Added particles that show while breaking a rock

This commit is contained in:
alilas2 2022-06-02 09:49:51 +02:00
parent 271f1de9af
commit 8d469bf9bc
9 changed files with 5182 additions and 236 deletions

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Assets/ParticleDisable.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleDisable : MonoBehaviour
{
public int loadedInt;
void Update()
{
loadedInt = PlayerPrefs.GetInt("particles");
StartCoroutine(Destroy(loadedInt));
}
IEnumerator Destroy(int loaded)
{
if (loaded == 0)
{
yield return new WaitForSeconds(1);
Destroy(gameObject);
}
}
}

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@ -10,6 +10,9 @@ public class breakable : MonoBehaviour
private int oldSprite;
private int newSprite;
private List<int> availableSprites = new List<int>();
public ParticleSystem collisionParticleSystem;
public bool timeToBreak = false;
void Start()
@ -19,13 +22,27 @@ public class breakable : MonoBehaviour
{
availableSprites.Add(i);
}
PlayerPrefs.SetInt("particles", 1);
}
IEnumerator Timer()
{
if (timeToBreak == true){
PlayerPrefs.SetInt("particles", 0);
Destroy(gameObject);
}
yield return new WaitForSeconds(1);
var em = collisionParticleSystem.emission;
em.enabled = false;
}
private void OnTriggerEnter2D(Collider2D collision)
{
var em = collisionParticleSystem.emission;
em.enabled = true;
if (collision.tag == "Player")
{
collisionParticleSystem.Play();
if (oldSprite == 0)
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newSprite = availableSprites[1];
@ -40,11 +57,12 @@ public class breakable : MonoBehaviour
}
else if (oldSprite == 2)
{
Destroy(gameObject);
timeToBreak = true;
StartCoroutine(Timer());
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StartCoroutine(Timer());
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