags: 0
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||||||
RecentlyUsedScenePath-8:
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RecentlyUsedScenePath-8:
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
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vcSharedLogLevel:
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vcSharedLogLevel:
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value: 0d5e400f0650
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value: 0d5e400f0650
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||||||
|
Loading…
Reference in New Issue
Block a user